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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Baal Omniscient
Krusual Covert Operators Minmatar Republic
1750
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Posted - 2014.06.21 09:10:00 -
[1] - Quote
When exactly did these changes happen? 'Cause as of 3 days ago I still came across Incubus who could take 2 full clips and still fly away.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1756
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Posted - 2014.06.21 15:54:00 -
[2] - Quote
Jaysyn Larrisen wrote:mattphi94 wrote:Dovallis Martan JenusKoll wrote:Everything Dies wrote:Scheneighnay McBob wrote:I'm still in favor of buffing range and nerfing damage on swarms I'd like to see a return to 400 meters or so for range and then give it a few weeks to see if damage needs to be reduced. Bad things tend to happen when more than one change is made a time. Vehicles would be Nonexistent then. 200 M would be a starting test, then possibly 250, but 400 is asking for swarms leaking from every supply depot on the map. You are right, 400 m does sound like a lot to me. Probably 200 to 250 would be a better option. Personaly having dropships get out of reach has been my main problem with them. I would say we need to leave the range alone but noticeably increase the missile velocity. Personally, guys that outrun my missiles frustrate me far more than guys tanking my damage. The guy trying to just tank the swarms will eventually get hammered (usually out of overconfidence) but the pilot that hits the jets and gets away scot free - not a fan of that. Another interesting thought might be to change the damage type of the missiles or provide variants that do. This is a very EVE-esque solution but might be worth exploring. I think swarms should at least have the range of the small rail turret (250m). Kinda stupid a DS gunner can hit me when I can't hit it.
Edit: Missile velocity would be good, but you don't want to overdo it. DS's should be able to get away with an afterburner, but not by straight up out-running them. Increasing them to just over a DS's afterburner top speed would let DS pilots out range them before they can catch up while not out-right out-running them. It's a shame there is nothing a DS can use as a countermeasure, that would make it a bit easier to balance...
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1757
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Posted - 2014.06.21 16:22:00 -
[3] - Quote
Jaysyn Larrisen wrote:Baal Omniscient wrote: I think swarms should at least have the range of the small rail turret (250m). Kinda stupid a DS gunner can hit me when I can't hit it.
Edit: Missile velocity would be good, but you don't want to overdo it. DS's should be able to get away with an afterburner, but not by straight up out-running them. Increasing them to just over a DS's afterburner top speed would let DS pilots out range them before they can catch up while not out-right out-running them. It's a shame there is nothing a DS can use as a countermeasure, that would make it a bit easier to balance...
Good point, Baal. I think if you somewhat equalized the small turret ranges and swarms that might work pretty well. I don't know if I would go quite to 250 though. If a guy nails me from that far away while i'm moving i think he should be rewarded. Your missile velocity comment is exactly what i'm thinking. The ABs versus missile velocity should basically set up the scenario that ABs are used to get out of lock range very quickly but not out run the missiles in flight. One of the interesting things about slow missile speed is that if you engage a DS or HAV at range you can have a second volley on the way before the first even hits and a third starting to lock. If you increase missile speed you are better assured first strike but a savvy pilot might actually have more reaction time to deal with follow on volleys. The biggest issue I have with swarms right now is the bug where the damn lock-on button stops working. In situations with lots of latency issues or bad framerate you have to repress the lock button several times for it to work, and sometimes it stutters your lock-on timer causing you to either release before the lock is in place or causing you to have to hold it longer "just in case". Typically only happens on consecutive shots, but if I had any one wish for swarms, it would be to fix that crap.
Swarms are tactically oriented AV as opposed to skill oriented (PC) or aim oriented (forge), I just wish people who don't use them could see that.
