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Adipem Nothi
Nos Nothi
1939
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Posted - 2014.06.17 00:19:00 -
[31] - Quote
Scheneighnay McBob wrote:Here, I would like to discuss existing ways to counter the in-game FOTMs. Ideas? Fix Heavy Rotation Speed?
Shoot scout with yes...
- Ripley Riley
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10687
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Posted - 2014.06.17 00:20:00 -
[32] - Quote
Scheneighnay McBob wrote:Forever ETC wrote:What about a group of Commandos?
A decent scout would probably be able to down 1 or 2 before dying, depending on what weapons they had.
You might get one....before you die and the other revives his buddy.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Scheneighnay McBob
Cult of Gasai
5312
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Posted - 2014.06.17 00:21:00 -
[33] - Quote
Adipem Nothi wrote:Scheneighnay McBob wrote:Here, I would like to discuss existing ways to counter the in-game FOTMs. Ideas? Fix Heavy Rotation Speed? This isn't nerf ideas, this is active combat ideas. Cloaked scouts before alpha, for example, were easy to counter with PLCs and MDs
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Scheneighnay McBob
Cult of Gasai
5312
|
Posted - 2014.06.17 00:21:00 -
[34] - Quote
True Adamance wrote:Scheneighnay McBob wrote:Forever ETC wrote:What about a group of Commandos?
A decent scout would probably be able to down 1 or 2 before dying, depending on what weapons they had. You might get one....before you die and the other revives his buddy. Commandos very rarely carry nanite injectors
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
897
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Posted - 2014.06.17 00:34:00 -
[35] - Quote
Scheneighnay McBob wrote:
I go up against the same scouts you do, dumbshit.
If you end up seeing them, it's because luck wasn't on their side that time- there aren't that many places to hide and people can turn around at any moment. If you can turn around after they land a blow, it's because your retardly-high eHP trumps their weapon
I've been scouting for nearly 2 years, and I can scout with the best of them. Scouts are by no means heavy hunters. They're dumbass hunters.
If you get killed by scouts often, it's because you like trying to run solo into areas with lots of dark corners and ledges.
Oh, stooping to insults, eh?
And who knew. My Minmatar Sentinel has "retardedly" high HP. Apparently, my basic Caldari Sentinel has "retardedly" high HP, too, as my one equipped shield extender must give more HP than it says...
You apparently fail to grasp the situation I am in. I use shield suits, which have inherently low HP compared to armour. Due to that, they are susceptible to alpha damage.
Hmmmm, I wonder what shield -biased, high alpha weapon exists in DUST...
Often I get killed before I can turn around. As it should be. Because the shotgun is my counter. Apparently, you disagree with that.
Anyway, want to insult me some more?
I am a minotaur.
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HYENAKILLER X
WILL FIGHT ANYONE
752
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Posted - 2014.06.17 00:55:00 -
[36] - Quote
I get a lot of heavies with my sl rr and ishokune rr.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Onesimus Tarsus
Holdfast Syndicate Amarr Empire
2127
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Posted - 2014.06.17 01:00:00 -
[37] - Quote
Oh, i dunno...
K/Dr WP/Dr matchmaking fixes the whole game. Period.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10687
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Posted - 2014.06.17 01:02:00 -
[38] - Quote
Scheneighnay McBob wrote:True Adamance wrote:Scheneighnay McBob wrote:Forever ETC wrote:What about a group of Commandos?
A decent scout would probably be able to down 1 or 2 before dying, depending on what weapons they had. You might get one....before you die and the other revives his buddy. Commandos very rarely carry nanite injectors
All of the Commando's I know do.
Excepting under the circumstance they know another Commando has one, in which case two suffice.
How much do you actually know of Proto Commando's....... I hear a lot of people saying Commando's should do this, or should do that......contrary to what some of the longest standing and most successful of that class would advise.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Scheneighnay McBob
Cult of Gasai
5314
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Posted - 2014.06.17 01:15:00 -
[39] - Quote
Vicious Minotaur wrote:Scheneighnay McBob wrote:
I go up against the same scouts you do, dumbshit.
If you end up seeing them, it's because luck wasn't on their side that time- there aren't that many places to hide and people can turn around at any moment. If you can turn around after they land a blow, it's because your retardly-high eHP trumps their weapon
I've been scouting for nearly 2 years, and I can scout with the best of them. Scouts are by no means heavy hunters. They're dumbass hunters.
