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Harpyja
Molon Labe. General Tso's Alliance
1870
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Posted - 2014.06.18 18:58:00 -
[1] - Quote
I think it's incredibly stupid when people just do left-right-left-right strafing, as it basically guarantees that the other person cannot hit them. Even when I'm moving my aim left and right, they always seem to cross my stream of bullets nearly unaffected. I've tried this myself a few times and noticed that I take considerably less damage too. I just don't do this because it's so damn counter-intuitive. When someone's shooting at you IRL, that last thing you'd want to do is do the left-right-left-right dance, because it doesn't work IRL.
What makes this tactic in Dust ridiculous is the fact that you can change your direction instantaneously which immensely throws off the aim of the other person. Try this IRL. You can't because there's acceleration involved: you slow down, stop, and then speed back up in the other direction. There's this thing called inertia which prevents instantaneous change, and the amount of acceleration required is too great to achieve near instantaneous change.
I suggest that all movement in Dust has an acceleration factor to prevent instantaneous directional changes. This will make it much better and also more intuitive, and not whoever can mash left-right wins.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Lynn Beck
NoGameNoLife
1857
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Posted - 2014.06.18 19:07:00 -
[2] - Quote
Only in legion.
General John Ripper
Like ALL the things!!!
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Fox Gaden
Immortal Guides
3751
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Posted - 2014.06.18 19:12:00 -
[3] - Quote
Until they do something, here is a tip for the DS3 users to make them competitive with Keyboard users.
If you roll your left joystick around the outside perimeter you will always be moving at full speed. Do this quickly and you can change direction without slowing down, stopping, and accelerating again. Rolling the joystick around the perimeter to change strafing direction does add a little forward or backward movement.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Harpyja
Molon Labe. General Tso's Alliance
1870
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Posted - 2014.06.18 19:16:00 -
[4] - Quote
Fox Gaden wrote:Until they do something, here is a tip for the DS3 users to make them competitive with Keyboard users.
If you roll your left joystick around the outside perimeter you will always be moving at full speed. Do this quickly and you can change direction without slowing down, stopping, and accelerating again. Rolling the joystick around the perimeter to change strafing direction does add a little forward or backward movement. I'll have to try that next time if I remember. But it's just simply a problem of it being counter-intuitive. If the other person's aim is lagging behind you, why the hell would you reverse direction to cross their stream of bullets?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1732
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Posted - 2014.06.18 22:03:00 -
[5] - Quote
Harpyja wrote:I think it's incredibly stupid when people just do left-right-left-right strafing, as it basically guarantees that the other person cannot hit them. Even when I'm moving my aim left and right, they always seem to cross my stream of bullets nearly unaffected. I've tried this myself a few times and noticed that I take considerably less damage too. I just don't do this because it's so damn counter-intuitive. When someone's shooting at you IRL, that last thing you'd want to do is do the left-right-left-right dance, because it doesn't work IRL.
What makes this tactic in Dust ridiculous is the fact that you can change your direction instantaneously which immensely throws off the aim of the other person. Try this IRL. You can't because there's acceleration involved: you slow down, stop, and then speed back up in the other direction. There's this thing called inertia which prevents instantaneous change, and the amount of acceleration required is too great to achieve near instantaneous change.
I suggest that all movement in Dust has an acceleration factor to prevent instantaneous directional changes. This will make it much better and also more intuitive, and not whoever can mash left-right wins. PLEASEGODMAKETHISHAPPENNAO! I've been wanting and asking about this since frickin' CODEX! I HATE these unrealistic super-strafers everywhere.
You want crazy sci-fi guns that shoot magical death bombs, fine. Just as long as the fundamentals of basic movement are in place.
TL;DR: INERTIA B!T-óH!
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Adipem Nothi
Nos Nothi
2038
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Posted - 2014.06.18 23:16:00 -
[6] - Quote
I'd support reduction to both lateral strafe speeds and backpedal speeds.
Shoot scout with yes...
- Ripley Riley
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BL4CKST4R
Villore Sec Ops Gallente Federation
2814
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Posted - 2014.06.18 23:19:00 -
[7] - Quote
Yes
supercalifragilisticexpialidocious
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Harpyja
Molon Labe. General Tso's Alliance
1881
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Posted - 2014.06.18 23:24:00 -
[8] - Quote
Adipem Nothi wrote:I'd support reduction to both lateral strafe speeds and backpedal speeds. I think they're all 100% of walk speed at the moment ...