Another thing I'd like to see is a single-fire dumbfire mode. I suppose it could be used for anti-infantry, but with it's tiny splash raduius I really don't see it being very good at it. I want a Dumbfire mode so I can run up on a tank and hold the trigger and have all of my missiles shoot out one at a time (one missile every... 0.5s? That's the MLT small rail RoF, 175 damage per missile) so I know they won't spiral around and hit the stupid terrain.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1793
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Posted - 2014.06.23 19:19:00 -
[4] - Quote
Echo 1991 wrote:Jack Galen wrote:I pilot most of the time with an incubus (AV) or a grimsnes (infantry support).
This is the bit I don't understand: Infantry, your suits and weapons cost about ten percent of the cost of an ADS, possibly twenty percent for all you protos, and that's for an ADV ADS, not proto. When you are having a hard time killing it, consider that; the pilot has invested huge amounts of SP and ISK, whereas a militia forge gun on a militia frame can end an ADS quite easily. I am actually very happy with AV at the moment - flying can be easy, unless the enemy work together (wait, what? :P) to take you down. When 2-3 infantry / a rail tank and a forge work together to take me out, I feel that I'm fair game.
What I don't want to see are the return of the days where I lift off and suddenly get mullered by 7 groups of unrendered swarms, 2 forge guns and a rail installation within 5 seconds, every time. :/
One other idea: why can't it be a food chain? Infantry>Tanks>dropships>infantry for example? Aren't some match ups meant to be more one-sided than others? :) My AV fit costs 150k. Unless your dropship costs 1.5 million its not 10 percent. I have invested sp into my suit, equipment guns and other skills i need. I am weak to any form of anti infantry in order to kill you. I will die more than you will trying to get a decent shot. It will be more expensive for me. And as for needing 3 people to kill you that is a farce. In a 16v16 match hqving 3 people out of the fit gives the team a large advantage. ^Was going to say pretty much this.
Unless the whole other team is running basic fits, my AV fit's SMG is only going to keep me alive through a couple CQC engagements before they decide to gang up on me or I turn a corner on a heavy (or a fat taxi chases me down). All while trying to get a chance to fire a couple of volleys at you to scare you off of my teammates.
It's not like I can sit on a hill and not be noticed by every RR shithead in the vicinity, and there isn't **** I can do about anyone with at least a GEK's range. Even HMG's can kill me before I can kill them with my SMG when they come lumbering my way out in the open because of the HMG's optimal being what it is.
And as for price, at least half the time I loose 1+ suits (160,000ish ISK) before I ever even get the chance to fire on you because of the enemy's infantry. Cloaked scouts, HMG's, RE's, snipers, super-scanning Calscouts and RR roof campers might be funny little blips on your radar, but on mine they are ruining my day every single time I pull AV.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1793
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Posted - 2014.06.23 19:31:00 -
[5] - Quote
Kallas Hallytyr wrote:Echo 1991 wrote:My AV fit costs 150k. Unless your dropship costs 1.5 million its not 10 percent. I have invested sp into my suit, equipment guns and other skills i need. I am weak to any form of anti infantry in order to kill you. I will die more than you will trying to get a decent shot. It will be more expensive for me. And as for needing 3 people to kill you that is a farce. In a 16v16 match hqving 3 people out of the fit gives the team a large advantage. My AV fit (STD MinCom/ADV Swarm) costs 20,000 ISK, and while soloing a vehicle is difficult, it is not impossible for me. I realise not everyone runs Commandos, and that is fair, but even a single Swarmer is something for your average ADS pilot to be concerned about. Take a look at the other example: does your Proto heavy cost 4x that of a standard heavy, and should you not have an advantage? You have the better gun, more HP, higher bonuses and just plain more. That Proto heavy does have a significant advantage: the ADS does have a significant advantage over even the most expensive AVer, but for all of that advantage, a single AVer can drop them all the same. I know! I've been on both sides of that equation (albeit not even as expensive as you!) If a half invested AVer can take down ADSs, surely a fully invested AVer can. I don't want to say get good, but how are you approaching Swarm/ADS combat? Are you just launching at first sight? Do you wait and optimise your approach? Do you get behind it, wait til it gets lower for better shots? I still feel the Swarm has a low skill cap (ie, the difference between a poor Swarmer and a great Swarmer is not a large gap) but there are measures you can take to make your attacks more effective. Waiting gets you dead by infantry (see my last post) or looses you the chance as the DS moves elsewhere, leaving you in an very weak AV fitting, very likely miles away from a supply depot. Getting closer gets you dead by either the pilot or the infantry the pilot is trying to steal kills from.