If you get killed by scouts often, it's because you like trying to run solo into areas with lots of dark corners and ledges.
Oh, stooping to insults, eh? And who knew. My Minmatar Sentinel has "retardedly" high HP. Apparently, my basic Caldari Sentinel has "retardedly" high HP, too, as my one equipped shield extender must give more HP than it says... You apparently fail to grasp the situation I am in. I use shield suits, which have inherently low HP compared to armour. Due to that, they are susceptible to alpha damage. Hmmmm, I wonder what shield -biased, high alpha weapon exists in DUST... Often I get killed before I can turn around. As it should be. Because the shotgun is my counter. Apparently, you disagree with that. Anyway, want to insult me some more? A sentinel is a sentinel; shield tanked or not, they have significantly more eHP than any other infantry in the game. It's also your fault that you chose a tanking type that isn't suited to you.
My main point is that scouts are VERY niche-based fighters. You can only expect them to counter a heavy if said heavy is in their niche, which isn't common enough to rely on scouts as heavy killers.
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Scheneighnay McBob
Cult of Gasai
5314
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Posted - 2014.06.17 01:16:00 -
[40] - Quote
True Adamance wrote:Scheneighnay McBob wrote:True Adamance wrote:Scheneighnay McBob wrote:Forever ETC wrote:What about a group of Commandos?
A decent scout would probably be able to down 1 or 2 before dying, depending on what weapons they had. You might get one....before you die and the other revives his buddy. Commandos very rarely carry nanite injectors All of the Commando's I know do. Excepting under the circumstance they know another Commando has one, in which case two suffice. How much do you actually know of Proto Commando's....... I hear a lot of people saying Commando's should do this, or should do that......contrary to what some of the longest standing and most successful of that class would advise. I have never seen a commando revive anyone. All the ones I've seen seem to carry nanohives.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
898
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Posted - 2014.06.17 02:03:00 -
[41] - Quote
Scheneighnay McBob wrote:Vicious Minotaur wrote:Scheneighnay McBob wrote:
I go up against the same scouts you do, dumbshit.
If you end up seeing them, it's because luck wasn't on their side that time- there aren't that many places to hide and people can turn around at any moment. If you can turn around after they land a blow, it's because your retardly-high eHP trumps their weapon
I've been scouting for nearly 2 years, and I can scout with the best of them. Scouts are by no means heavy hunters. They're dumbass hunters.
If you get killed by scouts often, it's because you like trying to run solo into areas with lots of dark corners and ledges.
Oh, stooping to insults, eh? And who knew. My Minmatar Sentinel has "retardedly" high HP. Apparently, my basic Caldari Sentinel has "retardedly" high HP, too, as my one equipped shield extender must give more HP than it says... You apparently fail to grasp the situation I am in. I use shield suits, which have inherently low HP compared to armour. Due to that, they are susceptible to alpha damage. Hmmmm, I wonder what shield -biased, high alpha weapon exists in DUST... Often I get killed before I can turn around. As it should be. Because the shotgun is my counter. Apparently, you disagree with that. Anyway, want to insult me some more? A sentinel is a sentinel; shield tanked or not, they have significantly more eHP than any other infantry in the game. It's also your fault that you chose a tanking type that isn't suited to you. My main point is that scouts are VERY niche-based fighters. You can only expect them to counter a heavy if said heavy is in their niche, which isn't common enough to rely on scouts as heavy killers.
It suits me.
All I merely did was mention I had a bad match and that heavies can be countered.
Then you came along, and misinterpreted things.
I am a minotaur.
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Scheneighnay McBob
Cult of Gasai
5314
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Posted - 2014.06.17 02:31:00 -
[42] - Quote
Vicious Minotaur wrote:Scheneighnay McBob wrote:Vicious Minotaur wrote:Scheneighnay McBob wrote:
I go up against the same scouts you do, dumbshit.
If you end up seeing them, it's because luck wasn't on their side that time- there aren't that many places to hide and people can turn around at any moment. If you can turn around after they land a blow, it's because your retardly-high eHP trumps their weapon
I've been scouting for nearly 2 years, and I can scout with the best of them. Scouts are by no means heavy hunters. They're dumbass hunters.
