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Thread Statistics | Show CCP posts - 0 post(s) |
BL4CKST4R
Villore Sec Ops Gallente Federation
2815
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Posted - 2014.06.18 23:35:00 -
[1] - Quote
High
Shield extenders Shield recharger Shield energizer Range amplifiers PG Upgrades Kin Cats Profile Dampeners Damage modifiers
Low
Armor plates Armor repairers Code breakers Myofibril Stimulants Precision enhancers CPU Upgrades Shield regulators Cardiac regulator
supercalifragilisticexpialidocious
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BL4CKST4R
Villore Sec Ops Gallente Federation
2816
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Posted - 2014.06.19 00:52:00 -
[2] - Quote
Adipem Nothi wrote:Seeking Clarification: Why move all the ewar modules to Highs?
GalScout and CalScout slot layouts make for good interplay between "Ghost" and "Ghosthunter" ... How might this change if all-things-ewar are shifted to Highs?
Range amps and prec enh are in the lows. Oops I need to double check that list, I copied and pasted that from a post I made three months ago...
supercalifragilisticexpialidocious
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BL4CKST4R
Villore Sec Ops Gallente Federation
2816
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Posted - 2014.06.19 00:57:00 -
[3] - Quote
Adipem Nothi wrote:BL4CKST4R wrote:Adipem Nothi wrote:Seeking Clarification: Why move all the ewar modules to Highs?
GalScout and CalScout slot layouts make for good interplay between "Ghost" and "Ghosthunter" ... How might this change if all-things-ewar are shifted to Highs? Range amps and prec enh are in the lows. Oops I need to double check that list, I copied and pasted that from a post I made three months ago... Then you've made for a less effective Ghost and Ghosthunter. See Scout Racial Bonuses and slot layouts. If this was intentional, please explain why its necessary.
Ewar scout didnt exist when I made that post
supercalifragilisticexpialidocious
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BL4CKST4R
Villore Sec Ops Gallente Federation
2816
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Posted - 2014.06.19 01:15:00 -
[4] - Quote
Apothecary Za'ki wrote:Cross Atu wrote:Swap KinCats with Code Breakers and (maybe later) add something along these lines as a low slot mod. There's been discussion going on among light suit users the TL;DR of which, if I've understood it correctly, is that KinCats in the highs would make some of their fits brokenly OP while Code breakers in the highs would be an even trade regarding the power curve. 0.02 ISK Cross disagree would make shield tanked scouts even more OP cause then kincat is in a low slot meaning no comprimize to tank.
Sadly it does the same to armor suits so its really choosing the better of two evils...
supercalifragilisticexpialidocious
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