Yes, sometimes using strategy when the other team is terrible works wonderfully. But that only works about 30-40% of the time, the rest of the time you are throwing away suits. And when you are dropping 160,000isk per suit you don't typically want to just serve them to your opponents on a platter.
THAT is swarm launcher 101. Been running proto swarms since Replication, been Prof. 5 since Uprising 1.0, and that's how swarms HAVE to be run right now. Back when it was just AR's it wasn't a big deal since HMG range was low, but now EVERYTHING has range, EVERYONE is cloaked, and EVERYONE is gunning for the easy kill with no anti-infantry light weapon.
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1800
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Posted - 2014.06.25 06:47:00 -
[6] - Quote
Kallas Hallytyr wrote:Baal Omniscient wrote:Waiting gets you dead by infantry (see my last post) or looses you the chance as the DS moves elsewhere, leaving you in an very weak AV fitting, very likely miles away from a supply depot. Getting closer gets you dead by either the pilot or the infantry the pilot is trying to steal kills from.
Yes, sometimes using strategy when the other team is terrible works wonderfully. But that only works about 30-40% of the time, the rest of the time you are throwing away suits. And when you are dropping 160,000isk per suit you don't typically want to just serve them to your opponents on a platter.
THAT is swarm launcher 101. Been running proto swarms since Replication, been Prof. 5 since Uprising 1.0, and that's how swarms HAVE to be run right now. Back when it was just AR's it wasn't a big deal since HMG range was low, but now EVERYTHING has range, EVERYONE is cloaked, and EVERYONE is gunning for the easy kill with no anti-infantry light weapon. Right...so you're complaining about losing tons of ISK, when you can actually effectively perform AV duty with lower level AV weapons. An ADV Swarm can actually deter dropships and even semi incautious ones get shot down. You don't need to run 100% Proto 100% of the time to shoot something down. Just because you have chosen to endanger your expensive suits, doesn't mean that you have to. Yes.... and YOU can run a MLT DS with MLT rail or missile turrets with good gunners and still 3 shots just about every suit in the game, but you choose not to. Killing a vehicle as quickly as possible increases my survivability as much if not more than my suit and modules, not only because it gives me less time being shot at by the vehicle but also because I can focus on the infantry instead of staring at a vehicle.
Same goes the other way around, so suck it up.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1800
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Posted - 2014.06.25 07:01:00 -
[7] - Quote
Beld Errmon wrote:bogeyman m wrote:Make swarm launcher range the same as dropship turret range (250m).
Fixed. ok so long as your missiles disappear in mid air at the same range ours do, oh and seeming as we are evening things up I don't think you should be able to render our dropships till we come within 100m as well, only fair right. As long as our missiles do as much damage and travel as fast as yours (and fly straight like yours), you've got a deal big boy. I'll even go full dumbfire if you like, it's not like we have the splash radius to do **** against infantry with them anyway. I'm all for fairness, bring it hotshot.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1800
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Posted - 2014.06.25 07:17:00 -
[8] - Quote
Beld Errmon wrote:awww poor AV guys you can only defend yourself with a side arm your so hard done by, please tell me more about how hard life is for you while I ponder all the ways I lose dropships. Ok.