If you get killed by scouts often, it's because you like trying to run solo into areas with lots of dark corners and ledges.
Oh, stooping to insults, eh? And who knew. My Minmatar Sentinel has "retardedly" high HP. Apparently, my basic Caldari Sentinel has "retardedly" high HP, too, as my one equipped shield extender must give more HP than it says... You apparently fail to grasp the situation I am in. I use shield suits, which have inherently low HP compared to armour. Due to that, they are susceptible to alpha damage. Hmmmm, I wonder what shield -biased, high alpha weapon exists in DUST... Often I get killed before I can turn around. As it should be. Because the shotgun is my counter. Apparently, you disagree with that. Anyway, want to insult me some more? A sentinel is a sentinel; shield tanked or not, they have significantly more eHP than any other infantry in the game. It's also your fault that you chose a tanking type that isn't suited to you. My main point is that scouts are VERY niche-based fighters. You can only expect them to counter a heavy if said heavy is in their niche, which isn't common enough to rely on scouts as heavy killers. It suits me. All I merely did was mention I had a bad match and that heavies can be countered. Then you came along, and misinterpreted things. First of all, you stated that you're using a basic HMG- being able to kill standard relatively easily (also from unspecified opposition) is hardly any basic for saying heavies can be countered. Also considering that so many scouts killed you in a single battle (and with so much variety) that probably means you were up against an organized squad, and plodding your sentinel around the wrong neighborhood to boot.
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Humble Seeker
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
133
|
Posted - 2014.06.17 02:31:00 -
[43] - Quote
Scheneighnay McBob wrote:Currently, I'm thinking of modifying my swarm scout by replacing the cloak with some REs
I've been considering messing around with a cloak scout + swarm launcher combo, how does this fare?
Seems like a stealth bomber from EVE, in a way.
"Surround yourself with the faithful, Stand together, for there is no strength like it under the heavens."
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Scheneighnay McBob
Cult of Gasai
5314
|
Posted - 2014.06.17 02:39:00 -
[44] - Quote
Humble Seeker wrote:Scheneighnay McBob wrote:Currently, I'm thinking of modifying my swarm scout by replacing the cloak with some REs I've been considering messing around with a cloak scout + swarm launcher combo, how does this fare? Seems like a stealth bomber from EVE, in a way. It essentially is. Go with a minmatar or caldari scout (preferably minmatar for mobility) and fill the high slots up with light damage mods.
Damage isn't exactly fantastic, but it gets the most out of your swarm.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
898
|
Posted - 2014.06.17 02:45:00 -
[45] - Quote
Scheneighnay McBob wrote:Vicious Minotaur wrote:Scheneighnay McBob wrote:Vicious Minotaur wrote:Scheneighnay McBob wrote:
I go up against the same scouts you do, dumbshit.
If you end up seeing them, it's because luck wasn't on their side that time- there aren't that many places to hide and people can turn around at any moment. If you can turn around after they land a blow, it's because your retardly-high eHP trumps their weapon
I've been scouting for nearly 2 years, and I can scout with the best of them. Scouts are by no means heavy hunters. They're dumbass hunters.
If you get killed by scouts often, it's because you like trying to run solo into areas with lots of dark corners and ledges.
Oh, stooping to insults, eh? And who knew. My Minmatar Sentinel has "retardedly" high HP. Apparently, my basic Caldari Sentinel has "retardedly" high HP, too, as my one equipped shield extender must give more HP than it says... You apparently fail to grasp the situation I am in. I use shield suits, which have inherently low HP compared to armour. Due to that, they are susceptible to alpha damage. Hmmmm, I wonder what shield -biased, high alpha weapon exists in DUST... Often I get killed before I can turn around. As it should be. Because the shotgun is my counter. Apparently, you disagree with that. Anyway, want to insult me some more? A sentinel is a sentinel; shield tanked or not, they have significantly more eHP than any other infantry in the game. It's also your fault that you chose a tanking type that isn't suited to you. My main point is that scouts are VERY niche-based fighters. You can only expect them to counter a heavy if said heavy is in their niche, which isn't common enough to rely on scouts as heavy killers. It suits me. All I merely did was mention I had a bad match and that heavies can be countered. Then you came along, and misinterpreted things. First of all, you stated that you're using a basic HMG- being able to kill standard relatively easily (also from unspecified opposition) is hardly any basic for saying heavies can be countered. Also considering that so many scouts killed you in a single battle (and with so much variety) that probably means you were up against an organized squad, and plodding your sentinel around the wrong neighborhood to boot.
