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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
231
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Posted - 2014.06.17 21:46:00 -
[1] - Quote
Bullshit. Oh my god you skillless scrub douchebags aren't going to stop QQing until you get the HMG nerfed aren't you...
If an HMG is killing you outside its range, YOU ARE OUT IN THE OPEN AND NEED TO FIND COVER. There is NO reason why you shouldn't be killed if you can't play a FPS well enough to find COVER.
This is seriously pissing me off...
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
232
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Posted - 2014.06.17 22:09:00 -
[2] - Quote
Schecter 666 wrote:of course i want the ******* thing nerfed it's a death machine, it's TTK is too low. It's not the fact that he killed me in the way he did, I guess I didn't make myself clear, my point is that you can almost take out a heavy but there will ALWAYS be another one round the corner to take you down.
it's like fighting a losing battle at this point. take down one guy with 1500hp there will be another guy around the corner with 1500hp.
No god damnit. You are DOING IT WRONG.
It doesn't matter what weapon you're using in a medium/light suit unless its a shotty. ENGAGE AT RANGE, preferably from high ground. Or else you are QQing about something that's YOUR fault, not the game's.
Look. This is what heavies exchange for their high HP and DPS:
- Scan profile
- Passive scans
- Movement speed
- Large hitbox
- Effectiveness at medium range
You aren't even exploiting ANY of those weaknesses, then people like you come on the forum and QQ about it, and CCP is so stupid they're actually going to listen to a bunch of scrubs whine about heavies.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
234
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Posted - 2014.06.17 22:38:00 -
[3] - Quote
Schecter 666 wrote:Why do you think good heavies get 0 or 1 deaths maximum per game? Because their relative HP and relative damage output VS a militia guy with a militia AR is too dam high! they will win 50 times in a row!
And by the way, I usually die up to 10 times and don't get much more than 2 to 3 times the kills, and it's because I'm A SKILLED PLAYER with HMG proficiency 5 and situational awareness.
I believe my friend Ghaz said in another thread that outside 40 meters, a militia AR out-DPS's a HMG.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
235
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Posted - 2014.06.17 22:40:00 -
[4] - Quote
Echo 1991 wrote: Heavies can put kin cats to go faster. Can use a light weapon instead of a hmg. Scan profile can lowered to 23 with 3 complex damps. Passive scans can also be improved as well. They can conpensate for their losses. You shouldnt do that but they can. However the hmg whether or not you want to admit is too strong. Anything within 40 meters usually dies and usually very quickly. It needs a tweak. Damage per bullet reduction maybe or RoF reduction because its silly.
No damnit.
All those fits you're talking about are PUB TACTICS that DON'T work in PC or serious matches.
And its completely and utterly unfair to nerf the HMG without nerfing the Shotgun alongside it. Right now engagements between shottys and HMGs are BALANCED.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
241
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Posted - 2014.06.17 23:23:00 -
[5] - Quote
Echo 1991 wrote: I have seen a speed heavy in pc get 28 kills so dont tell me it doesnt work. Also please explain how the shotgun needs a nerf when it has less dps and has an optimal of about 15m. I dont see a reason to nerf it.
It doesn't.
By nerfing the HMG it will make engagements with shotgun scouts unfair to the heavy. As it is now, we barely have enough time to react, and if they are using proto we WILL die even if we turn around with our "OP turning speed."
The shotgun is primarily a heavy killer. So, shotguns are directly proportionate to HMGs.
Distance = Rate * Time; E=MCsquared; Shotgun/range = HMG/range
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
244
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Posted - 2014.06.17 23:43:00 -
[6] - Quote
duster 35000 wrote:Killing at range isn't possible, mist are inside and impossible to kill if you don't bring friends,as if you try, well you know. Most maps are cqc areas so heavies get spammed to no avail without a valid counter, bring a heavy doesn't count. I stopped playing dust, nothing but heavies most of the time, can't kill from range, unless I ambush with shotgun.
Again, "QQ, I can't kill heavies in the ONLY KIND OF MAP THEY'RE GOOD IN, whereas I'm good in EVERY MAP so I think I'll cry about it."
That's why you use teamwork to get a person or two in your squad to flush them out of cover, while you suppress them from higher ground or from across the city.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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