Beld Errmon wrote:Take off too quick hit RDV and die... LOLOL GIT GUD, LEARN TO FLY
Beld Errmon wrote:...take off get killed by RDV bringing in some scrubs LAV... If you haven't learned to call in your DS away from the scrubs yet.... who's to blame for that? Oh, right, you. L2DROPSHIP
Beld Errmon wrote:...get shot by own teams explosive weapons and crash into random nearby object and die... #SHITHAPPENS Some times I spawn a protosuit and some scrub ADS pilot's ADS or some scrub tanker's tank drops on my head as I spawn in, you don't here me on the forums bitchin' about it.
Beld Errmon wrote:...I could go on but I think a full list should be saved for its own amusing thread. Lemme tell ya bro, I'm rolling already over the pitiful ways you loose your **** already, can't wait to see the rest.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1800
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Posted - 2014.06.25 07:34:00 -
[9] - Quote
ACT1ON BASTARD wrote:Nothing Certain wrote:I should add that because AV is vulnerable to everything else while vehicles are immune to many things, any error in balance should favor AV. Not when swarms 2 or 3 shot dropships its a no skill weapon that cant be avoided without flying 400 meters to escape them. Or going behind a hill. Or building. Or oil drum. Or pipes. Or tower. Or wall. Should I go on? Prolly not. All of which puts us in a situation where our location is pinpointed to enemy infantry and vehicles by our smoke trails while you are nestled safely behind cover, recovering your health (in most cases) in less than 10 seconds. And if we AREN'T being perused by infantry after firing of a giant 6-flare flaregun round into the air and we decide to try to close in on you, we have to further expose ourselves to the other team's infantry.
And just because the swarm requires no skill to kill the scrubbiest of vehicle pilots doesn't mean ****, the same can be said of any weapon in the game where it concerns infantry. A terrible player in full proto vs a good player in a starterfit doesn't stand a chance, same should go for V vs AV. Swarming effectively against GOOD players takes tactics, experience, determination, quick thinking and massive amounts of situational awareness.
It may not take the "skill" people use to point their scope at someone and hold down R1 while wiggling back and forth until one of them is dead, but it takes skill all the same.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1800
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Posted - 2014.06.25 08:03:00 -
[10] - Quote
Alena Ventrallis wrote:Baal Omniscient wrote:ACT1ON BASTARD wrote:Nothing Certain wrote:I should add that because AV is vulnerable to everything else while vehicles are immune to many things, any error in balance should favor AV. Not when swarms 2 or 3 shot dropships its a no skill weapon that cant be avoided without flying 400 meters to escape them. Or going behind a hill. Or building. Or oil drum. Or pipes. Or tower. Or wall. Should I go on? Prolly not. All of which puts us in a situation where our location is pinpointed to enemy infantry and vehicles by our smoke trails while you are nestled safely behind cover, recovering your health (in most cases) in less than 10 seconds. And if we AREN'T being perused by infantry after firing of a giant 6-flare flaregun round into the air and we decide to try to close in on you, we have to further expose ourselves to the other team's infantry. And just because the swarm requires no skill to kill the scrubbiest of vehicle pilots doesn't mean ****, the same can be said of any weapon in the game where it concerns infantry. A terrible player in full proto vs a good player in a starterfit doesn't stand a chance, same should go for V vs AV. Swarming effectively against GOOD players takes tactics, experience, determination, quick thinking and massive amounts of situational awareness. It may not take the "skill" people use to point their scope at someone and hold down R1 while wiggling back and forth until one of them is dead, but it takes skill all the same. A. Swarms still don't render. B. Damage indicator still doesn't properly register the direction of damage C. Swarms will follow you behind a wall. A. Swarms can be outran. After the first volley hits you, since you know more are likely coming, you take flight and recover. Like I do when an ADS starts blasting me from above while fighting infantry. If you stick around and chance getting hit by MORE unrendered swarms, that's not on us but on you. I would love for you to see them coming so this excuse could be put to bed, but since that's likely never going to happen, you might want to play it safe when you have the opportunity to. Is it fun hiding and recovering after getting blasted? No. Guess what? It's not for me either, especially when there's a whole team between me and the supply depot I need to reach in order to fight back against you.
