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AToS SaGa III
Kameira Lodge Amarr Empire
117
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Posted - 2014.06.19 16:02:00 -
[1] - Quote
LAVALLOIS Nash wrote:Heimdallr69 wrote: The timer is set to where we live not where you live.. Get over it. I've got over 1b isk from using BPO's, you know nothing about us. If I want to use something that costs 600k I have every right to. Though I run proto galente and caldari assault.
Mr Machine Guns wrote:
The majority of the district NS took were timers that were unfair to them but you never heard our Japanese players complain about it
I know nothing about you? I didn't even mention NS in my post. I merely pointed out that some people created a problem that spilled over into the generally community and forced CCPs hand into making changes. Its not my fault you saw yourselves in my description of the problem. You can justify whatever you did all you want and discuss your "rights" as much as you like. Wont change whats already happened. What i was stating was not opinion it was just fact. If things hadn't of gone down the way they did CCP wouldn't have to fix a created problem. Im just saying dont blame CCP for trying to clean up a mess. Blame the folks who made a mess in the first place. But if it makes you feel better, im sure NS are not exclusively to blame. Wait, wait, wait... Don't blame CCP for having abusable mechanics?
I smell a fanboy. |
AToS SaGa III
Kameira Lodge Amarr Empire
117
|
Posted - 2014.06.19 16:35:00 -
[2] - Quote
LAVALLOIS Nash wrote:AToS SaGa III wrote: Wait, wait, wait... Don't blame CCP for having abusable mechanics?
I smell a fanboy.
Its very simple. There was a freedom, people used it in a way that was detrimental to the community at large, so that freedom was removed. Maybe next time cherish the freedom instead of exploiting it and you wont lose it. Its not about being a CCP fanboy. Its just the way life works. It's even more simple then that, if it's useable you use it. Trying to blame the community for using that 'freedom' as you call it is where the problem started. It wasn't true freedom, because as soon as they used it it was removed. Why? Because it wasn't intended. What kind of choice is not intended? Usually ones that hurt the game. But how can a player hurt the game? Bad game design. |
AToS SaGa III
Kameira Lodge Amarr Empire
117
|
Posted - 2014.06.19 18:27:00 -
[3] - Quote
Leither Yiltron wrote:Dust User wrote:If I've learned anything playing this game it's this....
If Kane Spero supports it then it's bad news. I supported it too, and still do despite Kane's support . The only thing I would do differently is still pay out the losers some reduced multiple of what the winning team gets to partially compensate for their equipment loss while ratcheting back even further the "default destruction" payout. CCP took it to default 100 clones killed. Even with that default, there's still a pretty good "window" of ISK between the clone pack cost and the battle payout. 30m to be precise. Doling out a bit of that to the losing team could soften the huge ISK-based risk from playing a battle even if you paid nothing for the clones. The key to PC's success now lies with whether the current landowners have the balls and the drive to correctly assess the situation and move accordingly. The only way that PC can remain a fun game mode and at the very least maintain its player base, if not grow it, is for current landowners to:
- Restrict the number of districts they own to a realistic maximum
- Be willing to give away excess districts to practically any team willing to take them
- Provide ubiquitous training to those up-and-coming teams who want to enter PC with no conditions attached
Without this level of restraint and dedication, the same downward trajectory in PC playing population is set in stone. In the past there was a lingering incentive to shut out new corporations and control as many districts as humanly possible because of ISK generation. Additionally mid-range corps were given a rather sad incentive to push out newer corps since they were always on the chopping block for getting cut from PC by high win ratio corps. If those same high win ratio corps have even a small amount of insight, they should now be acutely aware that taking any corp out of PC is just shooting themselves in the foot. Long story short- everyone who likes PC and wants it to continue being at all active now has a good reason to get new players into the game and get them up to speed. Even if they become your competition tomorrow, better some competition than none. one problem with the idea of them shooting themselves in the foot...
They could just fight each other and not let anyone else in. Vet groups do not have to share the playground with this system to farm it for all its worth. |
AToS SaGa III
Kameira Lodge Amarr Empire
117
|
Posted - 2014.06.19 19:05:00 -
[4] - Quote
Leither Yiltron wrote:AToS SaGa III wrote:Leither Yiltron wrote:Dust User wrote:If I've learned anything playing this game it's this....