Maybe start with a 5% or 10% reduction and see how it works? Pretty sure you'd have the support of most Scouts on this. I think strafe speed is already at 90% of normal walking speed.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Adipem Nothi
Nos Nothi
2039
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Posted - 2014.06.18 23:26:00 -
[9] - Quote
Harpyja wrote:Adipem Nothi wrote:I'd support reduction to both lateral strafe speeds and backpedal speeds. I think they're all 100% of walk speed at the moment ...
Maybe start with a 5% or 10% reduction and see how it works? Pretty sure you'd have the support of most Scouts on this. I think strafe speed is already at 90% of normal walking speed. That very well may be. Last we tested, backpedal was 100% of walk. I'd assumed the same was true for lateral. Either way, I'd see no harm in turning them both down a touch.
Shoot scout with yes...
- Ripley Riley
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BL4CKST4R
Villore Sec Ops Gallente Federation
2814
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Posted - 2014.06.18 23:27:00 -
[10] - Quote
Adipem Nothi wrote:Harpyja wrote:Adipem Nothi wrote:I'd support reduction to both lateral strafe speeds and backpedal speeds. I think they're all 100% of walk speed at the moment ...
Maybe start with a 5% or 10% reduction and see how it works? Pretty sure you'd have the support of most Scouts on this. I think strafe speed is already at 90% of normal walking speed. That very well may be. Last we tested, backpedal was 100% of walk. I'd assumed the same was true for lateral. Either way, I'd see no harm in turning them both down a touch.
Well the problem isn't the speed I could careless if it was 110% the problem is the acceleration.
supercalifragilisticexpialidocious
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Harpyja
Molon Labe. General Tso's Alliance
1881
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Posted - 2014.06.18 23:31:00 -
[11] - Quote
Updated OP.
Quote:Each suit should have its own acceleration constant, that way lights, mediums, and heavies all take the same amount of time to come to complete stops, change direction, etc. Let's say, for example, a heavy suit has an acceleration constant of 4 m/s per second. If it's walking/running at 4m/s, it would take it 1 second to come to a complete stop and another second to reverse direction. A scout would then have an acceleration constant of 8m/s per second so that it takes the same amount of time.
Armor plates should impose their speed penalties onto acceleration constants as well.
These numbers are just made up, and I feel like it would feel rather sluggish and unresponsive to have a 1 second stop time. I think some playtesting (which the Devs can perform) will yield the optimal acceleration constants.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Adipem Nothi
Nos Nothi
2039
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Posted - 2014.06.19 00:14:00 -
[12] - Quote
+1
Shoot scout with yes...
- Ripley Riley
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Apothecary Za'ki
Biomass Positive
85
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Posted - 2014.06.19 00:35:00 -
[13] - Quote
beating straifers 101.
lesson 1. Strafe the same direction they are wile aiming at their leading arm.. IE if im strafing right(left on your screen) you strafe left to match me and shoot at my right arm(the left side of my body/direction im traveling)
give it a try and see the results, iv successfully out strafed AND killed scouts and other mediums AND heavys (only useing joypad)
so all i can say is good luck and Git Gud!
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Harpyja
Molon Labe. General Tso's Alliance
1883
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Posted - 2014.06.19 00:49:00 -
[14] - Quote
Apothecary Za'ki wrote:beating straifers 101.
lesson 1. Strafe the same direction they are wile aiming at their leading arm.. IE if im strafing right(left on your screen) you strafe left to match me and shoot at my right arm(the left side of my body/direction im traveling)
give it a try and see the results, iv successfully out strafed AND killed scouts and other mediums AND heavys (only useing joypad)
so all i can say is good luck and Git Gud! It's not a problem of being good or not. What they do is using the instantaneous directional changes to their advantage by going left-right-left faster than you can react. By the time you react to their movement, they've already changed their movement.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Baal Omniscient
Krusual Covert Operators Minmatar Republic
1739
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Posted - 2014.06.19 05:17:00 -
[15] - Quote
Harpyja wrote:Apothecary Za'ki wrote:beating straifers 101.
lesson 1. Strafe the same direction they are wile aiming at their leading arm.. IE if im strafing right(left on your screen) you strafe left to match me and shoot at my right arm(the left side of my body/direction im traveling)
give it a try and see the results, iv successfully out strafed AND killed scouts and other mediums AND heavys (only useing joypad)
so all i can say is good luck and Git Gud! It's not a problem of being good or not. What they do is using the instantaneous directional changes to their advantage by going left-right-left faster than you can react. By the time you react to their movement, they've already changed their movement. I'd ignore him if you can Harpyja, he's been trying (and failing hard) to troll posts with fake facts and "Pro logic" (read: noob logic) all day. I'd be surprised if his toon were more than a couple of months old.