Don't presume to know what was going on.
The battle came down to the wire. Very competitive. We won. Positive KDR (like it matters). I was patrolling the periphery of the objective in Dom with multiple blues. Scouts capitalized on the nature of the map.
In addition, I get countered on the odd occasion in bring out my proto gear.
Hell, when I bring out my shotgun/AR scouts, I have no real problem w/ Caldari/Minmatar sentinel if I play my cards right.
But don't mind me. I'm not complaining. I know there are problems:
look
Now if you'll excuse me, I'm done until a constructive discussion happens.
I am a minotaur.
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Humble Seeker
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
133
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Posted - 2014.06.17 03:08:00 -
[46] - Quote
Scheneighnay McBob wrote:Humble Seeker wrote:Scheneighnay McBob wrote:Currently, I'm thinking of modifying my swarm scout by replacing the cloak with some REs I've been considering messing around with a cloak scout + swarm launcher combo, how does this fare? Seems like a stealth bomber from EVE, in a way. It essentially is. Go with a minmatar or caldari scout (preferably minmatar for mobility) and fill the high slots up with light damage mods. Damage isn't exactly fantastic, but it gets the most out of your swarm.
So would running a Caldari Scout with swarms be better than, say, a Caldari Assault with swarms?
"Surround yourself with the faithful, Stand together, for there is no strength like it under the heavens."
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Scheneighnay McBob
Cult of Gasai
5315
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Posted - 2014.06.17 15:38:00 -
[47] - Quote
Vicious Minotaur wrote:Scheneighnay McBob wrote:Vicious Minotaur wrote:Scheneighnay McBob wrote:Vicious Minotaur wrote: Oh, stooping to insults, eh?
And who knew. My Minmatar Sentinel has "retardedly" high HP. Apparently, my basic Caldari Sentinel has "retardedly" high HP, too, as my one equipped shield extender must give more HP than it says...
You apparently fail to grasp the situation I am in. I use shield suits, which have inherently low HP compared to armour. Due to that, they are susceptible to alpha damage.
Hmmmm, I wonder what shield -biased, high alpha weapon exists in DUST...
Often I get killed before I can turn around. As it should be. Because the shotgun is my counter. Apparently, you disagree with that.
Anyway, want to insult me some more?
A sentinel is a sentinel; shield tanked or not, they have significantly more eHP than any other infantry in the game. It's also your fault that you chose a tanking type that isn't suited to you. My main point is that scouts are VERY niche-based fighters. You can only expect them to counter a heavy if said heavy is in their niche, which isn't common enough to rely on scouts as heavy killers. It suits me. All I merely did was mention I had a bad match and that heavies can be countered. Then you came along, and misinterpreted things. First of all, you stated that you're using a basic HMG- being able to kill standard relatively easily (also from unspecified opposition) is hardly any basic for saying heavies can be countered. Also considering that so many scouts killed you in a single battle (and with so much variety) that probably means you were up against an organized squad, and plodding your sentinel around the wrong neighborhood to boot. Don't presume to know what was going on. The battle came down to the wire. Very competitive. We won. Positive KDR (like it matters). I was patrolling the periphery of the objective in Dom with multiple blues. Scouts capitalized on the nature of the map.In addition, I get countered on the odd occasion in bring out my proto gear. Hell, when I bring out my shotgun/AR scouts, I have no real problem w/ Caldari/Minmatar sentinel if I play my cards right. But don't mind me. I'm not complaining. I know there are problems: lookNow if you'll excuse me, I'm done until a constructive discussion happens. So, you're saying that on a map where the majority of the fighting was in the very niche of your so-called "counter". With this (you worded it terribly, so I'm going to have to guess here), they only managed to kill you on occasion.
Shotguns are not a counter to sentinels because sentinels work well in areas where shotguns are worthless. Ever see a sentinel going around in an LAV? Shotgun won't do **** against it, and they'll just jump out if AV starts firing. Any remotely-open area as well doesn't work with shotguns.
