Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
HOWDIDHEKILLME
Dying to Reload
239
|
Posted - 2014.06.16 06:36:00 -
[1] - Quote
Doubling proto activate time? The small bump in damage (while lowering basic ) is pointless.
The one thing my logi could carry to slow ( or kill those not paying attention, you didn't just hear me throw it? You now have at least 3 sec to shoot or go around it while I stand there with no weapon) swarms of heavys rushing, point less since they can almost cover passive scan distance before you can even chose, throw, and active one.
I see very few posts even mentioning re's ( but constant posts about heavys being op, ) now re's will be worthless against all but !diots, and jihad jeeps.
1.5-2.5 changing to 3-4 sec might not seem like much but in cqb it's a lifetime. Logis will be pointless inside buildings unless their some heavys rep b!tch . Back to spamming nothing but hmg and standing around the objective or riding around in jeeps...
Re...I will miss you my kill hungry idiot killing friend.
Lonewolf till I die
|
Vitharr Foebane
Terminal Courtesy
1396
|
Posted - 2014.06.16 06:43:00 -
[2] - Quote
ehh? one shotting all but quad complex plated gal sentinels is pretty good in my book.... EDIT: also is you get all 4 on a tank its dead no ands ifs or buts it's gonna die
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Arkena Wyrnspire
Fatal Absolution
14548
|
Posted - 2014.06.16 06:43:00 -
[3] - Quote
So it'll negatively affect their use as super grenade frisbees while keeping them as very effective traps and useful tankbusters?
I don't see the problem.
You have long since made your choice. What you make now is a mistake.
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
888
|
Posted - 2014.06.16 06:44:00 -
[4] - Quote
I don't know why REs are being nerfed as much as they are. I guess too many situationally unaware players cried? Frisbee REs certainly needed fixing... But the other changes seem a bit too much. Can't really comment further, as I don't use REs.
I seldom get killed by REs as-is. Guess I can look forward to changing that to "never."
I am a minotaur.
|
Lorhak Gannarsein
Legio DXIV
3572
|
Posted - 2014.06.16 07:00:00 -
[5] - Quote
Arkena Wyrnspire wrote:So it'll negatively affect their use as super grenade frisbees while keeping them as very effective traps and useful tankbusters?
I don't see the problem.
I took the shields off a scout the other day with my ScR (probably did some armour too but I wasn't paying that much attention to his HP bars), and he bolted around a corner. So I chased after him, moving at my incredibly fast 4.8 (I'm serious; viable ferro'd are amazing) and promptly exploded.
GG :(
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 4 (2 days left...)
|
HOWDIDHEKILLME
Dying to Reload
239
|
Posted - 2014.06.16 07:05:00 -
[6] - Quote
Vitharr Foebane wrote:ehh? one shotting all but quad complex plated gal sentinels is pretty good in my book.... EDIT: also is you get all 4 on a tank its dead no ands ifs or buts it's gonna die
Only a compleat !diot tanker holds still long enuf for you to get 4 re's on him you can hear them being thrown ( btw you can only carry 3 unless there proto), at that point he deserves it.
As for ohk like I said didn't you just hear me throw it? Situational awareness. Now my sentinel will just shoot them or run past them. ( I now have 3-4 secs! ) As of bravo I think re's will be pointless except for jihad. Who hacks an objective without throwing a grenade first?
Lonewolf till I die
|
HOWDIDHEKILLME
Dying to Reload
239
|
Posted - 2014.06.16 07:13:00 -
[7] - Quote
Lorhak Gannarsein wrote:Arkena Wyrnspire wrote:So it'll negatively affect their use as super grenade frisbees while keeping them as very effective traps and useful tankbusters?
I don't see the problem. I took the shields off a scout the other day with my ScR (probably did some armour too but I wasn't paying that much attention to his HP bars), and he bolted around a corner. So I chased after him, moving at my incredibly fast 4.8 (I'm serious; viable ferro'd are amazing) and promptly exploded. GG :(
Didn't hear him throw it... Chasing a scout...two mistakes.
