Dust User wrote:If I've learned anything playing this game it's this....
If Kane Spero supports it then it's bad news.
I supported it too, and still do despite Kane's support

. The only thing I would do differently is still pay out the losers some reduced multiple of what the winning team gets to partially compensate for their equipment loss while ratcheting back even further the "default destruction" payout. CCP took it to default 100 clones killed. Even with that default, there's still a pretty good "window" of ISK between the clone pack cost and the battle payout. 30m to be precise. Doling out a bit of that to the losing team could soften the huge ISK-based risk from playing a battle even if you paid nothing for the clones.
The key to PC's success now lies with whether the current landowners have the balls and the drive to correctly assess the situation and move accordingly. The only way that PC can remain a fun game mode and at the very least maintain its player base, if not grow it, is for current landowners to:
- Restrict the number of districts they own to a realistic maximum
- Be willing to give away excess districts to practically any team willing to take them
- Provide ubiquitous training to those up-and-coming teams who want to enter PC with no conditions attached
Without this level of restraint and dedication, the same downward trajectory in PC playing population is set in stone.
In the past there was a lingering incentive to shut out new corporations and control as many districts as humanly possible because of ISK generation. Additionally mid-range corps were given a rather sad incentive to push out newer corps since they were always on the chopping block for getting cut from PC by high win ratio corps. If those same high win ratio corps have even a small amount of insight, they should now be acutely aware that taking
any corp out of PC is just shooting themselves in the foot.
Long story short- everyone who likes PC and wants it to continue being at all active now has a good reason to get new players into the game and get them up to speed. Even if they become your competition tomorrow, better some competition than none.