Benjamin Ciscko wrote:True Adamance wrote:Alena Ventrallis wrote:The damage mod Nerf was good. The ROF Nerf was alright. The damage Nerf was too much. Bring the damage back. The damage mod Nerf was plenty to stop cheap glass cannons. Now the only reason rails are even viable is that blasters are so inaccurate. Rails can't do enough damage before blasters can close the distance or escape.
As it should be, in combat vehicles need to be given a chance to counter and or make mistakes. While I can say the Large Railgun nerfs was heavy handed I don't think any real alterations are required to change them, all turrets should be viable on the map..... ON THE MAP.
I rarely seer railguns able to instantly gib me new from off the map, this is nice gives my 8000 Armour Tank a place to fight in, however if any alterations are made to Large Rails guns I feel it needs to be giving them back their range, or in 5% damage increments.
Rails now are now the be all end all of CQC tanking, and certainly have a place in a supportive long range role, surprisingly I have seen so many
more missile tanks on the field. Its great.
Oh that thing that I have like 4 million SP into any never use I should try those out again now just to remake my fit.
I only call it as I see it.
I hate what was done to rails, reducing their range was ridiculous, but reducing their DPS to Sub Blaster Levels is the correct move, these are all large turrets we are talking about and frankly none of them should be divided into Anti Infantry and Anti Tank.
All Large Turrets should be Anti Tank/ Vehicle weapons
All Small Turrets should be Anti Infantry weapons.
E.G- In the same way a Battleships Large Turret will not be able to easily hit a MWD Frigate and is designed to deal with other battleships, so too should the Large HAV turrets be hard to hit infantry and designed for combat against larger targets.
However when you compare Blasters to Rails in dust two issues became apparent.
Rails had higher DPS, and greater DPS gains from the damage modules, and significantly greater range. However when you compare how the technology should actually work.
Blasters having Low Range, Good RoF, and Massive DPS
vs
Rails with High Range, Slow RoF, and Massive Alpha with Low DPS.
Changed moved to reinforce those stereo types.
With larger Legion maps in mind HAV's primary focus should move away from Anti infantry counters and focus more on shutting down enemy vehicles and destroying and beseiging large targets. If tanks want AI capacity they fit small turrets and have players man them.