Lonewolf till I die
|
Vitharr Foebane
Terminal Courtesy
1396
|
Posted - 2014.06.16 07:14:00 -
[8] - Quote
HOWDIDHEKILLME wrote:Lorhak Gannarsein wrote:Arkena Wyrnspire wrote:So it'll negatively affect their use as super grenade frisbees while keeping them as very effective traps and useful tankbusters?
I don't see the problem. I took the shields off a scout the other day with my ScR (probably did some armour too but I wasn't paying that much attention to his HP bars), and he bolted around a corner. So I chased after him, moving at my incredibly fast 4.8 (I'm serious; viable ferro'd are amazing) and promptly exploded. GG :( Didn't hear him throw it... Chasing a scout...two mistakes. And in New Eden mistakes SHOULD be punished...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Rizlax Yazzax
Molon Labe. General Tso's Alliance
299
|
Posted - 2014.06.16 09:43:00 -
[9] - Quote
HOWDIDHEKILLME wrote:Doubling proto activate time? The small bump in damage (while lowering basic ) is pointless. The one thing my logi could carry to slow ( or kill those not paying attention, you didn't just hear me throw it? You now have at least 3 sec to shoot or go around it while I stand there with no weapon) swarms of heavys rushing, point less since they can almost cover passive scan distance before you can even chose, throw, and active one. I see very few posts even mentioning re's ( but constant posts about heavys being op, ) now re's will be worthless against all but !diots, and jihad jeeps. 1.5-2.5 changing to 3-4 sec might not seem like much but in cqb it's a lifetime. Logis will be pointless inside buildings unless their some heavys rep b!tch . Back to spamming nothing but hmg and standing around the objective or riding around in jeeps... Re...I will miss you my kill hungry idiot killing friend.
Or you could use them as they were intended, covering.objectives/trapping choke points. So now it will be harder to use them as insta-gib nades like everyone does (including myself). Not exactly game breaking is it?
God forbid people actually think and use some tactics. That would just be crazy, right? |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
201
|
Posted - 2014.06.16 09:47:00 -
[10] - Quote
you'll still take a full proto sentinel down to almost nothing with a basic.
get over it.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
|
|
HOWDIDHEKILLME
Dying to Reload
242
|
Posted - 2014.06.16 09:52:00 -
[11] - Quote
Rizlax Yazzax wrote:HOWDIDHEKILLME wrote:Doubling proto activate time? The small bump in damage (while lowering basic ) is pointless. The one thing my logi could carry to slow ( or kill those not paying attention, you didn't just hear me throw it? You now have at least 3 sec to shoot or go around it while I stand there with no weapon) swarms of heavys rushing, point less since they can almost cover passive scan distance before you can even chose, throw, and active one. I see very few posts even mentioning re's ( but constant posts about heavys being op, ) now re's will be worthless against all but !diots, and jihad jeeps. 1.5-2.5 changing to 3-4 sec might not seem like much but in cqb it's a lifetime. Logis will be pointless inside buildings unless their some heavys rep b!tch . Back to spamming nothing but hmg and standing around the objective or riding around in jeeps... Re...I will miss you my kill hungry idiot killing friend. Or you could use them as they were intended, covering.objectives/trapping choke points. So now it will be harder to use them as insta-gib nades like everyone does (including myself). Not exactly game breaking is it? God forbid people actually think and use some tactics. That would just be crazy, right?
True I'll never jihad again I swear... Lol, I kid I'm gonna do it twice as much I'm also gonna start doin factional and shooting my own team till their almost dead and letting the enemy finish them then cloak and run muhahahaha.
Lonewolf till I die
|
HOWDIDHEKILLME
Dying to Reload
242
|
Posted - 2014.06.16 09:55:00 -
[12] - Quote
Re's account for about 1 out of 100 deaths for me. It's kinda like how scouts hardly ever sneak up on me ( kill me yes but..) I can still hear their footsteps
Lonewolf till I die
|
duster 35000
Algintal Core Gallente Federation
43
|
Posted - 2014.06.16 09:59:00 -
[13] - Quote
Hotfix bravo is live?
Choo Choo
|
HOWDIDHEKILLME
Dying to Reload
242
|
Posted - 2014.06.16 10:00:00 -
[14] - Quote
Velociraptor antirrhopus wrote:you'll still take a full proto sentinel down to almost nothing with a basic.
get over it.
