![NIETZCHES OVERMAN NIETZCHES OVERMAN](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
73
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Posted - 2014.06.21 02:14:00 -
[1] - Quote
CCP Rattati wrote:Adipem Nothi wrote:That everyone's Max Rotation Speeds are exactly the same (heavy or light, plates or no plates). I wouldn't pop the champagne until he weighs in on this point; I'm beginning to think its a bug.
But while we're on the point, do you guys think that the arse of an 1800HP Gal Sentinel should be his "soft spot" or "weak point"? Or do you think he should be able respond to threats from behind as readily as anyone else?
You guys already know what I think ... what do you think? We know and it sucked to be a heavy when turning speed was lower, I don't remember when that was. I might be coerced into saying maybe turning speed could be affected by plates. That would obviously be a huge advantage to shield based suits. This is not an argument to have. Is the scout with 400 hp supposed to run up on me with a cloak amd kill me? Is that really the, scouts job? If they want to make scouts into slayers they need to suffer getting turned on. We can turn fast you can get right behind us with a cloaked shotgun and res, stop qqing, turn speed is fine. Damn leave stuff be. My cal hvys die in 3 shots from a proto shotgun, he gets the first 2 on me before I turn around, now the noob only has to get 1 more before I shoot him, its fair now, if you think cloaked shotguns is fair, or hell smart for that matter. |
![NIETZCHES OVERMAN NIETZCHES OVERMAN](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
74
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Posted - 2014.06.21 02:52:00 -
[2] - Quote
One Eyed King wrote:NIETZCHES OVERMAN wrote:CCP Rattati wrote:Adipem Nothi wrote:That everyone's Max Rotation Speeds are exactly the same (heavy or light, plates or no plates). I wouldn't pop the champagne until he weighs in on this point; I'm beginning to think its a bug.
But while we're on the point, do you guys think that the arse of an 1800HP Gal Sentinel should be his "soft spot" or "weak point"? Or do you think he should be able respond to threats from behind as readily as anyone else?
You guys already know what I think ... what do you think? We know and it sucked to be a heavy when turning speed was lower, I don't remember when that was. I might be coerced into saying maybe turning speed could be affected by plates. That would obviously be a huge advantage to shield based suits. This is not an argument to have. Is the scout with 400 hp supposed to run up on me with a cloak amd kill me? Is that really the, scouts job? If they want to make scouts into slayers they need to suffer getting turned on. We can turn fast you can get right behind us with a cloaked shotgun and res, stop qqing, turn speed is fine. Damn leave stuff be. My cal hvys die in 3 shots from a proto shotgun, he gets the first 2 on me before I turn around, now the noob only has to get 1 more before I shoot him, its fair now, if you think cloaked shotguns is fair, or hell smart for that matter. If a proto scout with a proto shotgun gets behind you, its not supposed to be fair anymore than its supposed to be fair for a scout who runs straight towards you to have a fighting chance. It is about playing to strengths and teamwork. No ****, my point was its fair in that we have the same oppurtunity. And really theres nothing difficult about getting behind someone dampened with a cloak on, that very very easy actually since you can see where they are and what dire tion they are facing from 70 meters out.
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