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Mortedeamor
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Posted - 2014.06.16 19:08:00 -
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in how many games can 1 hit remote explosives (c4) be chucked across the room..
look at dust and you can see why. ccp may have nerfed re's so they cant be detonated after clone downed..but they are still 10x better than anynade could ever be. ..re's should not be as chuckable as they are.
(i never had an opinion on this until i made a dragonfly bpo re suit) but yeah |
Mortedeamor
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Posted - 2014.06.16 19:23:00 -
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Long Evity wrote:lol @ anyone using nade. Don't they know RE's do it better? i know right u might as well give in to the fact that there is no point in the locus grenade when re's deal more dmg higher radius of explosion,..and can be chucked across the room just the same. |
Mortedeamor
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Posted - 2014.06.16 19:25:00 -
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Atiim wrote:Long Evity wrote:lol @ anyone using nade. Don't they know RE's do it better? They don't necessarily compare. A Grenade gives you the ability to cook and launch the weapon at will, along with the luxury of homing capabilities (in terms of AV Grenades). Not to mention, that the distance a Grenade can be thrown is far greater than the distance that the Remote Explosive can be launched. It should also be mentioned that using a Remote Explosives requires you to sneak up on a target, while the Grenade can be used from cover. Personally, I'd choose an M1 over an F/45 when fighting Infantry. see i dont feel that at all..i chucked a stnd re down a flight of stairs n got 7 kills..as for av nades...when im standing over a ledge with av nade and re's and a tank is below me bet ur ass im dropping re's on him not av nades.
nades may be slightly more instantaneous but ina post situation that doest matter |
Mortedeamor
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Posted - 2014.06.16 19:31:00 -
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so nevermind i am way out of the loop didna know they were already being nerfed :) well chuckability wont matter with new activation times :p |
Mortedeamor
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Posted - 2014.06.16 19:36:00 -
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Adipem Nothi wrote:When the best counter to a Heavy is an RE, and every other merc is a Heavy ... really..i thought the best to counter heavies with a duel smg scout running flux's. oh wait i got mixed up with most enjoyable counter. sighs well i never used re's to deal with heavies. i havnt found heavies to be this huge issue the rest of the community has.
but then i have allot of roles and allot i can do on the field...i never really run into a match where at least 1 of my many roles is viable. so maybe thats why i dont feel the heavy qq |
Mortedeamor
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Posted - 2014.06.16 23:27:00 -
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True Adamance wrote:Cpl Foster USMC wrote:I will never understand people that don't like valid tactics....
it's a battle where you kill other people or die....everything is a weapon...
if I ran around sticking Matari spoon handles in peoples eye sockets then there would be
'NERF SPOONS !!!' threads and I would laugh my azz off..... You don't see the Navy Seals throwing C4 while training do you? There is a reason they have grenades. *A Wild Navy Seal appears, pitches C4 like a foot ball.... True Adamance: "Oh......well....... um...." totally this..**** actication timers just make it so they have to be placed not chucked |
Mortedeamor
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Posted - 2014.06.17 03:41:00 -
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Atiim wrote:Vitharr Foebane wrote:Mortedeamor wrote:in how many games can 1 hit remote explosives (c4) be chucked across the room..
look at dust and you can see why. ccp may have nerfed re's so they cant be detonated after clone downed..but they are still 10x better than anynade could ever be. ..re's should not be as chuckable as they are.
(i never had an opinion on this until i made a dragonfly bpo re suit) but yeah For all the folks claiming only heavies are complaining about REs i'm 99.99999999999999990999999942% sure this gentleman is NOT a heavy. Ill accept isk as a valid form of apology. Umm.. She is. She runs other suits, but she's an Amarr Sentinel who likes to run with an Assault Forge Gun. i do have a heavy i have all the amar suits but heavy is a new thing for me..re's were an issue long before i specced heavy. they outperform grenades in bombardment situations hell they outperform the massdriver ..if i see 4 heavies and 2 logis running together all i gotta do is chuck a 1500 isk re at em and i could kill them all with one button. when spawning ona roof with 3 different kinds of re's and proto nanos is a better idea than spawning witha massdriver bombardment role suit..they are performing outside they're intended area of use.
i mean i ran 21/0 earlier just chuckin re's from the sky while roof climbing thats no bueno
i always thought something was wrong with em when ide run logi and watch my team just get destroyed by em..and now i know somethings wrong because i run em on my scout and its ridiculous.
ccp is nerfing activation times..which i think is insanely stupid because i mean commin way the **** in the future, in this futuristic universe....it takes SECONDS to transmit a signal to set off a detonator really REALLY because thats pretty ******* hard to believe and hell a unrealistic...but i mean its cool so long as we can still throw them like grenades...