o7
PSN ID: AlbelNox2569
Cross Atu for CPM1
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Fox Gaden
Immortal Guides
3775
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Posted - 2014.06.19 22:03:00 -
[16] - Quote
Harpyja wrote:why the hell would you reverse direction to cross their stream of bullets? You would have to have a lot of confidence in your body armor... and knowing that death is not permanent for you might change your perception of risk.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
61
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Posted - 2014.06.19 22:24:00 -
[17] - Quote
it quit being a problem for me when i turned autoaim off, as it was moving me side to side when i was trying to aim center of thier back and forth. now i might not shoot them everytime, but they have to do more than just side to side cause they are passing thru a steady stream
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2355
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Posted - 2014.06.20 00:13:00 -
[18] - Quote
Harpyja wrote:I think it's incredibly stupid when people just do left-right-left-right strafing, as it basically guarantees that the other person cannot hit them. Even when I'm moving my aim left and right, they always seem to cross my stream of bullets nearly unaffected. I've tried this myself a few times and noticed that I take considerably less damage too. I just don't do this because it's so damn counter-intuitive. When someone's shooting at you IRL, that last thing you'd want to do is do the left-right-left-right dance, because it doesn't work IRL.
What makes this tactic in Dust ridiculous is the fact that you can change your direction instantaneously which immensely throws off the aim of the other person. Try this IRL. You can't because there's acceleration involved: you slow down, stop, and then speed back up in the other direction. There's this thing called inertia which prevents instantaneous change, and the amount of acceleration required is too great to achieve near instantaneous change.
I suggest that all movement in Dust has an acceleration factor to prevent instantaneous directional changes. This will make it much better and also more intuitive, and not whoever can mash left-right wins.
Edit: some further info:
Each suit should have its own acceleration constant, that way lights, mediums, and heavies all take the same amount of time to come to complete stops, change direction, etc. Let's say, for example, a heavy suit has an acceleration constant of 4 m/s per second. If it's walking/running at 4m/s, it would take it 1 second to come to a complete stop and another second to reverse direction. A scout would then have an acceleration constant of 8m/s per second so that it takes the same amount of time.
Armor plates should impose their speed penalties onto acceleration constants as well.
These numbers are just made up, and I feel like it would feel rather sluggish and unresponsive to have a 1 second stop time. I think some playtesting (which the Devs can perform) will yield the optimal acceleration constants. No just no. A) A huge reason I run Minnie assault is for its strafe speed that's one of it's bonuses other wise I would just plate stack Gall and sit there if strafe did not exist B) If your doing simple left right your doing it wrong C) It's an element of the game just improve your gungame
Tanker/Logi
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
802
|
Posted - 2014.06.20 00:27:00 -
[19] - Quote
Harpyja wrote:I think it's incredibly stupid when people just do left-right-left-right strafing, as it basically guarantees that the other person cannot hit them.
So, m8, now I'm your loyal fan. I think strafe - just a way to gently peeking out from behind a corner.
Strafe in any case can not be used as a way to evade damage. I'm ready to vote against it in any manifestation.
Sorry for bad English =)
>>> Legion rdy! <<<
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Gavr1Io Pr1nc1p
536
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Posted - 2014.06.20 03:12:00 -
[20] - Quote
IMO strafing speeds don't need a nerf, but the left to right acceleration does
Id say that if you start moving in one direction there would be no need to accelerate, but if you try to move back then it would require acceleration
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Harpyja
Molon Labe. General Tso's Alliance
1898
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Posted - 2014.06.20 03:15:00 -
[21] - Quote
Gavr1Io Pr1nc1p wrote:IMO strafing speeds don't need a nerf, but the left to right acceleration does
Id say that if you start moving in one direction there would be no need to accelerate, but if you try to move back then it would require acceleration That's exactly what I'm saying.
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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THUNDERGROOVE
Fatal Absolution
948
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Posted - 2014.06.20 09:34:00 -
[22] - Quote
I just learned to strafe with them. Don't constantly use your left stick to aim It should only be for turning around and aiming up or down and for large adjustments.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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Ryme Intrinseca
The Rainbow Effect
1373
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Posted - 2014.06.20 16:20:00 -
[23] - Quote
Harpyja wrote:I think it's incredibly stupid when people just do left-right-left-right strafing, as it basically guarantees that the other person cannot hit them. Even when I'm moving my aim left and right, they always seem to cross my stream of bullets nearly unaffected. I've tried this myself a few times and noticed that I take considerably less damage too. I just don't do this because it's so damn counter-intuitive. When someone's shooting at you IRL, that last thing you'd want to do is do the left-right-left-right dance, because it doesn't work IRL.
