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Gavr1Io Pr1nc1p
478
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Posted - 2014.06.16 03:01:00 -
[1] - Quote
Is that every other role can outperform them.
Take a look at these:
http://www.protofits.com/fittings/shared/0/5014
http://www.protofits.com/fittings/shared/0/5015
Id say that to buff assaults, not only do they need module slot changes, but they simply need better bonuses
My suggestions are as follows:
Role: 2% light weapon/sidearm damage per level'
A-5% Heat buildup reduction M-+1 grenade C-20% reduction to rail charge time G-2% to plasma fire rate
This, however, goes into the commando territory, so i recommend a change for commando bonuses as well
Role: 5% reload speed
A:5% cooldown M:+1 to explosive clip per level, 5% projectile clip size C:+5% rail weaponry clip size G:+5% plasma weaponry clip size (+1 PLC shot at lvl 5)
Reasoning: Assault are lighter and faster, with less HP, so their bonuses are designed for reducing time in a firefight. Commandos are about suppression, and have more HP and are heavier, so their bonuses are designed for prolonged firefights
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Lorhak Gannarsein
Legio DXIV
3570
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Posted - 2014.06.16 03:42:00 -
[2] - Quote
Yes, we know.
There are a few discussions going around in Feedback and Requests - what with the Dev activity there recently is strongly recommend you head over there :)
As for your bonuses: is Min +1 per level? If not that's worthless cos no point in skilling higher, if so it's blatantly OP :P The magazine bonus is pretty good; I'd probably just add another bonus to it or something.
Aside from that, it all looks pretty decent.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 4 (2 days left...)
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Tectonic Fusion
1693
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Posted - 2014.06.16 03:54:00 -
[3] - Quote
Eh, I do better in it as a point defense with a RR in a cal assault then my scout (it can't take as many sniper hits to the chest, and sometimes gets OHKO'ed).
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Gavr1Io Pr1nc1p
482
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Posted - 2014.06.16 03:54:00 -
[4] - Quote
Lorhak Gannarsein wrote:Yes, we know.
There are a few discussions going around in Feedback and Requests - what with the Dev activity there recently is strongly recommend you head over there :)
As for your bonuses: is Min +1 per level? If not that's worthless cos no point in skilling higher, if so it's blatantly OP :P The magazine bonus is pretty good; I'd probably just add another bonus to it or something.
Aside from that, it all looks pretty decent. I like the idea of min assaults being the grenadiers, (as it is their tech) and thukkers/cores would be perfect for them
And yes, it is +1 per level, like all other bonuses
I don't think that a strong offensive bonus on the weakest suit in the med frame class is OP, but that is personal opinion
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Vitharr Foebane
Terminal Courtesy
1393
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Posted - 2014.06.16 04:28:00 -
[5] - Quote
You realize that the LR and ScR operation bonus is already a cooldown bonus right? So all that is doing is making the Amarr commando useless again...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Xocoyol Zaraoul
Superior Genetics
1991
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Posted - 2014.06.16 04:39:00 -
[6] - Quote
All assault suits need an actual "I am special" bonus...
Scouts have a cloaked and ewar bonus on all roles, and are fast. Sents just won't die and carry huge weapons, and are slow. Commandos carry versatile mix of weapons and deal a lot of damage. Logies carry craploads of equip and support bonuses (My corpmates still make bank SP and WP with them, "nerfs" be damned). Assaults, uh.... Are... Slightly faster and substantially shittier commandos... Whoopidy friggen do...
Assaults need a niche, more then any mere bonus, they need an honest-to-god nitch. They need a nitch that is NOT one of the following:
- Heavy Weapons
- DPS
- Equipment Spam
- Speed
- Durability
- EWAR
My suggestion is to give all assaults bonuses to 1.) Max Ammunition (Not clip size) for racial weapons AND range bonus and 2.) Massive increase to racial regen preference (So armor tanks have a very high repper rate and shield tanks have a very high shield regen).
This would allow Assaults to stay on the field the longest, have the shortest downtime, and have the longest threat range of any role. This means they would NOT step on the toes of any other role and yet be unique enough that they won't be garbage.
But what do I know... I'm 12.
^ My usual copy-and-paste for this discussion...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Vitharr Foebane
Terminal Courtesy
1396
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Posted - 2014.06.16 06:47:00 -
[7] - Quote
If you you knew the horrors of a AK.0 with a preheated Viziam LR you would not see a problem with assaults
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Lorhak Gannarsein
Legio DXIV
3572
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Posted - 2014.06.16 07:03:00 -
[8] - Quote
Gavr1Io Pr1nc1p wrote:Lorhak Gannarsein wrote:Yes, we know.