To bad I'm dead before I switch weapons. Hmm next I'll try the PLC. I'll get hate mail for not using it properly.
Lonewolf till I die
|
HOWDIDHEKILLME
Dying to Reload
242
|
Posted - 2014.06.16 10:02:00 -
[15] - Quote
duster 35000 wrote:Hotfix bravo is live?
Not till Christmas.
Lonewolf till I die
|
Iron Wolf Saber
Den of Swords
15469
|
Posted - 2014.06.16 10:35:00 -
[16] - Quote
As infantry 3rd person hostile RE noises are probably by far the lowest and most quietest in priority in the sound channels and are right up there with the Hostile HAV...
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
|
HOWDIDHEKILLME
Dying to Reload
243
|
Posted - 2014.06.16 10:49:00 -
[17] - Quote
Iron Wolf Saber wrote:As infantry 3rd person hostile RE noises are probably by far the lowest and most quietest in priority in the sound channels and are right up there with the Hostile HAV...
Got you with some re's like 2-3 times in one match a couple weeks ago... ( noticed your name )
Joked to my wife ( she saw it and laughed ) their gonna nerf re's now just watch. ask and you shall receive.
Lonewolf till I die
|
Iron Wolf Saber
Den of Swords
15469
|
Posted - 2014.06.16 10:54:00 -
[18] - Quote
HOWDIDHEKILLME wrote:Iron Wolf Saber wrote:As infantry 3rd person hostile RE noises are probably by far the lowest and most quietest in priority in the sound channels and are right up there with the Hostile HAV... Got you with some re's like 2-3 times in one match a couple weeks ago... ( noticed your name ) Joked to my wife ( she saw it and laughed ) their gonna nerf re's now just watch. ask and you shall receive.
You only got me once with the RE.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
|
HOWDIDHEKILLME
Dying to Reload
243
|
Posted - 2014.06.16 11:11:00 -
[19] - Quote
Iron Wolf Saber wrote:HOWDIDHEKILLME wrote:Iron Wolf Saber wrote:As infantry 3rd person hostile RE noises are probably by far the lowest and most quietest in priority in the sound channels and are right up there with the Hostile HAV... Got you with some re's like 2-3 times in one match a couple weeks ago... ( noticed your name ) Joked to my wife ( she saw it and laughed ) their gonna nerf re's now just watch. ask and you shall receive. You only got me once with the RE. Near top of stairwell in the vehicle security checkpoint building; was trying to clear you out and basically it was a grenade toss type RE. Good thing the fit was free.
you remember me killing you 2 weeks ago lol sweet ( musta irritated you ) ... I only remembered you because your a cpm. Your right I totally tossed it like 30m also I cooked it so you wouldn't have 2.5 sec to avoid it.
Lonewolf till I die
|
HOWDIDHEKILLME
Dying to Reload
243
|
Posted - 2014.06.16 11:13:00 -
[20] - Quote
What did I get you with the other time... My no skill mass driver?
Lonewolf till I die
|
|
Iron Wolf Saber
Den of Swords
15469
|
Posted - 2014.06.16 11:14:00 -
[21] - Quote
HOWDIDHEKILLME wrote:Iron Wolf Saber wrote:HOWDIDHEKILLME wrote:Iron Wolf Saber wrote:As infantry 3rd person hostile RE noises are probably by far the lowest and most quietest in priority in the sound channels and are right up there with the Hostile HAV... Got you with some re's like 2-3 times in one match a couple weeks ago... ( noticed your name ) Joked to my wife ( she saw it and laughed ) their gonna nerf re's now just watch. ask and you shall receive. You only got me once with the RE. Near top of stairwell in the vehicle security checkpoint building; was trying to clear you out and basically it was a grenade toss type RE. Good thing the fit was free. you remember me killing you 2 weeks ago lol sweet ( musta irritated you ) ... I only remembered you because your a cpm. Your right I totally tossed it like 30m also I cooked it so you wouldn't have 2.5 sec to avoid it.
no it was your allcaps name.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
|
HOWDIDHEKILLME
Dying to Reload
243
|
Posted - 2014.06.16 11:19:00 -
[22] - Quote
That's how CCP did it. It was fluxyermom ( I swear CCP I'll never utter my old name again ) But it was too offensive I guess.