If Kane Spero supports it then it's bad news. I supported it too, and still do despite Kane's support . The only thing I would do differently is still pay out the losers some reduced multiple of what the winning team gets to partially compensate for their equipment loss while ratcheting back even further the "default destruction" payout. CCP took it to default 100 clones killed. Even with that default, there's still a pretty good "window" of ISK between the clone pack cost and the battle payout. 30m to be precise. Doling out a bit of that to the losing team could soften the huge ISK-based risk from playing a battle even if you paid nothing for the clones. The key to PC's success now lies with whether the current landowners have the balls and the drive to correctly assess the situation and move accordingly. The only way that PC can remain a fun game mode and at the very least maintain its player base, if not grow it, is for current landowners to:
- Restrict the number of districts they own to a realistic maximum
- Be willing to give away excess districts to practically any team willing to take them
- Provide ubiquitous training to those up-and-coming teams who want to enter PC with no conditions attached
Without this level of restraint and dedication, the same downward trajectory in PC playing population is set in stone. In the past there was a lingering incentive to shut out new corporations and control as many districts as humanly possible because of ISK generation. Additionally mid-range corps were given a rather sad incentive to push out newer corps since they were always on the chopping block for getting cut from PC by high win ratio corps. If those same high win ratio corps have even a small amount of insight, they should now be acutely aware that taking any corp out of PC is just shooting themselves in the foot. Long story short- everyone who likes PC and wants it to continue being at all active now has a good reason to get new players into the game and get them up to speed. Even if they become your competition tomorrow, better some competition than none. one problem with the idea of them shooting themselves in the foot... They could just fight each other and not let anyone else in. Vet groups do not have to share the playground with this system to farm it for all its worth. That's actually a lot more stressful and a lot less profitable than the alternative. The higher you push your win ratio with these new mechanics, the higher your profits. The exchange is that burning all participants out of the game is going to remove your ability to participate at all. Stressful? How? Arranging matches to win some lose some yet still fight is not difficult or stressful in the least. "Hey, we hit here, win twice, lose third. You hit us here, win twice, lose third. Rinse and repeat all over MH."
And how would anyone burn out from these matches when to the Vet groups they'll be in all good fun? They'll still be more interesting matches then anything you'll find in Pubs. And every so often another group will try to break in and they'll remind them there place - something vet groups LOVE to do. |
AToS SaGa III
Kameira Lodge Amarr Empire
117
|
Posted - 2014.06.20 03:40:00 -
[5] - Quote
Leadfoot10 wrote:The problem with PC has nothing to do with any donut or passive isk or the clone pack price.
The problem with PC has to do with ringers.
Only allow corp members to participate, limit corp hopping, and make more highly variable the production of clones.
Viola, PC problems are solved.
But what do I know? Wat part of DUST514 IS A MERCENARY GAME DON'T YOU PEOPLE GET???????
Trying to play soldier is probably closer to the problem then people playing a game that tells them they're supposed to be mercs. |
AToS SaGa III
Kameira Lodge Amarr Empire
118
|
Posted - 2014.06.20 13:53:00 -
[6] - Quote
Leadfoot10 wrote:AToS SaGa III wrote:Leadfoot10 wrote:The problem with PC has nothing to do with any donut or passive isk or the clone pack price.
The problem with PC has to do with ringers.
Only allow corp members to participate, limit corp hopping, and make more highly variable the production of clones.
Viola, PC problems are solved.
But what do I know? Wat part of DUST514 IS A MERCENARY GAME DON'T YOU PEOPLE GET??????? Trying to play soldier is probably closer to the problem then people playing a game that tells them they're supposed to be mercs. Oh I get it just fine, Sota. I just think that mechanism has an inherent instability that's been present since day one and has yet to be overcome. As I understand it, in Eve, you can't instantly teleport from one battle to the next, yet in Dust you can. This has allowed a consolidation of power that is damaging to the game, IMO. Do you think today's merc-friendly PC is in a good place? I don't. So, instead of finding creative solutions, you'd rather go the easy route and just get rid of ringing. |
AToS SaGa III
Kameira Lodge Amarr Empire
118
|
Posted - 2014.06.20 15:47:00 -
[7] - Quote
Leadfoot10 wrote:We've been trying to implement "creative solutions" for what, a year now. How's that gone? What part of broken PC don't you get? If you have a creative solution to this problem, I'm all ears. I offered mine, and instead of considering or commenting on it you brushed it off with a wise-ass comment. That's disappointing, as I thought you were a deeper thinker than that -- but perhaps I'm mistaken. Moving past that.... There are a large number of very successful competitive games that do things very similar to what I've proposed. Oddly enough, I'm not aware of any successful FPS games where mercing like in Dust has been successful. Are you? you see, we disagree on what's breaking PC. It's not ringers, the availability of players is accessible to anyone, so saying that gives on side an advantage means you lack social skills to get it done yourself, this is a sandbox game, after-all.
The problem with PC is the fundamental system it's built upon - timers and resources. Without a way for a corp to make money and expand SAFELY they will have no hope in ever taking land and holding it. And if they do - timers will make it incredibly burdensome.
The concept of PC itself is flawed to the very core, yet your tunnel vision leads you to believe ringers are the problem.
Don't worry, I had no expectations for your thinking powers to begin with. :) |
AToS SaGa III
Kameira Lodge Amarr Empire
118
|
Posted - 2014.06.20 15:59:00 -
[8] - Quote
Leadfoot10 wrote:So I guess you don't have any creative ideas, but instead prefer to troll....yet I'm the one lacking social skills and thinking powers?
You are certainly entitled to your opinion, please allow me to retort in a way you seem to prefer and with the words of someone wiser than us both:
Any fool can condemn, criticize, and complain, and most do.
Are you a fool? If I have ideas I do not post them in the war room for people who can't implement them to see. Nor do I use a SoTa account for such things.
