Thokk Nightshade
KNIGHTZ OF THE ROUND
396
|
Posted - 2014.06.21 00:53:00 -
[1] - Quote
I thought of a different way to make them more attack based; Duel wielding. You can fit 2 sidearms (or one light weapon and one sidearm, if people don't think that is enough of a bonus) simultaneously and just map the 2nd weapon to the L2. Both hands are in use so the fighter can't throw grenades, so there is no use for that button in regards to nades. If one weapon is "put away", then the individual can throw grenades as well as equipment like nanohives, uplinks.
In regards to weapon usage, The individual can fire both simultaneously but there is a 50% reduction in accuracy. If one or the other is fired by itself, no reduction to accuracy of sidearms but a 10% reduction to accuracy of light weapons (you will simply not be as accurate with a CR, AR, RR with one hand). Up close, however, this will give the user massive firepower (which is what an Assault should be, High DPS/Damage) but at a cost, so there are choices to be made by the user. The user will only have to reload 1/2 as often so they can sustain fire on a target for longer periods of time.
To offset this, the one downside to this is reload needs should be bumped by 25% (so 4 second reload becomes 5 second, etc) since one weapon will have to be "holstered" in essence to reload the weapon.
This will make the Assault suit what it should be; a medium armor, high Damage/DPS suit with maximum flexibility for killing and mayhem.
Again, just throwing out a different idea to help the assault class since they need something to offset themselves and make it worthwhile to use one.
Thokk Kill. Thokk Crush. Thokk Smash.
|
Thokk Nightshade
KNIGHTZ OF THE ROUND
399
|
Posted - 2014.06.24 02:22:00 -
[2] - Quote
Alena Ventrallis wrote:Assaults should deal lots of damage, and be slightly tanky. Their DPs should come from high damage, but they have to land that damage accurately.
Commandos should deal damage through volume of fire, spraying an area with rounds to keep mercs heads down.
Therefore, give assaults the current commando damage buff, and give commandos a 20% increase in mag size per level, doubling mag size at level 5. Now assaults deal more damage, like they should. And commandos can just keep shooting and shooting and shooting, like the suppression role they are supposed to fill.
^ = Rational thinking. And justification as to WHY on top of it. Bravo to you.
Thokk Kill. Thokk Crush. Thokk Smash.
|