Lonewolf till I die
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
206
|
Posted - 2014.06.16 11:23:00 -
[23] - Quote
HOWDIDHEKILLME wrote:Re's account for about 1 out of 100 deaths for me. It's kinda like how scouts hardly ever sneak up on me ( kill me yes but..) I can still hear their footsteps
Trust me on this one.
REs account for 1 in every 5 heavy dropsuit deaths. And that's probably a low estimate.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
|
HOWDIDHEKILLME
Dying to Reload
243
|
Posted - 2014.06.16 11:34:00 -
[24] - Quote
And heavys account for 3 out of 5 kills while we're estimating... I use 2-3 precision enhancers on every fit, ( due to the gal-cloak fun we just went through) leaving me weak as he!! ( hmg melts me in.5-.7 sec ) but I at least im not blind to the guy standing next to me, shotguns kill more heavys than re's are we nerfing them next? Otherwise I'll get them too.
Lonewolf till I die
|
Schecter 666
58
|
Posted - 2014.06.16 11:37:00 -
[25] - Quote
So let me get this straight you're complaining because you can no longer spam OHK explosives and instead have to detonate them remotely? As was intended with REMOTE EXPLOSIVES
Get good scrub.
The Struggle...is tolerating DUST for even 1 match without flushing your own foot down the toilet in a fit of rage.
|
Schecter 666
58
|
Posted - 2014.06.16 11:42:00 -
[26] - Quote
You're supposed to put them down defensively when an objective is cleat treat them like claymores not throw one round a corner and kill the guy when he comes round. That's a **** move for someone with no gungame. CCP don't want them to be treated like toys anymore
Yet another kid complaining that his spam toy was taken away
The Struggle...is tolerating DUST for even 1 match without flushing your own foot down the toilet in a fit of rage.
|
HOWDIDHEKILLME
Dying to Reload
243
|
Posted - 2014.06.16 11:46:00 -
[27] - Quote
Schecter 666 wrote:So let me get this straight you're complaining because you can no longer spam OHK explosives and instead have to detonate them remotely? As was intended with REMOTE EXPLOSIVES
Get good scrub.
You always had to detonate them remotely, they even take 2.5 ( soon 4 sec ) to arm . I'm sorry they never posed rules on how to use them properly. Perhaps you should start etiquette class princess.
Get some glasses blind !diot lol.
Lonewolf till I die
|
HOWDIDHEKILLME
Dying to Reload
243
|
Posted - 2014.06.16 11:50:00 -
[28] - Quote
Schecter 666 wrote:You're supposed to put them down defensively when an objective is cleat treat them like claymores not throw one round a corner and kill the guy when he comes round. That's a **** move for someone with no gungame. CCP don't want them to be treated like toys anymore
Yet another kid complaining that his spam toy was taken away
I'm never killed at an objective by re's I'm not dumb enuf to start hacking without clearing it first. But I'm not a blind heavy,and I use scanners. Btw their pretty easy to see.
Lonewolf till I die
|
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
206
|
Posted - 2014.06.16 11:57:00 -
[29] - Quote
HOWDIDHEKILLME wrote:And heavys account for 3 out of 5 kills while we're estimating... I use 2-3 precision enhancers on every fit, ( due to the gal-cloak fun we just went through) leaving me weak as he!! ( hmg melts me in.5-.7 sec ) but I at least im not blind to the guy standing next to me, shotguns kill more heavys than re's are we nerfing them next? Otherwise I'll get them too.
this is why i dont like the ideas floating around about an HMG nerf because it will make the Shotgun OP. those two weapons are FINE where they are.
also scouts account for at least 1/2 EVERYONE'S deaths these days. Don't even fool yourself there
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
|
HOWDIDHEKILLME
Dying to Reload
243
|
Posted - 2014.06.16 12:15:00 -
[30] - Quote
Scouts using cr, and shotguns. So why aren't they getting nerfed? Unless you're a heavy. Rail tanks are a ohk, so are missiles, blasters take 1-2 hits all but proto av is useless. Let the nerf hammer fly I'll just FOTM like the rest of the sheep.
