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![Brush Master Brush Master](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Brush Master
HavoK Core RISE of LEGION
1249
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Posted - 2014.06.19 15:08:00 -
[1] - Quote
Proximity mine are pretty ineffective at doing anything unless you set a full mine field. This coming form someone that sets traps pretty often in tank heavy maps. If you lay down only proto mines in one area, it is usually never enough to kill a tank. But if you pill on all 3 sets, normal, adv and proto, you can usually get a tank as long as you put them close together so they stack and do massive damage at once.
This leads me to question, should we have to have 3 sets of proximity mines just to kill a tank?
I believe that proxies need a minor damage buff at all levels.
In addition, I would like to see the range of the blast increase. Reason? you will see times when LAVs will run over proxies and the LAV is traveling so fast that it can avoid blasts from proxies. This may be more due to lag issues and explosions delays but a couple meters could help here.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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![Brush Master Brush Master](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Brush Master
HavoK Core RISE of LEGION
1254
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.20 19:10:00 -
[2] - Quote
Apothecary Za'ki wrote: +1 by default Mines need 6 carried and a bit of a dmg buff.. if a tank driver is smart they will just shoot them to get rid of them.
lower skill requirement to L1standard, L3advanced, L5proto instead of L2standard L4advanced L5proto (1 3 2 4 are the levels for standard and advanced mines)
max carried 6 max active 6 0.25s trigger timer
(L0)*Militia 750 (4.5m splash) (L1)standard 850 (5m splash) (L3)adv 950 (5m splash) (L5)proto 1050 (6m splash)
*add mines to militia equipment too with the usual increased PG and CPU use lower nanite consumption for replenishing on a 6 to 1 scale of 6 standard mines = 1 full standard hive worth of nanites
the damage may look OP to some but will give more choice of where to place them and tanks/LAVs will be forced to look where they are going or rely on team mates cleaning them up
having more of them would certainly help and seems like a hot fix type item.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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![Brush Master Brush Master](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Brush Master
HavoK Core RISE of LEGION
1260
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.23 12:58:00 -
[3] - Quote
XxGhazbaranxX wrote:I would certainly love to have some love for those. As it stands I have to make a suits specifically to place the full set down. basic adv and proto. And then there still is no guarantee that the enemy wont flux them and you ond get killed in a gimped one purpose suit ![What?](https://forums.dust514.com/Images/Emoticons/ccp_question.png)
exactly. Why should you need a logi suit with at least 3 slots and all levels of proximity mines to kill lavs and tanks.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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![Brush Master Brush Master](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Brush Master
HavoK Core RISE of LEGION
1260
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.23 16:47:00 -
[4] - Quote
Harpyja wrote:Any buffs to proxies should also come with an increase to the beeping radius. They are already deadly enough because you don't have enough time to react before they blow you up, if you're headed in a path that goes directly over them.
Proxies can be considered OHK weapons and CCP is against having such weapons. If you want 3 proto proxies to kill a tank or to carry enough with just one slot, then it's only appropriate to give them a larger beeping radius to give a fair warning to incoming vehicles before they get OHK'ed.
I would counter with, I think infantry should be able to hear and see them easier and make it a team effort. Not 3 proto proxies but the full 5 set should be able to kill just about any tank that does not have an hardner on.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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![Brush Master Brush Master](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Brush Master
HavoK Core RISE of LEGION
1265
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.25 13:18:00 -
[5] - Quote
Seymour KrelbornX wrote:why no blue tag here???
I will try to buzz Logibro or Rattati once I seem them asking for feedback on the next update.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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![Brush Master Brush Master](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Brush Master
HavoK Core RISE of LEGION
1267
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.27 12:27:00 -
[6] - Quote
waiting on Charlie update to make suggestion.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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![Brush Master Brush Master](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Brush Master
HavoK Core RISE of LEGION
1268
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.28 21:15:00 -
[7] - Quote
Tebu Gan wrote:Brush Master wrote:Proximity mine are pretty ineffective at doing anything unless you set a full mine field. This coming from someone that sets traps pretty often in tank heavy maps. If you lay down only proto mines in one area, it is usually never enough to kill a tank. But if you pile on all 3 sets, normal, adv and proto, you can usually get a tank as long as you put them close together so they stack and do massive damage at once.
This leads me to question, should we have to have 3 sets of proximity mines just to kill a tank?
I believe that proxies need a minor damage buff at all levels.
In addition, I would like to see the range of the blast increase. Reason? you will see times when LAVs will run over proxies and the LAV is traveling so fast that it can avoid blasts from proxies. This may be more due to lag issues and explosions delays but a couple meters could help here. They need to buff the radius, and it would be nice if they set each other off in normal pub matches. Then you could overlap the radiuses so that any tank that hits one additionally takes damage from the others in proximity (proximity mine hello). I find the problem right now is you have to cluster them in one spot, when they should be an area of denial tool. You should be able to spread them out a bit and cause massive damage from the chain reaction that follows, not cluster them and hope a tank drives right over it for a kill or massive damage. I know when I drove my tank, I'll see a line of them but it's pretty easy to simply drive over them hitting just one or 2 for very little damage.
yes I was pushing for a slight damage or count increase and a radius of damage increase.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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![Brush Master Brush Master](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Brush Master
HavoK Core RISE of LEGION
1271
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.07.10 12:12:00 -
[8] - Quote
Hot fix Charlie post is up, now would be a time to at least mention it for a future update.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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