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Scheneighnay McBob
Cult of Gasai
5315
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Posted - 2014.06.17 15:41:00 -
[48] - Quote
Humble Seeker wrote:Scheneighnay McBob wrote:Humble Seeker wrote:Scheneighnay McBob wrote:Currently, I'm thinking of modifying my swarm scout by replacing the cloak with some REs I've been considering messing around with a cloak scout + swarm launcher combo, how does this fare? Seems like a stealth bomber from EVE, in a way. It essentially is. Go with a minmatar or caldari scout (preferably minmatar for mobility) and fill the high slots up with light damage mods. Damage isn't exactly fantastic, but it gets the most out of your swarm. So would running a Caldari Scout with swarms be better than, say, a Caldari Assault with swarms? Depends on the fitting. Scouts are more mobile and have 2 equipment slots, along with higher potential damage. Assaults can take a little more damage.
I would say assaults are good for actively roaming and hunting vehicles, while assaults are good for moving with the pack. However, you may as well just use a minmatar commando for that.
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Timtron Victory
Tech Guard RISE of LEGION
68
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Posted - 2014.06.17 16:42:00 -
[49] - Quote
Scheneighnay McBob wrote:True Adamance wrote:Scheneighnay McBob wrote:Forever ETC wrote:What about a group of Commandos?
A decent scout would probably be able to down 1 or 2 before dying, depending on what weapons they had. You might get one....before you die and the other revives his buddy. Commandos very rarely carry nanite injectors
Thats all I carry
Proud Christian
Jesus Loves You
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
906
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Posted - 2014.06.17 16:52:00 -
[50] - Quote
Scheneighnay McBob wrote:So, you're saying that on a map where the majority of the fighting was in the very niche of your so-called "counter". With this (you worded it terribly, so I'm going to have to guess here), they only managed to kill you on occasion.
Shotguns are not a counter to sentinels because sentinels work well in areas where shotguns are worthless. Ever see a sentinel going around in an LAV? Shotgun won't do **** against it, and they'll just jump out if AV starts firing. Any remotely-open area as well doesn't work with shotguns.
10:8
Bad match. Over half of my deaths from scouts, others from mediums and heavies. Again, not complaining. Scouts out-played me, and brought proper tactics that were able to counter me.
And shotguns are a counter. A COUNTER. Not THE counter. There are many counters to shield-based heavy suits. Shotguns just to happen to be one . Now, whether or not the shotgun is a readily accessible counter depends on the map.
And on open maps, an HMG sentinel is a sitting duck unless they use LAV tactics. And problems with those tactics are well documented, and I have spoken out against such tactics before. A non-LAV abusing HMG sentinel seems to be approximately as effective as a shotgun scout on an open map, assuming comparable skill levels of each team.
However, in more open maps, to counter shield-based heavies, there are more options available for the scout to use to counter these "OP, FOTM" shield-based heavies than just a shotgun.
Ever heard of the Scrambler rifles? My lvl 5 Amarr Scout alt destroys Caldari heavies and "heathens" with them.
And Assault rifles? My Gallente Scout is capable of taking on shield based heavies as well. It is more difficult, due to the range, but possible.
And what about Combat rifles and Rail Rifles? Those things, despite being better vs. armour than shields, can still do tons of damage and take them out on open maps.
(whoa, imagine that, in a game with a myriad of weapons, there is over ONE weapon capable of countering a heavy!)
Perhaps my opinion is biased, though. I use all races and all of their racial gear. Perhaps if I was a one-trick pony, I'd be having a very hard time vs. sentinels like many other forumites.
I am a minotaur.
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deezy dabest
Sacred Initiative of Combat Killers
611
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Posted - 2014.06.17 17:29:00 -
[51] - Quote
I have seen very few matches where there was not a shotgun / RE scout having a field day on our heavies.
Commandos with rail rifles and using their range the way it should be can put a pretty bad hurting on just about an heavy.
I have had some moderate success countering with my ScR, just keep hitting them 1/4 - 1/2 charge shots after the first hit and make sure to keep them at 40m+ for a basic or advanced HMG, 50m+ for a proto, and be very aware of the damage they deal when they hit you the first time to ensure they are not running an assault hmg.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Scheneighnay McBob
Cult of Gasai
5316
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Posted - 2014.06.17 17:45:00 -
[52] - Quote
Vicious Minotaur wrote:Scheneighnay McBob wrote:So, you're saying that on a map where the majority of the fighting was in the very niche of your so-called "counter". With this (you worded it terribly, so I'm going to have to guess here), they only managed to kill you on occasion.