thats kinda like how proxies beep to let the enemy know they are there.....******* brilliant....a mine that beeps when someones about to set it off forewarning them...wtf...who the hell comes up this **** ahh an i havnt run assault forge in many months its all the kala baby.. |
Mortedeamor
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Posted - 2014.06.17 03:49:00 -
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Yeeeuuuupppp wrote:Cpl Foster USMC wrote:I will never understand people that don't like valid tactics....
it's a battle where you kill other people or die....everything is a weapon...
if I ran around sticking Matari spoon handles in peoples eye sockets then there would be
'NERF SPOONS !!!' threads and I would laugh my azz off..... This makes me excited. Matari melee weapons, mmmmmmmmmm still waiting for my amar butter knife |
Mortedeamor
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Posted - 2014.06.18 06:10:00 -
[9] - Quote
Bojo The Mighty wrote:I have 3 favorite RE methods
-Bait, Lure, and Trap -Bombadier (from elevation of course) -Smoke Detectors (where you stick it on the ceiling where they'll never see it)
Secondly wouldn't you expect it to out perform nades when they do more damage and cost more PG/CPU? Nades are nickles and dimes and they get the boom you paid for. Hands down nades are more maneuverable than RE's, but less boom. RE's used to be way worse remember? We need a little throw animation because it's finicky as hell when you're dealing with a moving tank.
I'm not super opposed to longer activation because then you can't just throw and 'nate, you gotta scheme and I'm all about the scheme. But I will oppose removing of the throw because you need the throw to get it in the creative places;
1. Under the railing 2. On the ceiling above the door 3. on the tank 4. On the ladder 5. on the top of the box that's near head level 6. on the underbelly of a dropship (no joke I have done this with a friendly DS) 7. So I can jump throw to get it over the side of a railing, down and onto the walkway below that I watch
i would like to note that before they could throw this c4 in this bad situation they would still have to prime it with detonators..im my exp seals dont carry around bricks of c4 pre primed for throwing...it was mentioned that throwing may be necessary for tact and i think activation timers is a completely bullshit and unrealistic power check. maybe if they had an animation where you applied detonators and then threw them...even locus grenades in dust still have a pin function...if re's must be thrown they should have to be primed first. so throwing them goes from an instantaneous action to a slightly longer one..
but none of this matters ccp is giving them activation timers and its gunna take seconds for a re detonate signal to travel 20m thousands of years in the future (makes sense....no....no it doesnt)
ps i was gunna post this response in quoting the guy who replied after you bojo but his rage did not warrant anything other than this snide non re related ps. |
Mortedeamor
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Posted - 2014.06.18 06:30:00 -
[10] - Quote
Bojo The Mighty wrote:[quote=Mortedeamor] i would like to note that before they could throw this c4 in this bad situation they would still have to prime it with detonators..im my exp seals dont carry around bricks of c4 pre primed for throwing...it was mentioned that throwing may be necessary for tact and i think activation timers is a completely bullshit and unrealistic power check. maybe if they had an animation where you applied detonators and then threw them...even locus grenades in dust still have a pin function...if re's must be thrown they should have to be primed first. so throwing them goes from an instantaneous action to a slightly longer one..
but none of this matters ccp is giving them activation timers and its gunna take seconds for a re detonate signal to travel 20m thousands of years in the future (makes sense....no....no it doesnt)
ps i was gunna post this response in quoting the guy who replied after you bojo but his rage did not warrant anything other than this snide non re related ps. I'm confused
C4?
We are talking remote explosives of the future aren't we? I thought that they were auto-prime where as soon as they are placed they are armed and the activation timer was a safety feature made so you could not accidentally set it off too soon.
Ok see what I did there? Let's not do that anymore, even if it was meant for the other guy.
We can be civil and discuss this through.
Activation timer - I believe that it's a healthy feature because then it promotes use of foresight and prevents it from being very grenade-like. While the activation timer can be frustrating at times because that heavy snuck up on your ass and you're on the run. (That's another tactic I use in a pinch, if I get snuck up on I run around a corner and drop a mine as I'm running and continue to run and either use my minimap or eyesight to detonate properly)
Throw - I believe the throw should stay. Like I said previously, the throw allows you to put it in the creative places that prevent them from being super obvious thus useless. In honesty from time to time when the situation is dire I will play shuffleboard with REs to get them across the room without having to cross the hall of HMG, from time to time it's not my main thing. However if CCP raises the activation time, it will negate that strategy because it distances the RE from being grenade-like.
EDIT: Caught something I misread in your quote : Animation : CCP is too lazy to add animations you know that they'd never buy it. We've tried to get vehicle exit/entrance animations .....[/quote
yall have tryed to geta vehicle animation lol i never asked for why then how would i murder taxi?
ccp stingyness keeps my murder taxi going woowoo
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Mortedeamor
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Posted - 2014.06.18 07:31:00 -
[11] - Quote
i still want my amarrr butter knife ccp :( |
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