Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Megsy Sunflier
Passages Malibu
0
|
Posted - 2014.06.16 10:51:00 -
[1] - Quote
Wrote this over on the Eve Forums. Copying it over.
I was re-watching the panel about more sand in Dust. I started trying to imagine what it'd be like to do sandboxy stuff in and I thought, why can't I just run around my territory?
So there are districts down on all the terrestrial planets and when I imagine this, I think of these polygons that are all touching each other with border areas. and that made me thing, what about putting the sandbox in the districts and their border regions. And the closer you are to the center area of the district you "own" the less valuable the loot stuff is. And the closer to the border area you get the more it goes up. And these areas can be a long walk which is why you might want fast transit infrastructure. Which made me wonder the next question. Why can't Dust people design a doom fortress on their district to defend against contracts?
Take this hypothetical for instance. You are a dust mercenary ceo of a corp with 1 district on one planet in one system and so on. You have a corp of about 10 people and they can all walk around the district that starts out with the basic structure (an elevator door and a cantina or something useful). You, the dust ceo go to the highest point on your starting structure and look out across the field and see rouge drones just doing rouge drone like things. Your corp, the longer it holds a district gets more upgrades (like the sov system in Eve) which lets you have the option to build a shield emitter to protect from planetary bombardments and walls with gun emplacements. And somehow, the ceo can place these structures down and design their very own doom fortress.
To build the components of the doom fortress you need loot from the drones, loot from planets on the other side of space (promoting market interactions), and stuff from the capsuleer gods above. The longer you hold that territory the more you can upgrade your doom fortress and the stronger you can make each upgrade (so maybe you have a shield but its incredibly quick to disable).
Meanwhile, as you gaze out to the drones being rouge, you tell your other members to go kill them as you need to build the doom fortress. They go out in groups and get the easy stuff and that allows for minor upgrades. But the valueable stuff is much further out. They can walk out there slowly or they can start to build other upgrades to the district (maybe a monorail?) to get across the district to outposty areas to get more important loot (both personal and corporate interest loot). But, that brings you closer to the borders of your district. And, across the border are some rather nasty people who think you guys are scruby jerks. And they pick fights with you but they don't invade; that requires MCCs and proper coordination. So, they just tolerate you and do some random pvping and steal your loot (or vice versa). They attack your outposts and steal your loot or dmage your monorails until you decide you had enough and invade.
You formally declare an invasion and you gather the resources and take abunch of guns, drop ships tanks, and mcc's and see how far up the other corp's ass you can shove it all before they do the same to you). This can lead to the established gameplay.
After the war is over, one side will have a new territory. This adds maintenance costs and has a whole other fortress that needs to be built up and starts the process over again.
Alternatively, a friendship could be born between the two districts and the infrastructure kind of merges; monorails link up, power grids boost each other (one fortress specializes in power production that can be shared with your outposts, bordering districts, or sold to your allies for rent). and both of you decide to shove even more tanks, drop suits, MCCs, and bullets up a third corp's ass.
This is story happens on one planet in one system in one constellation of one region in one universe.
What do you think?
Original Link |
Natu Nobilis
DUST BRASIL S.A Dark Taboo
541
|
Posted - 2014.06.16 12:43:00 -
[2] - Quote
That's what i've been wanting all along since 2009.
You gather resources, you build stuff, you build stuff to defender the other stuff, you attack stuff, you conquer stuff, and the more you conquer, the more you need people to run stuff and defender it.
But wanting and having are different things. We'll probably hav+¬ a Hack n' slash multi-class shooter that trade personal itens gathered from npc's between players to kill each other faster.
A simple game for simples minds, those with fat wallets and attention span difficulties.
Diablo III meets GTA Online, Need for Speed World, Battleduty Field - Space Warmongers and Silkroad.
Fine games on their own, a Frankenstein if not dealt with properly. |
Aighun
Zumari Force Projection Caldari State
901
|
Posted - 2014.06.16 14:14:00 -
[3] - Quote
Megsy Sunflier wrote:What do you think? Original Link
Some good ideas, and a lot of specific detail. Sounds a lot like FPS Wildstar Warplots.
In a related thread, https://forums.dust514.com/default.aspx?g=posts&t=165250&find=unread I suggested the idea of Legion as FPS Mario Maker...
One thing that is striking about the more sand in the sandbox presentation at this years fanfest is that it was kind of lacking a grasp of what sandbox gameplay might be like for legion. That the vision for legion was still stuck in FPS/ theme park MMO territory.
What CCP described this year is not exactly a sandbox. More just a free roam loot grab.
Even if the vision for project legion is Day Z in spaceGǪ Day Z isn't a sandbox. So much as it is a playground after dark or during the long dull days of summer where there are no teachers, no rules, no organized games of kickball. It is where the bad kids go to smoke cigarettes by the monkey barsGǪ Or maybe Dayz is an abandoned amusement park. None of the rides work, and you have to be careful when you sneak through the hole in the chain-link fence just past the run off ditch in a stand of mulberry trees and japanese knotweed. Cause some even worse kids might see you and sneak in after you and beat you up and steal your cigarettes.
Anyway. The one thing that is missing, the one thing that needs to be there in legion is the ability for players to build stuff. More than just social networks. Players will do that for games even when there are no tools built into the game to create them. More than just clans, or guilds. Plenty of FPS games and MMO games have social networks. You can't call all of them sandbox games just because players get together on mumble of have a linkshell for their static raiding groupGǪ Even if you take a trip to the amusement park with your church youth group and all wear matching orange polo shirts, you are still just hanging out in an amusement park.
So legion really needs to be about building actual stuff, in game. The relationship between building actual, tangible things in game (and also destroying them) and building social networks in game is interdependent in a true multiplayer sandbox. |
Natu Nobilis
DUST BRASIL S.A Dark Taboo
541
|
Posted - 2014.06.16 20:52:00 -
[4] - Quote
Menawhile, at CCP Z-¦s conference room.
|
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
670
|
Posted - 2014.06.17 22:29:00 -
[5] - Quote
sandbox has to be built before it can be filled with sand IE Dust 2.0 |
|
|
|
Pages: 1 :: [one page] |