Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
827
|
Posted - 2014.06.21 09:45:00 -
[1] - Quote
Everything Dies wrote:Scheneighnay McBob wrote:I'm still in favor of buffing range and nerfing damage on swarms I'd like to see a return to 400 meters or so for range and then give it a few weeks to see if damage needs to be reduced. Bad things tend to happen when more than one change is made a time.
Vehicles would be Nonexistent then. 200 M would be a starting test, then possibly 250, but 400 is asking for swarms leaking from every supply depot on the map.
Large railgun installations (the ones that are stuck in the floor) Need the ability to LOOK UP, and such would possibly make them more useful on the map (but the devs made sure that 60% of every turret's firing range is obstructed by an inconvenient object...) If dropships actually become a problem, then I'd suggest increasing the angle of fire that tanks have by a tad, so that there is still a blind spot above the tank that a dropship can strafe in, but if the tank moves, and the ship strafes slightly off course, the tank should be allowed to get a hit in. Cause as it is now, if they get over a tank, you cannot do anything about it aside from run under a building overhang. DS can fly faster than a tank, pivot around their targeting point, which allows them to shoot under partial cover structures instead of being impeded by them, and can basically just fall asleep with the fire button held until the tank is dead.
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
830
|
Posted - 2014.06.22 07:40:00 -
[2] - Quote
CCP Logibro wrote:Greiv Rabbah wrote:CCP Logibro wrote:There have only been two changes to dropships and swarms.
First was a bugfix for Incubus resistance to swarms, from 55/55 to 80/120. Second was making the proficiency skill on Swarms and Forge Guns work against vehicle armour. I thought the proficiency change came in the patch after swarm lock on range & forge gun range was reduced(this is when drop ships got out of hand) Yes, that's correct. However, there was a bug we just fixed that was preventing it from applying. Technically it also affects Mass Drivers as well, but I don't think anyone uses them against dropships.
I do... but mostly to pester them away because if it's close enough to hit, it's an ADS that is usually within 40 meters of the ground...
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
|