Lonewolf till I die
|
|
Arkena Wyrnspire
Fatal Absolution
14552
|
Posted - 2014.06.16 12:25:00 -
[31] - Quote
Vicious Minotaur wrote:I don't know why REs are being nerfed as much as they are. I guess too many situationally unaware players cried? Frisbee REs certainly needed fixing... But the other changes seem a bit too much. Can't really comment further, as I don't use REs.
I seldom get killed by REs as-is. Guess I can look forward to changing that to "never."
Other changes? The only two changes are the priming time increase, to fix frisbees, and a tiered damage difference which is utterly negligible.
You have long since made your choice. What you make now is a mistake.
|
HOWDIDHEKILLME
Dying to Reload
245
|
Posted - 2014.06.16 12:41:00 -
[32] - Quote
I find it funny people think you can fling them like " frisbee's ", how far do they go 5 meters?
CCP my stupid frisbee is made of lead.
Lonewolf till I die
|
HOWDIDHEKILLME
Dying to Reload
245
|
Posted - 2014.06.16 12:48:00 -
[33] - Quote
Well until the hot fix, I will find the best way to abuse them particularly against heavies and proto. Just like all the douchbags did with gal scout damp cloak.
Another 700k sp nerfed.
Lonewolf till I die
|
Jadd Hatchen
Mikramurka Shock Troop
576
|
Posted - 2014.06.16 14:21:00 -
[34] - Quote
HOWDIDHEKILLME wrote:Doubling proto activate time? The small bump in damage (while lowering basic ) is pointless. The one thing my logi could carry to slow ( or kill those not paying attention, you didn't just hear me throw it? You now have at least 3 sec to shoot or go around it while I stand there with no weapon) swarms of heavys rushing, point less since they can almost cover passive scan distance before you can even chose, throw, and active one. I see very few posts even mentioning re's ( but constant posts about heavys being op, ) now re's will be worthless against all but !diots, and jihad jeeps. 1.5-2.5 changing to 3-4 sec might not seem like much but in cqb it's a lifetime. Logis will be pointless inside buildings unless their some heavys rep b!tch . Back to spamming nothing but hmg and standing around the objective or riding around in jeeps... Re...I will miss you my kill hungry idiot killing friend.
Ok I have to debunk you right there. The "idiots" you so claim are not actually idiots. Rule of thumb: Most people are just as intelligent/smart as you are if not more, so when they do something that you think is stupid or idiotic, it's not because they are idiots, it's because you had more information or a different point of view than they did. In this case YOU can always hear your tossing of a grenade, or an RE, or when you shoot etc. However these sounds don't ALWAYS make it to the server and from there to the other clients that need to hear it as well. On top of that, for those that do hear/see it coming, they don't get the full 3 seconds or whatever, they only get the 3 seconds, minus whatever latency they may have at that exact moment. So in the end not only are they NOT hearing you, they are also NOT given as much time to react.
This is why the current ability to throw (not set) explosive charges is so damned broken! So either they get nerfed down to just another type of grenade with similarly low amounts of damage (What CCP seems to be doing which I wholeheartedly DISAGREE WITH!) , or they make them so that they cannot be thrown, increase the time to arm, and double or triple the damage that they do (This is the proper choice).
Unfortunately in a lame stupid way to try to both appease the masses while working with the limited amount of programming fixes they are allowed they decide to mix up the two solutions and create the worst option... Less damage and increased arm time. WTF CCP? Get your goal straightened out and THEN fix it! This mixed up **** is stupid!
Here I will lay it out for CCP in more obvious terms:
Remote Explosives Fix #1 - The assault charge: -Keep ability to throw them. -Remove "stickiness" so they no longer stay on walls or vehicles. -Keep current arming time. -Make them more visible to the enemy -Keep damage similar or minor changes -Admit they are just another type of projected explosive like grenades or mass drivers and thus redundant.
