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Lorhak Gannarsein
Legio DXIV
3572
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Posted - 2014.06.16 08:11:00 -
[1] - Quote
For serious, I will cry if people nerf my suit. Please don't nerf my EHP or my movement speeds! It's irritating enough to kill an Ion Maddy as it is. And an animation for exiting LAVs would make it incredibly hard.
Please, when we nerf the HMG Heavy, make it rotation speed, explosive resist or HMG specific.
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Lorhak Gannarsein
Legio DXIV
3572
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Posted - 2014.06.16 08:50:00 -
[2] - Quote
Long Evity wrote:Lorhak Gannarsein wrote:For serious, I will cry if people nerf my suit. Please don't nerf my EHP or my movement speeds! It's irritating enough to kill an Ion Maddy as it is. And an animation for exiting LAVs would make it incredibly hard.
Please, when we nerf the HMG Heavy, make it rotation speed, explosive resist or HMG specific. or, how about leave heavies alone and go fix assault suits? The reason heavies seem OP is because assault suits can't preform there DPS roles to bring down the heavies - everyone is using scouts. Give Amarr ScR bonus, Min CR bonus, Gal AR bonus, and Caldari Rail bonus. Done n done.
I'm an Amarr Assault. Doesn't actually happen. Scouts means I can't survive to fight the heavies, and even the ScR DPS isn't enough to dislodge multiple entrenched heavy-logis, especially since the ratio is 2 heavies to every logi.
I don't know if you've tried to push the point in a domination in the Gallente Research Facility, but it actually doesn't work that way.
There is literally no way to counter multiple entrenched heavies aside from multiple breaching heavies. I accept that heavies are intended to be the ultimate in 1v1s, but there has to be a way to get them out. Grenades don't really work anymore, remotes are scrubby and I hate them, and at any range where heavy/logi is effective (i.e. HMG range) they're utterly dominant. And I'd argue that any heavy caught out in the open is guilty of 'gross incompetence' as your corpmate likes to put it.
It's looking increasingly like heavies are going to get nerfed. The community has moved on from Scouts, which are clearly getting actively looked at, to heavies, which do not.
It wouldn't take much to fix.
ADDENDUM: are you saying that Assaults should be the counter to Sentinels? In the problem areas, an Assault can't deliver enough DPS to break reps+buffer before dying to overwhelming firepower. Even an HMG requires near enough to two seconds of DPS to make the kill.
Buffing an Assault so it could match heavies in these circumstances would be over the top in the other way. Better to fiddle with the HMG a bit.
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Lorhak Gannarsein
Legio DXIV
3575
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Posted - 2014.06.16 17:17:00 -
[3] - Quote
Xocoyol Zaraoul wrote:Lorhak Gannarsein wrote:And an animation for exiting LAVs would make it incredibly hard. Eh... I do desperately hope CCP puts in an mounting/dismounting animation for vehicles, that lack of animation is complete and utter BS for quite a lot of situations, and this is speaking as someone with maxed heavy skills who hunts infantry and vehicles alike... The abuse on that is just too high, even from other suits.
I agree insofar as everything except forging is concerned.
If that's taken away (which I do think it should be) I'd need an FG buff. Or rather, an HAV nerf. (As much as both kill me to suggest.)
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Lorhak Gannarsein
Legio DXIV
3576
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Posted - 2014.06.16 17:22:00 -
[4] - Quote
Adipem Nothi wrote:+1 for Rotation Speed (would solve most problems) -1 for Movement Speed (would make Heavies too slow)
Unsure about HMG. It should be unmatched when it comes to killing things up close. Nerfing it may encourage more Heavies to run Fine Rifles. More Fine Rifle Heavies would be bad news.
Wait I'm absolutely not saying nerf movement speed! I can barely strafe against rails as it is.
I want rotation speed nerfs, and maybe an HMG tweak. Overheat probably, and maybe decrease cooldown rate too? Damage needs to be pretty much stable unless heavies are locked to heavy weapons, which I'm not a fan of owing to having two weapons and all.
I don't really want LAV exit animations, although an entry animation would be good. (Make it hard to get away). Maybe HMGs could have a longer animation or something; I'm just spitballing here.
But in the end I don't want too many changes to the suit. FGing is in a pretty good place at the moment, and nerfing the suit would make it quite a bit harder again.
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Lorhak Gannarsein
Legio DXIV
3576
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Posted - 2014.06.16 17:25:00 -
[5] - Quote
Bojo The Mighty wrote:Let's also keep in mind that by far the most effective counter to heavies is going to be nerfed....I speak of course of RE's.
Nerfing explosive resists would make that less of a big deal, IMO.
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Lorhak Gannarsein
Legio DXIV
3581
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Posted - 2014.06.17 01:26:00 -
[6] - Quote
^^ I also would like to know.
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