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Thread Statistics | Show CCP posts - 0 post(s) |
headbust
SVER True Blood Dirt Nap Squad.
39
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Posted - 2014.06.16 15:43:00 -
[1] - Quote
okay i gotta few ?'s
1) how many people actually use the breach shotgun
2) i would like to see in update charlie 1-2 extra rounds in the breach shotty
3) how many people would use the breach more if we actually got this
now my reason being, is because with on full clip of a regular shotgun you can kill 2 proto gal heavys armor stacking or 3-4 of any other race. the breach has 2 rounds and a horrendous reload speed for anyone that did not know. with those 2 rounds you cannot kill even 1 heavy of most races and tiers. the min heavy u usually can but the others usually still have armor to spin around and kill you before finishing off with a sidearm. and the intervals between each shot on the breach is horrible also. so the second shot u fire is usually into the heavys chest because he already turns around on u. but im just wanting some feedback, a response from a dev would be nice. throwing his opinion in.
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
39
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Posted - 2014.06.16 17:18:00 -
[2] - Quote
yea the 2 shells do take a while to reload when u got a heavy about to open fire lol
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
39
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Posted - 2014.06.16 17:19:00 -
[3] - Quote
the proto breach shotgun is around 20,000 more isk that is a little dumb
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
39
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Posted - 2014.06.16 17:20:00 -
[4] - Quote
Vapor Forseti wrote:Breach SG: If the red you're flanking suddenly moves left of right before fire, you're screwed.
Honestly, you'd be better off using a standard SG. i love the standard but i love using oddball weapons more i prefer the burst assault rifle over any rifle
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
40
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Posted - 2014.06.16 18:17:00 -
[5] - Quote
Cody Sietz wrote:I refuse to use them till the hit detection gets fixed on the shotty. Otherwise they aren't bad.
A buddy named Headbust uses them a lot and does well even with the crappy hit detection(and his crappy internet)
Edit:Hey! I didn't even see you here buddy!
I talked to you about you...next time I'll see who's posting.
I'm on my way back for some War Thunder! lol u newb
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
42
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Posted - 2014.06.16 18:19:00 -
[6] - Quote
Adipem Nothi wrote:Visit protofits.com; its summaries include weapon DPS for Shotguns.
The values are theoretical as they (1) assume 100% pellet delivery on a (2) target within 5m and (3) do not account for -10% efficacy vs armor. That said, the values are still an excellent way to compare Breach Shotguns against Standard Variants.
In short, Breach Shotguns are but fun but they'll get you killed. In Chromosome, they were competitive; you would've loved them.
- Proficiency V Shotgunner yea i used to use the far outta them way back when i still run them in pubs on occasion not pc viable though
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
43
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Posted - 2014.06.16 18:36:00 -
[7] - Quote
Adipem Nothi wrote:headbust wrote: yea i used to use the far outta them way back when i still run them in pubs on occasion not pc viable though
^ This. No way would I run a Breach Shotgun in PC. Have you seen the price tag on that Allotek, BTW!? Craziness :-) Still fun to run a breach in pubs, kinda like a plasma cannon is fun for pubs. Just hope for a lag-free match. lol yea i accidentally used allotek in pc ran up behind like 4 guys started firing and was like oh CRAP!!!! lol i died to say the least but i did get 2 of them
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
43
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Posted - 2014.06.16 19:29:00 -
[8] - Quote
Adipem Nothi wrote:Scheneighnay McBob wrote:They used to be super popular, not sure what happened.
Chrome to Uprising 1.01) HP pools skyrocketed; Breach SG damage did not follow. 2) Shotgun Range was nerfed by significant degree; enter the backpedal. 3) Shotgun Hit Detection worsened; has since improved but remains imperfect. 4) Fine Rifles offered better DPS with far fewer drawbacks. Uprising 1.0 to 1.81) HP pools continue to climb; Breach SG damage has not followed. 2) Heavy Rotation Speed buffed; slow-to-fire now equals quick-to-die. 3) Shotgun Proficiency bonus to Rate of Fire was eliminated. 4) Damage Amps were nerfed, reducing OHK potential and anti-Heavy viability. yep and ccp has yet to notice anything except the people that hate the shotty i wish everyone would try using it then they would find out how hard it can be
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
43
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Posted - 2014.06.16 19:31:00 -
[9] - Quote
gustavo acosta wrote:But the breach shotgun is the best way to oneshot proto suits i mean if you have good aim and an advanced breach shotgun then almost every suit is history with the 2 shots. And for the suits that don't die in the 3 seconds it takes to drop your load that's why you carry an smg. Also you don't even have to buy the advanced breach shotgun cause they give it to you for free every other match... lol thats cause they know noone will use it and yes that is y i use it to take out medium suits but compared to the amount of rounds the standard has the standard is still alot better per clip
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
46
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Posted - 2014.06.18 18:52:00 -
[10] - Quote
i like everyones replies but ive not heard if anyone say if they would like a extra round or not. i think that would be a game changer
a scout = once you turn your back on me you'll never be able to look back
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headbust
SVER True Blood Dirt Nap Squad.
46
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Posted - 2014.06.18 19:31:00 -
[11] - Quote
Tectonic Fusion wrote:headbust wrote:i like everyones replies but ive not heard if anyone say if they would like a extra round or not. i think that would be a game changer
I have made a post to change it to 4 rounds in a clip a few weeks ago as well, or at least implied. But yes, I do agree that it should. At least for dealing with heavys it should make a huge difference. thank u now only if a dev would read this it really hasnt had any negative feedback
a scout = once you turn your back on me you'll never be able to look back
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