Remote Explosives Fix #2 - The defensive charge (the preferred solution) #2: -Remove ability to throw them (they become set on the ground or directly in front of wherever the player when he sets them) -Retain and possibly increase "stickiness" so that they can be placed on floors, walls, ceilings, vehicles, etc. -Increase arming time to about 5 seconds or more. -Maintain or reduce visibility to the enemy. -Increase damage by 2 or 3 times so that they have a chance to one shot a tank and possibly take out turrets, supply depots, CRU's etc like a demolitions expert should do in real life. -Realize that they are not grenades and are meant for smart players use to lay traps and be devious with them.
Obviously we already have grenades and mass drivers for projected explosions that kill infantry. The current fixes only turn the RE's into a stupidly lame version of the same. Instead go with something similar to the second option and then RE's will become a viable solution for infantry to counter vehicles like they should be!!!! This will not only solve the abuse with the RE's but also help to balance the infantry versus vehicle problems you are currently having! Please say something to at least acknowledge that you get what's being said here as if you don't then I'm left assuming that you guys are the idiots, CCP. Because I know the players aren't. |
HOWDIDHEKILLME
Dying to Reload
247
|
Posted - 2014.06.16 15:11:00 -
[35] - Quote
Nice ideas jadd id go with option 2.
Lonewolf till I die
|
Xocoyol Zaraoul
Superior Genetics
2002
|
Posted - 2014.06.16 17:42:00 -
[36] - Quote
Velociraptor antirrhopus wrote:HOWDIDHEKILLME wrote:Re's account for about 1 out of 100 deaths for me. It's kinda like how scouts hardly ever sneak up on me ( kill me yes but..) I can still hear their footsteps Trust me on this one. REs account for 1 in every 5 heavy dropsuit deaths. And that's probably a low estimate.
Here on the forums, apparently...
20% of all deaths are from HMGs, 20% from HAV based weaponry. 20% from Remote Explosives... Is the remaining 40% from OP Rail Rifles and ACRs or something?
I'm going to start recording matches and tallying down all deaths from the next ten matches I'm in. It will probably surprise me, the results, in all seriousness.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
ANON Cerberus
ACME SPECIAL FORCES RISE of LEGION
836
|
Posted - 2014.06.16 17:53:00 -
[37] - Quote
The only problem with RE`s is the distance you can launch them. There is no reason at all to increase the delay to blow up time. If people are still going to be able to frisbee them from high ledges then absolutly nothing will change. It will just take an extra couple of seconds to see the booms.
Seriously, just make them plantable / so you have to place them. There never was any problem with the detonation time and seeing as we will still be able to throw them like grenades, they will still work the same, no just with a tad more lag. I dont understand this change at all.
Will this not just give tankers extra seconds to realise they are being RE`d so they can hop out with there boundless hmg and chew up the person planting them? |
Jadd Hatchen
Mikramurka Shock Troop
577
|
Posted - 2014.06.16 18:20:00 -
[38] - Quote
Xocoyol Zaraoul wrote:Here on the forums, apparently...
20% of all deaths are from HMGs, 20% from HAV based weaponry. 20% from Remote Explosives... Is the remaining 40% from OP Rail Rifles and ACRs or something?
I'm going to start recording matches and tallying down all deaths from the next ten matches I'm in. It will probably surprise me, the results, in all seriousness.
Actually you cannot take a straight series of ten matches at one go to get an accurate sampling. Right now if you did that you would be facing the same people 50% or more of the time and they would be guaranteed to use the same weapons. You instead want to sample on game every hour, or one game every 2 hours.
|
Atiim
NoGameNoLife
9512
|
Posted - 2014.06.16 18:43:00 -
[39] - Quote
HOWDIDHEKILLME wrote:What did I get you with the other time... My no skill mass driver? When you consider the arcing feature that forces you to pace and adjust your shots, along with the low ammo pool forcing you to make your shots count, and the low DPS when compared to other weapons, it's about as "no skill" as a Plasma Cannon.
Amarrians would prefer you be faithful... I'd rather you be logical.
Proud defender of Ishukone Corporation.
-HAND
|
Mortedeamor
Imperfects Negative-Feedback
1540
|
Posted - 2014.06.16 19:30:00 -
[40] - Quote
yay they came up with a reasonable nerf :) i didnt see this thanks for the info |
|
|
|
|
Pages: 1 2 :: [one page] |