B. See A.
C. Swarms, if they have reached a proper altitude or have gotten close enough to you, will follow you behind a wall. If they are not at a high enough altitude to clear said wall when you drop behind it, or if you pass behind a tower before they get too close, they will not follow you behind the wall. Which is why you should, once again, see A. You vehicle pilots wanted us to scare you off, well now you can consider yourselves vulnerable enough to be scared.
Edit: Not saying you in particular said that, just expressing the overwhelming sentiment given off by most of the vehicle community.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1812
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Posted - 2014.06.25 15:19:00 -
[11] - Quote
Beld Errmon wrote:Baal Omniscient wrote:
LOLOL GIT GUD, LEARN TO FLY
oh man I'm totally burnt now, A guy who doesn't pilot an ADS telling one to git gud, I'll just have to salve my wounds with the fact that i've nailed you a number of times in game and you basically just laid their like a 2 dollar ***** while I flew away laughing, gg scrub. As for your comment about "going dumbfire boy" if you could actually use predictive aim to kill a dropship you'd use the far superior forge gun rather than a scrub launcher.
1. First off, let me say kudos to you. You managed to kill a 600eHP Minassault with an ADS. You must be so proud you're capable of landing 2 shots on the same guy consecutively. Also, who are you? I really have no clue...
2. Every idiot who's flown an ADS knows if you immediately take off, your propulsion has a very good chance of shooting you straight up into the RDV that just dropped your ride unless you get lucky and it's one of the quick-vanishing ones. If you immediately afterburner up, you're pretty much guaranteed to hit it. Oh, but you knew that. Which is why that never happens to you.
...oh wait....
3. I've been flying dropships since Replication, and I do ADS. With MLT missiles and basic modules because I feel no need to take anything higher at this point. AND still manage to keep it alive through at least 40% of the matches I take it into. Which, by the sound of you're bitchin', sounds like far more than you manage with probably a lot more SP into it than I do. Shame if that's the case, I certainly HOPE you don't loose ADS's so often to that BS that you loose them to that crap alone more than 60% of the time.... Hell, if it's even 10% of matches that's sad. Need a hug bro?
4. If I didn't become a slow-moving target in the process, I definitely would. I despise fat suits. They cannot strafe with any zeal unless you kb/m (I do not kb/m) and they drag ass everywhere. I Minmatar Assault. When the last respec came out, the only AV weapon for non-heavy suits was the swarm. So I swarm. Also, the forge IS superior. In rep-interruption, in DPS, in alpha damage, in everything. I don't go with what's OP or with what works best, I go with what can go on my suit the best. Don't use RR's, don't use Cal/Gal scouts, never had a Callogi or Gallogi, I don't spec tanks (and haven't since Chromosome) and when the TAR/flaylock/ScR fads happened, I stuck with my GEK awaiting my ACR.
Side note: You need to learn to read too, you're putting words in my mouth. I never said "boy". I said "big boy". Totally different connotation.
Side note 2: I love ADS pilots, I just got through sending Dust Fiend 50 million isk because he went broke from the rail spam before the rails got nerfed. (I made him promise I get to 1v1 him in a corner of a map if we end up on opposite sides ) You are having an ignorant attitude and acting holier-than-thou towards an entire playstyle that has been in this game longer than most people still playing this game have been here. You dis my playstyle, you dis the playstyle of the people who worked on this game before you ever got here, and you dis the playstyle of the people who pushed just as hard as the vehicle pilots for the swarms to get nerfed in the first place (ya know, the swarm community). So as far as I'm concerned, you can **** right the **** off. Get good or get out.
PSN ID: AlbelNox2569
Cross Atu for CPM1
Winmatar Assault & Proficiency 5 Swarms Since Uprising 1.0
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