Cross Atu
OSG Planetary Operations Covert Intervention
2436
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Posted - 2014.06.19 15:31:00 -
[1] - Quote
CCP Rattati wrote:Just throwing this out there. So we have a problem with high level players creating too powerful, too cheap, vehicle fits using proto modules on militia chassis.
Instead of changing anything about weapons or modules, what would be wrong about just reducing PG/CPU on militia vehicles a bit.
It won't hurt the new players who want to try vehicles like an ISK increase would but makes those interested have to make an SP investment to become dedicated.
Your thoughts?
Pretty much this
Cross Atu wrote:Quote from a related thread on HAVs, same type of reasoning applies (also yes to WP for mCRUs) Cross Atu wrote:Considering the current, more slimmed down, development resources I find it vastly important that we get as much possible content and utility out the assets already generated for Dust 514.
These other vehicles should most certainly be back in the game. In point of fact restoring their presence would improve the possibility of viable Vehicle vs Infantry balance. It is much harder to balance Proto AV vs STD Vehicles, the degrees are wrong. Right now militia AV is a poor joke while MLT vehicles are are viable and useful simply because there are more degrees within the power curve of AV than of Vehicles. Push MLT AV to be viable in the current meta and the power curve makes Proto AV brokenly OP. The lack of types of vehicle also forces each one into more roles, making balance harder and requires that mods define the power curve very heavily allowing for more "MLT stacking" causing issues with the 'risk v reward' and the value of SP investments.
However with a restored vehicle field there are more 'knobs' to fiddle enabling more fine tuning and more diversity. Content, balance, and game play would all be served by including these vehicles once more (and yes, they would need a balance pass... like the entire AV vs Vehicle situation does already).
0.02 ISK Cross
Yes you can scale and polish the MLT vehicles, and they likely do need some touch ups but there is a foundational flaw in trying to scale vehicles with so few types and levels of potency against AV with so many meta variations and so much verity in type.
Picture trying to balance Scouts with only MLT + 1 on their progression curve vs Assaults with all the types etc that they have now... and then make all their weapons type specific as well
TL;DR - Not opposed to the change suggested, however it's unlikely that this, or any other single fix, will bring things properly inline so long as the progression scale of vehicles remains so limited and compressed.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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