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buzzzzzzz killllllllll
Sacred Initiative of Combat Killers
559
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Posted - 2014.06.18 19:59:00 -
[1] - Quote
...but are not by a long shot the most OP thing right now.
I have been running amarr sentinel since the beginning of uprising, always with an hmg, and i got proto cal scout when it was released. Right now the most OP thing is a cal scout, and that is what needs to be balanced first. The cal scout with survive longer than a heavy in a gun fight at any range, due to its bugged/broken hitbox and speed. Slap a basic rail rifle on a basic cal scout, and you can dance circles around heavies at close range or just gank the heavy at a distance. Currently, the cal scout is the best assault suit, scout suit (though some may say gallente), and even a decent tanked suit. Because of this, I now run a cal scout 90% of the time, only using heavy to forge gun, or if im in a great logi squad
Another thing more OP than heavies currently are vehicles. Vehicles are a delicate thing to balance however, as you need to balance price, survivability, power, range, etc. One change I think most people would agree with is to reduce vehicle power, especially on militia hulls, turrets, and damage mods. However, this would upset the balance as vehicles would be to expensive for their power, like before 1.7 (i was also a tanker before 1.7 on this account). To balance this, vehicle prices, especially those incredibly expensive ads's, would have to be lowered by a certain amount, which hopefully the community and CCP could decide upon. Also, large railguns would need a massive change, as right now they are incredibly powerful vs a vehicle, and surprisingly effective vs infantry.
After those two areas of the game have been balanced, balancing heavies would be easier and more productive, but to balance heavies effectively, assaults would need their much needed buff. Assaults are the counter to heavies at a medium-long range, so this would put a check on the power of heavies.
Please discuss this and give good feedback, and hopefully CCP will see this and the feedback and start balancing this game.
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Taylor Badasz
Proficiency V.
86
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Posted - 2014.06.18 20:01:00 -
[2] - Quote
HTFU git gud heavies arent op.
Lazer focused...
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cprdy
Molon Labe. General Tso's Alliance
30
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Posted - 2014.06.18 20:02:00 -
[3] - Quote
i agree with most of this, and i believe assaults and re's are getting buffed soon, but I'm not sure what they are doing with cal scout |
buzzzzzzz killllllllll
Sacred Initiative of Combat Killers
559
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Posted - 2014.06.18 20:03:00 -
[4] - Quote
Taylor Badasz wrote:HTFU git gud heavies arent op.
cant tell if you are trolling or not, but if you arent, i have lvl 5 amarr sentinel and have been running it the entire uprising basicly
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Tectonic Fusion
1714
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Posted - 2014.06.18 20:11:00 -
[5] - Quote
cprdy wrote:i agree with most of this, and i believe assaults and re's are getting buffed soon, but I'm not sure what they are doing with cal scout Removing squad share?
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buzzzzzzz killllllllll
Sacred Initiative of Combat Killers
562
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Posted - 2014.06.18 20:15:00 -
[6] - Quote
Tectonic Fusion wrote:cprdy wrote:i agree with most of this, and i believe assaults and re's are getting buffed soon, but I'm not sure what they are doing with cal scout Removing squad share?
that would help (sorry if they already did that and i dont know, i havent been paying attention to dust for the past week)
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Gavr1Io Pr1nc1p
530
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Posted - 2014.06.18 20:18:00 -
[7] - Quote
good points buzz, you are one of the few heavies i can actually respect, and i do agree that cal scout hit box does need to be fixed
Also, join FA
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Tectonic Fusion
1714
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Posted - 2014.06.18 20:19:00 -
[8] - Quote
buzzzzzzz killllllllll wrote:Tectonic Fusion wrote:cprdy wrote:i agree with most of this, and i believe assaults and re's are getting buffed soon, but I'm not sure what they are doing with cal scout Removing squad share? that would help (sorry if they already did that and i dont know, i havent been paying attention to dust for the past week) Also if the Amarr Scout got a better bonus (I don't know what, as I don't know it's role...) and faster movement speed than a Minmatar assault, as it's long overdue, and MAYBE a little more health on the assault suit as well as a bonus to clip size (it would be cool).
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Disturbingly Bored
Forum Warfare
2290
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Posted - 2014.06.18 20:48:00 -
[9] - Quote
Scouts OP Heavies OP Vehicles OP Logis... not OP, but damn useful?