What makes this tactic in Dust ridiculous is the fact that you can change your direction instantaneously which immensely throws off the aim of the other person. Try this IRL. You can't because there's acceleration involved: you slow down, stop, and then speed back up in the other direction. There's this thing called inertia which prevents instantaneous change, and the amount of acceleration required is too great to achieve near instantaneous change.
I suggest that all movement in Dust has an acceleration factor to prevent instantaneous directional changes. This will make it much better and also more intuitive, and not whoever can mash left-right wins.
Edit: some further info:
Each suit should have its own acceleration constant, that way lights, mediums, and heavies all take the same amount of time to come to complete stops, change direction, etc. Let's say, for example, a heavy suit has an acceleration constant of 4 m/s per second. If it's walking/running at 4m/s, it would take it 1 second to come to a complete stop and another second to reverse direction. A scout would then have an acceleration constant of 8m/s per second so that it takes the same amount of time.
Armor plates should impose their speed penalties onto acceleration constants as well.
These numbers are just made up, and I feel like it would feel rather sluggish and unresponsive to have a 1 second stop time. I think some playtesting (which the Devs can perform) will yield the optimal acceleration constants. On DS3 there already is strafe inertia, as from 'full left' the stick has to go through 'slight left', 'neutral', and 'slight right' before it gets to 'full right'.
Even if you keep the stick at the periphery as someone suggested (e.g. to do a fig 8), your strafing still has inertia, i.e. you still cannot go immediately from full left to full right (and vice versa). The only difference in this case is that you're moving backwards or forwards during the 'slight left', 'neutral', and 'slight right' phases.
So DS3 users (a large majority) are already subject to inertia. It's only the M+KB minority that don't have inertia. |
CLONE117
True Pros Forever
819
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Posted - 2014.06.20 17:20:00 -
[24] - Quote
Harpyja wrote:I think it's incredibly stupid when people just do left-right-left-right strafing, as it basically guarantees that the other person cannot hit them. Even when I'm moving my aim left and right, they always seem to cross my stream of bullets nearly unaffected. I've tried this myself a few times and noticed that I take considerably less damage too. I just don't do this because it's so damn counter-intuitive. When someone's shooting at you IRL, that last thing you'd want to do is do the left-right-left-right dance, because it doesn't work IRL.
What makes this tactic in Dust ridiculous is the fact that you can change your direction instantaneously which immensely throws off the aim of the other person. Try this IRL. You can't because there's acceleration involved: you slow down, stop, and then speed back up in the other direction. There's this thing called inertia which prevents instantaneous change, and the amount of acceleration required is too great to achieve near instantaneous change.
I suggest that all movement in Dust has an acceleration factor to prevent instantaneous directional changes. This will make it much better and also more intuitive, and not whoever can mash left-right wins.
Edit: some further info:
Each suit should have its own acceleration constant, that way lights, mediums, and heavies all take the same amount of time to come to complete stops, change direction, etc. Let's say, for example, a heavy suit has an acceleration constant of 4 m/s per second. If it's walking/running at 4m/s, it would take it 1 second to come to a complete stop and another second to reverse direction. A scout would then have an acceleration constant of 8m/s per second so that it takes the same amount of time.
Armor plates should impose their speed penalties onto acceleration constants as well.
These numbers are just made up, and I feel like it would feel rather sluggish and unresponsive to have a 1 second stop time. I think some playtesting (which the Devs can perform) will yield the optimal acceleration constants.
dats kbm for ya.(i think?.
dust 514 shall be eternal.
pve for dust 514.
RIP 512.5 hps reps. ur 400 now.
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Boot Booter
Sinq Laison Gendarmes Gallente Federation
589
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Posted - 2014.06.20 17:28:00 -
[25] - Quote
Benjamin Ciscko wrote:Harpyja wrote:I think it's incredibly stupid when people just do left-right-left-right strafing, as it basically guarantees that the other person cannot hit them. Even when I'm moving my aim left and right, they always seem to cross my stream of bullets nearly unaffected. I've tried this myself a few times and noticed that I take considerably less damage too. I just don't do this because it's so damn counter-intuitive. When someone's shooting at you IRL, that last thing you'd want to do is do the left-right-left-right dance, because it doesn't work IRL.
