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Skylight Atoma
The Phoenix Federation Dark Taboo
10
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Posted - 2014.06.21 09:23:00 -
[1] - Quote
I'll try not to sound like the dude who says "this is bad and you should feel bad", but as Snake mentioned this isn't a good idea.
From a lore perspective this wouldn't even work. CONCORD is already losing control of space from, how are they going to police planets too?
From a gameplay perspective, any variation from a binary FF on/off gets too complex and not fun in an FPS. In a more RPG setting it can be more appropriate (think Lineage 2) but not so much in an FPS especially if you start talking about weapon locks, let alone not letting someone play the game. DUST is 16v16 atm, but let's say Legion can go beyond that scale. Think about how not fun this would be if Planetside 2 had something similar, especially during installation sieges. Removing someone from gameplay arbitrarily isn't a fun game mechanic. This is one of the big problems I have with Archeage.
Now if you want to implement the suspect/criminal timers for other gameplay elements to add some risk, that might be interesting. Perhaps something like during salvage missions in low sec, if there are any kills or loots being stolen (how you determine that is another thing) it would show up on the star map and that person has a bounty placed on them. But don't make FF more complicated than it needs to be. |
Skylight Atoma
The Phoenix Federation Dark Taboo
10
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Posted - 2014.06.21 18:49:00 -
[2] - Quote
Ah, I thought this was going to apply to all game modes, not just salvaging. Even still I don't think it's necessary to "re-invent the wheel" so to speak.
I do agree that FF off can lead to non-optimal habits and lazy gameplay, but it's not a bad system in itself. Let's say only high sec was FF off, it would appeal to players who don't want to deal with FF and also give a break to people who spend most of their time in low/null. I prefer to play games on the hardest difficulty most of the time, but sometimes I don't. With high sec being FF off I could keep playing Legion and relax rather than having to play another game and relax. As much as you can relax in an FPS.
Also, it wouldn't only just be strange to have particular safety rules in one game in one area of space (why am I discouraged to shoot people in high sec salvage but am not in other salvage modes and also don't even have FF in other high sec modes?), it would remove a person from making money for x amount of time whether by accident or on purpose. I don't know if that's a good idea to deny playtime/income, especially considering that high sec salvage will be of least value, but it will be something. You could be poor/want to grind ISK and play HS salvage without the risk of continuing to stay poor due to others abusing mechanics.
"with FF ON in low sec, and no consequences and tagging of players, what to stop the biggest trolls and jerks to just ruin the experience for everybody?"
Nothing, but what is going to stop those trolls from finding ways to ruin anyone's gameplay regardless of the rules in place? Also nothing. It's going to happen no matter what, in one form or another, so at least have a place, high sec, where you don't have to worry about player killing trolls. |
Skylight Atoma
The Phoenix Federation Dark Taboo
10
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Posted - 2014.06.22 05:19:00 -
[3] - Quote
There is also the fact that drones will be harder in null compared to low, so the difficulty difference may change how pirating actually plays out on the field.
The only real difference in EVE with low and null is low has faction guns in some places. Depending on how well developed the AIs are maybe low sec salvages can have a chance for faction NPCs to drop down, be hostile to everything, and try to take the loot for themselves. This chance could increase with the amount of damage done to players by players, since the empires might be paying more attention to hot spots. I'd rather have something like that than a restriction on gameplay.
If it absolutely came down to being locked out of one place or another, that's a tough call. Being locked out of low sec tells the player "you need to start working together with others more" while being locked out of high sec says "if you want to play risky, go to low/null." Being locked out of high sec is a very iffy thing depending on how steep the ISK grind is. If it's like DUST is now, which some dev said he didn't like, being locked out of high sec would be bad if you cannot be effective at all in low/null salvages in militia suits or equivalent. Not everyone is rich, I know consistent PC players who constantly have wallets less than 3 mil (and they don't use vehicles.) |
Skylight Atoma
The Phoenix Federation Dark Taboo
10
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Posted - 2014.06.22 09:35:00 -
[4] - Quote
I agree that trolling should be limited as much as possible in high sec, but I don't know how effective a tagging system is going to be compared to just having FF off. There are pros to each side, though I feel like having FF off will end up what is implemented since it is something more people understand right off the bat.
That being said I think this is something that we will just have to feel out with the gameplay whenever a beta is available. It's hard to speculate how either method will turn out and how it actually feels also in relation to the rest of the game modes. |
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