There are a few discussions going around in Feedback and Requests - what with the Dev activity there recently is strongly recommend you head over there :)
As for your bonuses: is Min +1 per level? If not that's worthless cos no point in skilling higher, if so it's blatantly OP :P The magazine bonus is pretty good; I'd probably just add another bonus to it or something.
Aside from that, it all looks pretty decent. I like the idea of min assaults being the grenadiers, (as it is their tech) and thukkers/cores would be perfect for them And yes, it is +1 per level, like all other bonuses I don't think that a strong offensive bonus on the weakest suit in the med frame class is OP, but that is personal opinion
It's not OP in and of itself, but the ability to instagib groups of anything except heavily tanked scouts and meds, and take off large chunks of Sentinel EHP from relative safety, while having enormous speed to round it off, is a bit ridiculous.
They nerfed grenade carry count for a reason; I know with this suit is be running squads of four MinAss, a CalScout and a CalLogi and nade spamming the crap out of EVERYTHING.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 4 (2 days left...)
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Aisha Ctarl
Praetoriani Classiarii Templares
4887
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Posted - 2014.06.16 11:42:00 -
[9] - Quote
Vitharr Foebane wrote:If you you knew the horrors of a AK.0 with a preheated Viziam LR you would not see a problem with assaults
29/0 proto Amarr Assault and SCR last night, the rage was entertaining.
Scrambling brains since 5/14/13
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10662
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Posted - 2014.06.16 11:44:00 -
[10] - Quote
Aisha Ctarl wrote:Vitharr Foebane wrote:If you you knew the horrors of a AK.0 with a preheated Viziam LR you would not see a problem with assaults 29/0 proto Amarr Assault and SCR last night, the rage was entertaining.
25/0 in Ambush with a Viziam LR
Who need the Assault Suit?
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Aisha Ctarl
Praetoriani Classiarii Templares
4887
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Posted - 2014.06.16 11:49:00 -
[11] - Quote
True Adamance wrote:Aisha Ctarl wrote:Vitharr Foebane wrote:If you you knew the horrors of a AK.0 with a preheated Viziam LR you would not see a problem with assaults 29/0 proto Amarr Assault and SCR last night, the rage was entertaining. 25/0 in Ambush with a Viziam LR Who need the Assault Suit?
Le gasp!
Scrambling brains since 5/14/13
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
206
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Posted - 2014.06.16 11:51:00 -
[12] - Quote
First of all let me say that a Caldari scout should at least use ONE damage mod instead of four shield extenders... that's ridiculous
Secondly I disagree with most people on Assaults. I think they need an HP buff to further differentiate them from the Scout, but that's all.
Amarr and Minmatar are already FINE. I see NO problem with these two Assaults.
Gallente and Caldari need to be buffed.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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QRT30
Rave Technologies Inc. C0VEN
31
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Posted - 2014.06.16 12:12:00 -
[13] - Quote
Aisha Ctarl wrote:Vitharr Foebane wrote:If you you knew the horrors of a AK.0 with a preheated Viziam LR you would not see a problem with assaults 29/0 proto Amarr Assault and SCR last night, the rage was entertaining. My son Iv0adam in the same fit went 53/3
QRT30 - all Caldari lvl 5, core maxed
QRT300 - Amarr heavy/commando
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Aderek
Bezimienni...
90
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Posted - 2014.06.16 12:21:00 -
[14] - Quote
QRT30 wrote:Aisha Ctarl wrote:Vitharr Foebane wrote:If you you knew the horrors of a AK.0 with a preheated Viziam LR you would not see a problem with assaults 29/0 proto Amarr Assault and SCR last night, the rage was entertaining. My son Iv0adam in the same fit went 53/3
;) |
Arkena Wyrnspire
Fatal Absolution
14552
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Posted - 2014.06.16 12:36:00 -
[15] - Quote
Suddenly a high score wankfest.
I beat all of you. The end. Can we go back to talking about assaults now?
I'm a huge fan of bonuses like heat reduction on the Amarr assault - unique things to increase weapon effectiveness. By the same token I like clip size extensions for the Minmatar.
The Caldari and Gallente assault bonuses are pretty bad though. I can barely notice a difference with either of them. The reload bonus on the Caldari is already shared with the Commando.
I quite like the proposed bonuses to charge time and fire rate. 100% charge time reduction is a little excessive, though.
You have long since made your choice. What you make now is a mistake.
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