Shotguns are not a counter to sentinels because sentinels work well in areas where shotguns are worthless. Ever see a sentinel going around in an LAV? Shotgun won't do **** against it, and they'll just jump out if AV starts firing. Any remotely-open area as well doesn't work with shotguns. 10:8 Bad match. Over half of my deaths from scouts, others from mediums and heavies. Again, not complaining. Scouts out-played me, and brought proper tactics that were able to counter me. And shotguns are a counter. A COUNTER. Not THE counter. There are many counters to shield-based heavy suits. Shotguns just to happen to be one . Now, whether or not the shotgun is a readily accessible counter depends on the map. And on open maps, an HMG sentinel is a sitting duck unless they use LAV tactics. And problems with those tactics are well documented, and I have spoken out against such tactics before. A non-LAV abusing HMG sentinel seems to be approximately as effective as a shotgun scout on an open map, assuming comparable skill levels of each team. However, in more open maps, to counter shield-based heavies, there are more options available for the scout to use to counter these "OP, FOTM" shield-based heavies than just a shotgun. Ever heard of the Scrambler rifles? My lvl 5 Amarr Scout alt destroys Caldari heavies and "heathens" with them. And Assault rifles? My Gallente Scout is capable of taking on shield based heavies as well. It is more difficult, due to the range, but possible. And what about Combat rifles and Rail Rifles? Those things, despite being better vs. armour than shields, can still do tons of damage and take them out on open maps. (whoa, imagine that, in a game with a myriad of weapons, there is over ONE weapon capable of countering a heavy!) Perhaps my opinion is biased, though. I use all races and all of their racial gear. Perhaps if I was a one-trick pony, I'd be having a very hard time vs. sentinels like many other forumites. -Many counters to shield-based sentinels This isn't about you in particular; most sentinels armor tank. Or at least the HMGers -Sentinels ineffective on open maps Sentinel open is different from scout open. Spine Crescent as an example. The immediate areas about A, E, and D are sentinel friendly, but too open for scouts. Occurrences in maps like this are pretty common. -Scrambler rifles Completely ineffective against your average armor-tanked sentinel, and the heat makes them unreliable against high eHP targets in general. -Assault rifles You said yourself it's difficult but possible. Difficult but possible isn't a counter. It's difficult but possible to destroy an HAV with a plasma cannon, but that sure as hell doesn't make a plasma cannon a good AV weapon. -Combat rifles and rail rifles HMGs can out-DPS combat rifles. Rail rifles are only really dependable when used as range, but it's very easy for a heavy just to step back into cover.
You're also talking to the wrong guy about "one-trick ponies". I'm one of Dust's few true jack-of-all-trades players, if there are even any besides me left after the legion announcement. I have absolutely every weapon at advanced or higher I have every scout at advanced or higher I have every sentinel and commando aside from amarr I have caldari and minmatar assaults and logis I can use every type of equipment I can pilot any vehicle with any type of turret I've been playing for almost 2 years, so I've had plenty of time to get lots of experience with everything.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
908
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Posted - 2014.06.17 18:14:00 -
[53] - Quote
Scheneighnay McBob wrote:[-Many counters to shield-based sentinels This isn't about you in particular; most sentinels armor tank. Or at least the HMGers -Sentinels ineffective on open maps Sentinel open is different from scout open. Spine Crescent as an example. The immediate areas about A, E, and D are sentinel friendly, but too open for scouts. Occurrences in maps like this are pretty common. -Scrambler rifles Completely ineffective against your average armor-tanked sentinel, and the heat makes them unreliable against high eHP targets in general. -Assault rifles You said yourself it's difficult but possible. Difficult but possible isn't a counter. It's difficult but possible to destroy an HAV with a plasma cannon, but that sure as hell doesn't make a plasma cannon a good AV weapon. -Combat rifles and rail rifles HMGs can out-DPS combat rifles. Rail rifles are only really dependable when used as range, but it's very easy for a heavy just to step back into cover. You're also talking to the wrong guy about "one-trick ponies". I'm one of Dust's few true jack-of-all-trades players, if there are even any besides me left after the legion announcement. I have absolutely every weapon at advanced or higher I have every scout at advanced or higher I have every sentinel and commando aside from amarr I have caldari and minmatar assaults and logis I can use every type of equipment I can pilot any vehicle with any type of turret I've been playing for almost 2 years, so I've had plenty of time to get lots of experience with everything.