What makes this tactic in Dust ridiculous is the fact that you can change your direction instantaneously which immensely throws off the aim of the other person. Try this IRL. You can't because there's acceleration involved: you slow down, stop, and then speed back up in the other direction. There's this thing called inertia which prevents instantaneous change, and the amount of acceleration required is too great to achieve near instantaneous change.
I suggest that all movement in Dust has an acceleration factor to prevent instantaneous directional changes. This will make it much better and also more intuitive, and not whoever can mash left-right wins.
Edit: some further info:
Each suit should have its own acceleration constant, that way lights, mediums, and heavies all take the same amount of time to come to complete stops, change direction, etc. Let's say, for example, a heavy suit has an acceleration constant of 4 m/s per second. If it's walking/running at 4m/s, it would take it 1 second to come to a complete stop and another second to reverse direction. A scout would then have an acceleration constant of 8m/s per second so that it takes the same amount of time.
Armor plates should impose their speed penalties onto acceleration constants as well.
These numbers are just made up, and I feel like it would feel rather sluggish and unresponsive to have a 1 second stop time. I think some playtesting (which the Devs can perform) will yield the optimal acceleration constants. No just no. A) A huge reason I run Minnie assault is for its strafe speed that's one of it's bonuses other wise I would just plate stack Gall and sit there if strafe did not exist B) If your doing simple left right your doing it wrong C) It's an element of the game just improve your gungame
Yes just yes. You clearly don't understand. I run minmatar assault too so don't try to use that as a point. The OP is talking about acceleration. This acceleration would be dependent on the frame you were using (movement speed more realistically) and the amount of armor you had. Therefore it would likely benefit us as light min assaults. Any change in direction that is major (left / right, back/ forward, etc) would require you to accelerate from a 0 m/s to you maximum movement speed.
That being said, this mechanic will probably never exist in dust. For now, learn the figure 8 strafe and play along.
SMG Specialist
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Atiim
NoGameNoLife
9658
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Posted - 2014.06.20 17:33:00 -
[26] - Quote
So if strafing is nerfed, why would I bother running speed tanks when I could simply brick-tank and perform twice as well?
-Insert Clever Statement Here-
"The Snack That Smiles Back; Amarr Suits"
-HAND
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Cyrius Li-Moody
0uter.Heaven
5869
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Posted - 2014.06.20 17:34:00 -
[27] - Quote
LOL
Dodging bullets OP. Are we seriously at the point where people are asking a system to ensure targets stand still for them to hit?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
805
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Posted - 2014.06.20 17:43:00 -
[28] - Quote
Go to Flashpoint and ArmA and try strafe. This game should not be an arcade.
Sorry for bad English =)
>>> Legion rdy! <<<
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Cyrius Li-Moody
0uter.Heaven
5871
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Posted - 2014.06.20 17:44:00 -
[29] - Quote
John Psi wrote:Go to Flashpoint and ArmA and try strafe. This game should not be an arcade.
This game is NOTHING like either of those games.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
805
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Posted - 2014.06.20 17:46:00 -
[30] - Quote
Cyrius Li-Moody wrote:John Psi wrote:Go to Flashpoint and ArmA and try strafe. This game should not be an arcade. This game is NOTHING like either of those games.
But should.
Sorry for bad English =)
>>> Legion rdy! <<<
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Cyrius Li-Moody
0uter.Heaven
5871
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Posted - 2014.06.20 17:47:00 -
[31] - Quote
John Psi wrote:Cyrius Li-Moody wrote:John Psi wrote:Go to Flashpoint and ArmA and try strafe. This game should not be an arcade. This game is NOTHING like either of those games. But should.
No. No it shouldn't.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Llast 326
An Arkhos
3731
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Posted - 2014.06.20 17:51:00 -
[32] - Quote
Cyrius Li-Moody wrote:LOL
Dodging bullets OP. Are we seriously at the point where people are asking a system to ensure targets stand still for them to hit? Didn't we have essentially that beforeGǪ with the damage slowdown and (ridicule) reticule tracking turned way up?
And no I don't want that back EVER
Edit corrected a spelling mistake (but left the original because it was funny)
KRRROOOOOOM
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
806
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Posted - 2014.06.20 18:37:00 -
[33] - Quote
Cyrius Li-Moody wrote:John Psi wrote:Cyrius Li-Moody wrote:John Psi wrote:Go to Flashpoint and ArmA and try strafe. This game should not be an arcade. This game is NOTHING like either of those games. But should. No. No it shouldn't.
Just watch this. Watch carefully.
Sorry for bad English =)
>>> Legion rdy! <<<
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