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          Velociraptor antirrhopus 
          Kang Lo Directorate Gallente Federation
  274
  
          
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        Posted - 2014.06.18 16:38:00 -
          [1] - Quote 
          
           
          Someone made a thread, don't remember who. Don't want to steal your thunder either.
  But they had a great idea. 
  Decrease the RoF as the HMG heats up, starting a couple seconds after you hold it down.
  If it's done correctly, it would solve everyone's problems who think getting killed by HMGs is unfair.
  However I'd like to add that proto heavies get slaughtered when light weapons are used in their correct optimal engagement zones. Trust me, I just got done feeling that pain for a couple hours with a good logi and both of us in full proto.
  Scouts dance around us and slaughter us in our proto even when they're only advanced or even worse. Turn speed nerf is NOT A GOOD IDEA. It would be VERY unfair to heavies.
 It's a miracle... I'm tearing heavies apart with my GEK again... tears form in my eyes 
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          One Eyed King 
          Land of the BIind
  2053
  
          
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        Posted - 2014.06.18 16:53:00 -
          [2] - Quote 
          
           
          Velociraptor antirrhopus wrote:Someone made a thread, don't remember who. Don't want to steal your thunder either.
  But they had a great idea. 
  Decrease the RoF as the HMG heats up, starting a couple seconds after you hold it down.
  If it's done correctly, it would solve everyone's problems who think getting killed by HMGs is unfair.
  However I'd like to add that proto heavies get slaughtered when light weapons are used in their correct optimal engagement zones. Trust me, I just got done feeling that pain for a couple hours with a good logi and both of us in full proto.
  Scouts dance around us and slaughter us in our proto even when they're only advanced or even worse. Turn speed nerf is NOT A GOOD IDEA. It would be VERY unfair to heavies.   Std heavies with std HMG slaughter proto scouts with about 200 ehp decked out with ewar.
  Does this mean std heavies and HMG need a significant nerf? Or MAYBE there still needs to be a way for std and adv users to kill proto, and if you aren't good enough to break even with proto, you should use lower level gear.
 This is how a minja feels 
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          Velociraptor antirrhopus 
          Kang Lo Directorate Gallente Federation
  275
  
          
                | 
        Posted - 2014.06.18 16:55:00 -
          [3] - Quote 
          
           
          One Eyed King wrote: Std heavies with std HMG slaughter proto scouts with about 200 ehp decked out with ewar.
  Does this mean std heavies and HMG need a significant nerf? Or MAYBE there still needs to be a way for std and adv users to kill proto, and if you aren't good enough to break even with proto, you should use lower level gear.
  
  Nice circular logic you've got going on there. Really makes a ton of sense.
  Anyhow, if you're decked out with ewar, why are you RUSHING HEAD ON INTO A HEAVY?
  Seriously the arguments to nerf heavies are just SO weak... use some more logic people....
 Heavy turning speed should NOT be changed, we already get slaughtered by basic/adv scouts in our proto, dancing round us 
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          Fox Gaden 
          Immortal Guides
  3745
  
          
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        Posted - 2014.06.18 16:56:00 -
          [4] - Quote 
          
           
          Rock, Paper, Scissors
 Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition. 
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          One Eyed King 
          Land of the BIind
  2053
  
          
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        Posted - 2014.06.18 16:59:00 -
          [5] - Quote 
          
           
          Velociraptor antirrhopus wrote:One Eyed King wrote: Std heavies with std HMG slaughter proto scouts with about 200 ehp decked out with ewar.
  Does this mean std heavies and HMG need a significant nerf? Or MAYBE there still needs to be a way for std and adv users to kill proto, and if you aren't good enough to break even with proto, you should use lower level gear.
  Nice circular logic you've got going on there. Really makes a ton of sense. Anyhow, if you're decked out with ewar, why are you RUSHING HEAD ON INTO A HEAVY? Seriously the arguments to nerf heavies are just SO weak... use some more logic people....   Not rushing head on, flanking. With the heavy doing what he is supposed to do and check his six.
  In the same way, a scout doing what he is supposed to do should be able to take out a proto heavy playing foolishly.
  Stop advocating nerfs to cover up your lack of skills.
 This is how a minja feels 
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          Velociraptor antirrhopus 
          Kang Lo Directorate Gallente Federation
  277
  
          
                | 
        Posted - 2014.06.18 17:08:00 -
          [6] - Quote 
          
           
          I refuse to talk to people like you. It's just maddening. Go worship ****** or something ya Commie. Wow they censor H*tler.
 Heavy turning speed should NOT be changed, we already get slaughtered by basic/adv scouts in our proto, dancing round us 
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          TechMechMeds 
          Inner.Hell
  3617
  
          
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        Posted - 2014.06.18 18:47:00 -
          [7] - Quote 
          
           
          Can't we just have nice things?.
 The struggle is real 
Confirmed by my toilet 
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          Alena Ventrallis 
          The Neutral Zone Psychotic Alliance
  1340
  
          
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        Posted - 2014.06.18 18:54:00 -
          [8] - Quote 
          
           
          No.
  HMG isn't as bad as people are saying, but This would only make threading the trigger bypass this mechanic. Wider dispersion means it can keep its power, but only apply it at closer ranges.
 Calmanndo user with nova knives: Because someone has to do it. 
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          Apothecary Za'ki 
          Biomass Positive
  86
  
          
                | 
        Posted - 2014.06.19 01:27:00 -
          [9] - Quote 
          
           
          One Eyed King wrote:Velociraptor antirrhopus wrote:Someone made a thread, don't remember who. Don't want to steal your thunder either.
  But they had a great idea. 
  Decrease the RoF as the HMG heats up, starting a couple seconds after you hold it down.
  If it's done correctly, it would solve everyone's problems who think getting killed by HMGs is unfair.
  However I'd like to add that proto heavies get slaughtered when light weapons are used in their correct optimal engagement zones. Trust me, I just got done feeling that pain for a couple hours with a good logi and both of us in full proto.
  Scouts dance around us and slaughter us in our proto even when they're only advanced or even worse. Turn speed nerf is NOT A GOOD IDEA. It would be VERY unfair to heavies.  Std heavies with std HMG slaughter proto scouts with about 200 ehp decked out with ewar. Does this mean std heavies and HMG need a significant nerf? Or MAYBE there still needs to be a way for std and adv users to kill proto, and if you aren't good enough to break even with proto, you should use lower level gear.  
 
  fact is if a scout with only 200hp gets killed by a heavy.. THEY SHOULD HAVE BEEN BEHIND IT!!! simple fact.. you dont run head first into the gun
 Minmatar Logibro in training. Rusty needles anyone? 
No Mic and no time for "Squeekers" 
Nerf scout cloak+shotgun 
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