It would seem we are rather similar. However, most forumites strike me as one-trick ponies. Hence why I said "forumites" rather than singling you out.
Also, I have specifically noted (maybe in a different thread, though) that there are vast differences between the racial sentinels. My Minmatar and Caldari sentinel seem relatively balanced, while my Gallente and Amarr ones seem on the OP side of things to me.
I simply wish to convey that shield sentinels =/= armour sentinels. I have more issues dealing with armour tanking ones than shield ones (and it seems you may, more or less, be in a similar boat). When discussing problems, it is always a good idea to specify. Generalizing sentinels as "1500 EHP monsters" (like some in GD have done), or putting all sentinels in the same "box" is disingenuous. Being specific helps to identify the real, underlying issues at hand. Generalizations tend to muddle things.
Anyway, that is all I have to say. Good day.
I am a minotaur.
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Scheneighnay McBob
Cult of Gasai
5316
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Posted - 2014.06.17 18:49:00 -
[54] - Quote
Vicious Minotaur wrote:Scheneighnay McBob wrote:[-Many counters to shield-based sentinels This isn't about you in particular; most sentinels armor tank. Or at least the HMGers -Sentinels ineffective on open maps Sentinel open is different from scout open. Spine Crescent as an example. The immediate areas about A, E, and D are sentinel friendly, but too open for scouts. Occurrences in maps like this are pretty common. -Scrambler rifles Completely ineffective against your average armor-tanked sentinel, and the heat makes them unreliable against high eHP targets in general. -Assault rifles You said yourself it's difficult but possible. Difficult but possible isn't a counter. It's difficult but possible to destroy an HAV with a plasma cannon, but that sure as hell doesn't make a plasma cannon a good AV weapon. -Combat rifles and rail rifles HMGs can out-DPS combat rifles. Rail rifles are only really dependable when used as range, but it's very easy for a heavy just to step back into cover. You're also talking to the wrong guy about "one-trick ponies". I'm one of Dust's few true jack-of-all-trades players, if there are even any besides me left after the legion announcement. I have absolutely every weapon at advanced or higher I have every scout at advanced or higher I have every sentinel and commando aside from amarr I have caldari and minmatar assaults and logis I can use every type of equipment I can pilot any vehicle with any type of turret I've been playing for almost 2 years, so I've had plenty of time to get lots of experience with everything. It would seem we are rather similar. However, most forumites strike me as one-trick ponies. Hence why I said "forumites" rather than singling you out. Also, I have specifically noted (maybe in a different thread, though) that there are vast differences between the racial sentinels. My Minmatar and Caldari sentinel seem relatively balanced, while my Gallente and Amarr ones seem on the OP side of things to me. I simply wish to convey that shield sentinels =/= armour sentinels. I have more issues dealing with armour tanking ones than shield ones (and it seems you may, more or less, be in a similar boat). When discussing problems, it is always a good idea to specify. Generalizing sentinels as "1500 EHP monsters" (like some in GD have done), or putting all sentinels in the same "box" is disingenuous. Being specific helps to identify the real, underlying issues at hand. Generalizations tend to muddle things. Anyway, that is all I have to say. Good day. I believe you're misinterpreting the meaning of this thread.
I don't give 2 ***** about the balance system and what can be done about it- this is a thread on how to actively fight the current sentinels, not a nerf thread. I'm trying to come up with the best possible "sentinel killer" fitting, and I believe I have it pretty close. In skirmishes, I'm going with that swarm fit, but I'm not yet sure if I should use REs or proxies- I'm thinking REs, but proxies can also be manually detonated if I shoot them, as well. In doms, I'm using a gallente commando with a breach AR and plasma cannon (the cannon, in the right hands, is a super-weapon in urban combat).
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2Berries
Ghosts of Dawn General Tso's Alliance
171
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Posted - 2014.06.17 19:15:00 -
[55] - Quote
RR & distance works well against all heavies. Keep some RE's on hand so when you see the LAV rolling up you can toss one out & pop it when they exit.
AR & cover works well against all heavies. Keep a back door open so you can excape, if they give chase then toss a nade or 2.