Gotta keep my baddie rep up, yo.
And calling me out on creativity because I find your own tunnel vision is weak defense, care to show me another if i also say your ideas reek of tears?
And your opinion, mostly, sucks. You want to punish players for not joining a cooperation and working with them in a game specifically rolled to allow players freedom of choices on how they interact with others. The absurdity of your opinion is laughable at best. |
AToS SaGa III
Kameira Lodge Amarr Empire
119
|
Posted - 2014.06.20 17:28:00 -
[9] - Quote
Leadfoot10 wrote:I'm calling you out on creativity, beause you've offered, well, nothing but criticism.
Moving past that, I don't think it's tunnel vision, and I'm not punishing anyone except for the good of the game. To the contrary, I thought it was a creative way to implement PC in a way that takes what works in other games and apply that to the unique universe of PC/MH -- but I suppose that's a matter of perspective. And speaking of perspective, of course, if you're one of the few that have profited from the unbalanced game/broken PC mechanics, I can see why you might consider it punishment and/or tunnel vision.
If you have such great social skills, attract other players to your cause, and dominate. You will still have the freedom to interact with others how you please, but you have to choose a team and play with them to get better as a group (you know, requiring social skills), rather than jumping ship to the highest bidder, stacking timers, and sitting on your hands. At least now, with the most recent set of changes, sitting on your hands inside the donut doesn't print isk like it used to, but the damage has already been done.
If my ideas reek of tears, it's because I think this game can be so much more, but we're saddled with a universe and competitive gameplay that's simply broken, and, frankly, always has been -- and that is sad...at least from where I sit. Because I've come to grips with the fact -- likely before you were even a glimmer in your dad's eyes -- that I'm not going to be the best at any game, or even in the top 10% -- and I'm cool with that. I have plenty of fun playing with the friends I've made in this game, win or lose...I'd just like to see a game that's fun to play that offers something outside pub stomping or the inevitable stacking of teams that the current mechanics have driven us to.
Let's also remember, I'm saying this from a leadership position within the donut now, albeit a less profitable one with these latest round of changes.
Again, if you have any bright ideas, I'm all ears. Hell, I'll even take some constructive criticism...but if you would rather troll, please find another victim... There is no way to fix current PC mechanics, sadly. The best we could hope for is when Legion comes they scrap it and replace it completely, which most of us expect will happen. My idea on the subject was it to be replaced entirely with a mechanic similar to PS2 - but divided up with more instances. A player would 'lobby' into a game, then have options while in that lobby to hop into whatever district is having a battle, creating an MMO feel.
Basically - Planets themselves become giant lobbies. Taking this concept and applying it to PC opens up several routes for CCP to explore with while not being hampered down. Such as lobbies having only limited times of accessibility "Attack/defense timer" or putting down sub-lobbies inside the lobby where rules can be created for districts. With this system it's also possible for a player to leave that lobby to hurriedly join another on that same planet to quickly reinforce it or give that side a role it's missing. But I would also ask for games themselves to be lengthened from 10 minutes to nearly 30. Up clone count considerably so battles will feel less like an FPS lobby and more like you're fighting tooth and nail to hold this land. Wouldn't be wonderful watching the original 16 players shuffle in and out because the effectiveness of the first team wasn't good enough?
Which I just got a head of myself. Another reason PC sucks is the lack of options, I've been lobbying for CCP to add in "Cool down effects" to PC. Such as activating AA weaponry for a district, disabling Drop Ships from being deployed, or an EMP field specifically designed for tanks to operate like a hunk of metal with no real control, or a reinforcement increase that would come at a cows as well as CD.
The current system is just too broken and the concept is not what we wanted or expected it would be. It's my opinion it should be scrapped entirely, but ringers are too valuable to this game, it allows solo players to feel involved and adds a whole new level of depth and politics. That is why I will fight tooth and nail for ringers to stay.
EDIT: Ops, missed out some important details to how this lobby system is different then the current one. It was based on them implanting the Cool Down concept where some would work district wide - and some planet wide. Opening up two sets of lobbies creates more options. Planets just being opened to attack at certain points "ONLY ACCESSIBLE IF YOU HAVE THE RIGHT POSITION OF DISTRICT OR BASE IN EVE" and taking away timers completely forces corps to recruit to expand, but the timer system should slightly stay. Say, give a district a couple hour opening anyone can hit at that moment rather then giving a day advanced warning.
You are now free to bash me and call me a moron :3 |
AToS SaGa III
Kameira Lodge Amarr Empire
121
|
Posted - 2014.06.20 18:24:00 -
[10] - Quote
Leadfoot10 wrote:I would never do that...unless you do it first. That's not the way I roll. (I know, my troll-fu is weak. :) )
I'm in a bit of a rush now, but will comment in depth later on your idea.
In the meantime, I thank you for taking the time to post it....Lead Thank you for understanding trolling is just a part of what a person is, not the complete form. One day when Dust doesn't **** me off looking at the name I'll go back to how I was before Uprising, lol. |
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