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I-Shayz-I
I-----I
3743
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Posted - 2014.06.20 10:11:00 -
[1] - Quote
This isn't a hotfixable issue, this is a map design issue. Just want to make that clear so that everyone knows I'm not an idiot trying to suggest a fix that's not currently possible ATM.
Tanks vs AV seems to be in a decent place right now. The problem I'm having is trying to fight off tanks on maps such as Manus Peak or Fracture Road.
In both of these maps, there are objectives that tanks can roll up into and shoot anyone that tries to hack it. These are also maps that tanks can effectively "patrol" around certain objectives, preventing anyone from getting close to it. Even my super effective PLC AV grenade RE combo can't do anything against these tanks when they just keep circling around the objective (preventing me from getting close enough to their tank to do any damage).
While yes it is true that tanks cannot hack objectives, they can be 10x as effective as a proto heavy when it comes to blocking off and controlling a single point. This effect is multiplied when you have more than one tank on the field...especially on Manus peak where you only need two tanks patrolling two objectives to win the match.
On more balanced maps where the city has 2-3 objectives and there are only two objectives on the outside for the tanks to control, it's much more fun. Your AV/vehicle battles are fought out in the open areas of the maps, and the infantry get to have their own war inside the city WITHOUT the fear of getting blasted by a tank while you're hacking the objective. ______________________________________________________________
And while I'm on this subject, I might as well also bring up supply depots too.
Having supply depots more available in the sockets is a good thing. Manus peak needs at least one, 4 point maps need 2, and 5 point maps should have 3. There are some maps that are already like this, and they are much more enjoyable to play on (especially against tanks) for this reason.
7162 wp with a Repair Tool!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10907
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Posted - 2014.06.20 10:54:00 -
[2] - Quote
No.... tanks are a problem...... no viable fitting choices out side the established meta, no desire, benefit, or requirement to fit for the team, and incredible power gains based on a hull and not the skills supporting the hull and weapons systems.
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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shaman oga
Nexus Balusa Horizon
2309
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Posted - 2014.06.20 11:02:00 -
[3] - Quote
While we are at it, supply depots in redline should be 100% protected, there should be no way to destroy them, another important point is that there should always be at least one of them.
PSN: ogamega
I'm not a chef, i'm just a man who likes to cook.
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Stefan Stahl
Seituoda Taskforce Command
594
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Posted - 2014.06.20 12:21:00 -
[4] - Quote
I-Shayz-I wrote:Even my super effective PLC AV grenade RE combo can't do anything against these tanks when they just keep circling around the objective What is your take on the effectiveness of one or two Forgegunners standing on one of the nearby hills? As a forgegunner I haven't considered Manus Peak a problematic area regarding HAVs, honestly.
In my opinion FGs can keep HAVs away from open areas and PLCs keep them out of the urban areas. SLs sit in a corner and cry. |
Adipem Nothi
Nos Nothi
2088
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Posted - 2014.06.20 12:24:00 -
[5] - Quote
Stefan Stahl wrote:SLs sit in a corner and cry. Even after yesterday's fix?
Didn't get the chance to test 'em out ... will check shortly.
Shoot scout with yes...
- Ripley Riley
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Taylor Badasz
Proficiency V.
162
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Posted - 2014.06.20 12:26:00 -
[6] - Quote
Imagine this,A squad,Two Allotek PLCS,Two Wyrokomi SL,Two ishukone assault FGs. OP AV squad.
Lazer focused...
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XxGhazbaranxX
Eternal Beings Proficiency V.
1559
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Posted - 2014.06.20 12:30:00 -
[7] - Quote
Taylor Badasz wrote:Imagine this,A squad,Two Allotek PLCS,Two Wyrokomi SL,Two ishukone assault FGs. OP AV squad.
will get killed by infantry unfortuanely but does look badass
Plasma Cannon Advocate
Dust 514 Survivor
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Taylor Badasz
Proficiency V.
162
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Posted - 2014.06.20 12:32:00 -
[8] - Quote
XxGhazbaranxX wrote:Taylor Badasz wrote:Imagine this,A squad,Two Allotek PLCS,Two Wyrokomi SL,Two ishukone assault FGs. OP AV squad. will get killed by infantry unfortuanely but does look badass Eh,oh well. Still looks awesome though.
Lazer focused...
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HOWDIDHEKILLME
Dying to Reload
301
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Posted - 2014.06.20 12:49:00 -
[9] - Quote
Supply depots should be harder to destroy, I can call in a tank/ads/lav from anywhere on the map. But if I join a battle and the supply depot is destroyed with 4-5 tanks holding my team in the redline, I can't just call in a forge gun/swarm/Plc. This can be a real problem on maps like manus peak.
Lonewolf till I die
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ZDub 303
Escrow Removal and Acquisition Dirt Nap Squad.
3050
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Posted - 2014.06.20 12:55:00 -
[10] - Quote
"Tank aren't bad unless map design allows them to be too effective"
Does it not seem a little silly that the only way something is acceptable is if the map design forces them to be unable to engage?
"Tanks aren't overpowered as long as they aren't near me!"
In the biz, I think they call this poor game design... |
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Stefan Stahl
Seituoda Taskforce Command
596
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Posted - 2014.06.20 13:05:00 -
[11] - Quote
Adipem Nothi wrote:Stefan Stahl wrote:SLs sit in a corner and cry. Even after yesterday's fix? Didn't get the chance to test 'em out ... will check shortly. For the record, I didn't try them either. I did notice that they appeared much more often on the killfeed though. Whether that was because people tried them out or because they became genuinely more powerful I don't know. |
I-Shayz-I
I-----I
3748
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Posted - 2014.06.20 13:26:00 -
[12] - Quote
ZDub 303 wrote:"Tank aren't bad unless map design allows them to be too effective"
Does it not seem a little silly that the only way something is acceptable is if the map design forces them to be unable to engage?
"Tanks aren't overpowered as long as they aren't near me!"
In the biz, I think they call this poor game design...
All I'm saying is that a tank shouldn't be able to singlehandedly control 2/3 of the objectives just by parking his giant piece of metal in front of the hack point (because it is an OPEN objective that is easy to shoot into), and shoot at anything that gets close.
And then when I pull out my AV fit they just circle around the objective running away from me, or they hide in the hills for a few seconds, or they go to the OTHER open objective and camp there instead.
On top of that, I shouldn't have to go all the way back to my ground spawn just so I can switch into an AV fitting because of the lack of supply depots on the map. It's fine if the tank strategically takes out a supply depot, but it's another deal completely when there's only 1 supply depot on the entire 800 meters of map with 4 objectives.
7162 wp with a Repair Tool!
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