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Harpyja
Molon Labe. General Tso's Alliance
1870
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Posted - 2014.06.18 18:40:00 -
[1] - Quote
ResistanceGTA wrote:Fox Gaden wrote:I think the Assault suit role should be High DPS, Medium Health, Medium Speed/Agility. For more detail on how the Assault Role should fit in see my Rock, Paper, Scissors discussion. I would suggest a 10% per level bonus to Damage Modules. What about giving them the Commando Damage bonus, as other's have said? A 50% increase on 5% isn't that impressive really. And unusable on some suits. Makes as much sense as did the +1 armor/sec on the Caldari logi way back when.
And yes, 50% on 5% is useless, considering there's better things to fit than damage amplifiers.
I think the current bonuses should remain, but instead give each assault a defensive bonus as well. Then it will have a utility bonus (fitting reduction on weapons), offensive bonus for racial rifles, and then a racial defensive bonus. I think that makes sense.
In my opinion, greater survivability brings more damage potential, and that's probably what it needs. I benefitted a lot today with having 82 extra armor on my Amarr assault by being able to fit an extra complex ferroscale plate now that I have one more low slot, and I believe that the assaults only need greater survivability.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1870
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Posted - 2014.06.18 19:22:00 -
[2] - Quote
Fox Gaden wrote:ResistanceGTA wrote: A 50% increase on 5% isn't that impressive really. It is equivalent to the buff to Armour Repair Modules, and what a difference that made! A 50% buff to complex armor reps meant that you got 50% more armor per second and you could get into battle with full armor 33% faster.
A 50% buff to damage mods, however, would mean you can kill someone at a whopping 2.5% faster. If it took 1 second to kill someone, it'd take you 0.975 seconds with a 50% buff. Useless bonus in my opinion.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1871
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Posted - 2014.06.18 20:33:00 -
[3] - Quote
Fox Gaden wrote:I think the Assault suit role should be High DPS, Medium Health, Medium Speed/Agility. For more detail on how the Assault Role should fit in see my Rock, Paper, Scissors discussion. I would suggest a 10% per level bonus to Damage Modules. I would suggest a 2% per level bonus to damage. Yes the Commando has a more restrictive 2% damage buff as well, but the Commando is a variant on the Assault role, and having two Light Weapon slots makes a more restrictive damage bonus make sense.I recommend this as an additional bonus on top of the bonuses the Assault already get. They are slightly underpowered right now and their role is not well defined. This would give them a boost and more clearly define their role. Fully support. I don't think that changing the existing bonuses is the way to go because some of them are pretty decent, especially the CPU/PG reduction to light weapons and sidearms and Amarr's reduction to heat buildup. A second weapon role bonus seems appropriate.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Legio DXIV
1919
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Posted - 2014.06.23 23:30:00 -
[4] - Quote
Seymour KrelbornX wrote:I really think that in addition to a dmg bonus, with should cover both weapon slots, they should also have a second grenade slot.
what does the fox say? It was Rattati or Logibro or someone that said that they quickly ran into a problem as there'd need to be a client update for a UI change for grenade selection.
"By His light, and His will"- The Scriptures, 12:32
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"Scouts should fart repeatedly while cloaked"- TechMechMeds
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