Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1012
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Posted - 2014.06.20 01:42:00 -
[1] - Quote
CCP Rattati wrote:Just throwing this out there. So we have a problem with high level players creating too powerful, too cheap, vehicle fits using proto modules on militia chassis.
Instead of changing anything about weapons or modules, what would be wrong about just reducing PG/CPU on militia vehicles a bit.
It won't hurt the new players who want to try vehicles like an ISK increase would but makes those interested have to make an SP investment to become dedicated.
Your thoughts?
After playing with a proto forge, prof 2, and 3 enhanced damage mods, I SAY STOP. Militia tanks pose NO problem for a lone forge gunner. Those with skills in tanks that choose to cheapen their tanks (a very small decrease between hulls and a single slot decrease) are still easy pickins.
So I ask you, please stop nerfing tanks. You have already made the blaster nearly useless on the maddie (via severe armor rep nerf), the rail gun is still king, and the gunnlogi is way up.
But all in all, gunnlogis are STILL easy pickings to AV (plasma cannons murder) and the maddie is a joke to my forge gun. SO PLEASE, just stop already. Evaluate what you have done (which mostly isn't positive) before you go nerfing something that is already far beyond where you wanted things to be.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1017
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Posted - 2014.06.22 16:41:00 -
[2] - Quote
Iron Wolf Saber wrote:The problem is not AVers not killing said militia tanks its said militia tanks rendering higher level tanks worthless.
Those "Higher Level Tanks" are scrubs then. Considering the changes to damage mods and railguns, high level tanks should have no problems dealing with MLT tanks.
To those with skills that choose to downgrade to a MLT tank in the effort of saving money, really aren't saving that much, and no doubt lose far more than a tank using either the STD hull fit with pro mods, as opposed to a MLT tank using pro mods.
But also consider that making a MLT tank harder to fit via PG/CPU, means that those with prof skills in vehicles will still have a much easier time fitting, while new tankers will have a hellva time on the field against AV.
Thing is, RARELY did a MLT tank get me before the changes, regardless of who was driving it, and I can count on one hand the drivers that did manage to take me out that were clearly skilled into them. But those that were skilled also knew how to hunt and stalk, 90% of what tanking is about.
Tanks - Balancing Turrets
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