Assaults UP
Seems easier to me to buff one than to nerf three.
But I take good balance however I can get it.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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buzzzzzzz killllllllll
Sacred Initiative of Combat Killers
563
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Posted - 2014.06.19 00:56:00 -
[10] - Quote
Disturbingly Bored wrote:Scouts OP Heavies OP Vehicles OP Logis... not OP, but damn useful? Assaults UP Seems easier to me to buff one than to nerf three. But I take good balance however I can get it.
the problem isnt just OP or UP, there are several aspects that all need to be in balance for everything to be "fair" or "balanced". I do agree the best thing to do right now is fix assaults, and do something about scouts being the new assault
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Taylor Badasz
Proficiency V.
102
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Posted - 2014.06.19 01:12:00 -
[11] - Quote
We're all OP nerf the playerbase.
CCP Rattati wrote:We are already working on heavies getting the eHP under 1000
Lazer focused...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10786
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Posted - 2014.06.19 01:21:00 -
[12] - Quote
buzzzzzzz killllllllll wrote:...but are not by a long shot the most OP thing right now.
I have been running amarr sentinel since the beginning of uprising, always with an hmg, and i got proto cal scout when it was released. Right now the most OP thing is a cal scout, and that is what needs to be balanced first. The cal scout with survive longer than a heavy in a gun fight at any range, due to its bugged/broken hitbox and speed. Slap a basic rail rifle on a basic cal scout, and you can dance circles around heavies at close range or just gank the heavy at a distance. Currently, the cal scout is the best assault suit, scout suit (though some may say gallente), and even a decent tanked suit. Because of this, I now run a cal scout 90% of the time, only using heavy to forge gun, or if im in a great logi squad
Another thing more OP than heavies currently are vehicles. Vehicles are a delicate thing to balance however, as you need to balance price, survivability, power, range, etc. One change I think most people would agree with is to reduce vehicle power, especially on militia hulls, turrets, and damage mods. However, this would upset the balance as vehicles would be to expensive for their power, like before 1.7 (i was also a tanker before 1.7 on this account). To balance this, vehicle prices, especially those incredibly expensive ads's, would have to be lowered by a certain amount, which hopefully the community and CCP could decide upon. Also, large railguns would need a massive change, as right now they are incredibly powerful vs a vehicle, and surprisingly effective vs infantry.
After those two areas of the game have been balanced, balancing heavies would be easier and more productive, but to balance heavies effectively, assaults would need their much needed buff. Assaults are the counter to heavies at a medium-long range, so this would put a check on the power of heavies.
Please discuss this and give good feedback, and hopefully CCP will see this and the feedback and start balancing this game.
OH SCHNAP SHOTS FIRED!
Meanwhile in the Heavy's Anonymous Headquarters Orbiting the planet of Fatti V
Heavy 1: **** those Light Frame bastards are throwing us under the bus.....
Heavy 2: We need a scape goat or they will get us nerfed.
Heavy 1: But what......
*A seedy figure slinks into the room
Mysterious figure: I think I have a solution for your gentlemen.....remember what EVERYONE HATES?
*All heavies struggle to ignite the neuron connections in their brainflesh.....
Heavy 1: Vehicles....yeah **** those vehicles.....they are the perfect scape goat.
Heavy 2: But who are you mysterious champion of the Heavy?
Mysterious Figure: I am the wind! I am Justice......they call me...... Atiim!
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Taylor Badasz
Proficiency V.
104
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Posted - 2014.06.19 01:24:00 -
[13] - Quote
Butter nipples.
Lazer focused...
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Lorhak Gannarsein
Legio DXIV
3627
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Posted - 2014.06.19 01:51:00 -
[14] - Quote
Taylor Badasz wrote:We're all OP nerf the playerbase. CCP Rattati wrote:We are already working on heavies getting the eHP under 1000 Where'd you find that?
Link, pls.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Adipem Nothi
Nos Nothi
2050
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Posted - 2014.06.19 02:02:00 -
[15] - Quote
If the CalScout's hitbox and movement mechanics (i.e. lateral strafe) are broken, then by all means they should be fixed. You're not the first to report this observation.
Shoot scout with yes...
- Ripley Riley
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