Teamwork & mics work well against heavies. Coordinate you attacks & everyone can fall.
Please excuse me, think i just had a rain man moment...i'm a good driver.
I am the cool.
Shamma lamma mu mu
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
916
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Posted - 2014.06.17 19:49:00 -
[56] - Quote
Scheneighnay McBob wrote:I believe you're misinterpreting the meaning of this thread.
I don't give 2 ***** about the balance system and what can be done about it- this is a thread on how to actively fight the current sentinels, not a nerf thread. I'm trying to come up with the best possible "sentinel killer" fitting, and I believe I have it pretty close. In skirmishes, I'm going with that swarm fit, but I'm not yet sure if I should use REs or proxies- I'm thinking REs, but proxies can also be manually detonated if I shoot them, as well. In doms, I'm using a gallente commando with a breach AR and plasma cannon (the cannon, in the right hands, is a super-weapon in urban combat).
All these threads about sentinels are getting muddled together. Sorry.
But my experience with my lvl 4 Gallente commando and a breach Ar has been positive vs sentinels, even armour ones. I often die to them if I don't get the drop on them, but not before I get them down to 25% HP. More proficiency and better damage mods would help for me. But regardless, the incoming buff for Breach ARs come Bravo will make the breach AR even deadlier. And a good aim with a PLC is a one-hit-kill (more or less, I've only done it a few times). Good combination, one with only buffs coming in the foreseeable future.
REs are better in virtually all cases than Proxies. If you manage to strafe behind the LAV of a sentinel that abuses it, you can set up a trap reasonably well, and perhaps destroy the LAV. Though, that will be less effective come Bravo. Proxies, while you can shoot them, can be finicky if you are in a time pinch. REs have more uses, even with the incoming nerf.
Anyway, best of luck improving your sentinel killer fits.
I am a minotaur.
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Scheneighnay McBob
Cult of Gasai
5317
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Posted - 2014.06.17 19:54:00 -
[57] - Quote
Vicious Minotaur wrote:Scheneighnay McBob wrote:I believe you're misinterpreting the meaning of this thread.
I don't give 2 ***** about the balance system and what can be done about it- this is a thread on how to actively fight the current sentinels, not a nerf thread. I'm trying to come up with the best possible "sentinel killer" fitting, and I believe I have it pretty close. In skirmishes, I'm going with that swarm fit, but I'm not yet sure if I should use REs or proxies- I'm thinking REs, but proxies can also be manually detonated if I shoot them, as well. In doms, I'm using a gallente commando with a breach AR and plasma cannon (the cannon, in the right hands, is a super-weapon in urban combat). All these threads about sentinels are getting muddled together. Sorry. But my experience with my lvl 4 Gallente commando and a breach Ar has been positive vs sentinels, even armour ones. I often die to them if I don't get the drop on them, but not before I get them down to 25% HP. More proficiency and better damage mods would help for me. But regardless, the incoming buff for Breach ARs come Bravo will make the breach AR even deadlier. And a good aim with a PLC is a one-hit-kill (more or less, I've only done it a few times). Good combination, one with only buffs coming in the foreseeable future. REs are better in virtually all cases than Proxies. If you manage to strafe behind the LAV of a sentinel that abuses it, you can set up a trap reasonably well, and perhaps destroy the LAV. Though, that will be less effective come Bravo. Proxies, while you can shoot them, can be finicky if you are in a time pinch. REs have more uses, even with the incoming nerf. Anyway, best of luck improving your sentinel killer fits. As far as hotfixes go, I believe the RE nerf won't be too bad. A dev said that armor plates might reduce turn-speed, and they're trying to buff the damage and regen of assaults enough that they can take down heavies.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
228
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Posted - 2014.06.17 20:38:00 -
[58] - Quote
Are you ******* kidding me bro? It's not HMG sentinels. It actually takes skill and effort to be a good heavy.
Caldari and Gallente Scouts are FOTM. Period.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Scheneighnay McBob
Cult of Gasai
5318
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Posted - 2014.06.17 21:12:00 -
[59] - Quote
Velociraptor antirrhopus wrote:Are you ******* kidding me bro? It's not HMG sentinels. It actually takes skill and effort to be a good heavy.
Caldari and Gallente Scouts are FOTM. Period. I haven't been running into many scouts, and they aren't hard to kill.
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