MINA Longstrike wrote:As the title says, I've spent the last two days playing with MLT starter fits, caldari ones in particular, but I have some experience with the amarr and minmatar ones, and all I have to say is, 'people are really expected to kill other people with theses? god these suits are *bad*'
To sum it up, MLT medium frames are prettymuch the posterchild of all of the endemic problems related to the medium frame - goofy slot layouts, low hp, useless 'non-choices' (a lot of modules slapped on MLT frames shouldn't be there), and really wacky stats. Problems are only exacerbated when trying to fight people who are using *anything* other than medium frames themselves.
So to start, lets get one of the biggest problems out of the way - Amarr and minmatar mlt med frames *do not have a lowslot and do not repair armor* they are immediately made useless because of this fact and are too bad to even be talked about beyond this problem. Second off Caldari and Minmatar frames have *extremely low health totals* and in some cases do not even use all of their slots or do not use them in meaningful manners (2 damage mods on caldari frontline, 1 empty slot on caldari medic, myofibrils on minmatar suits) which is even more problematic when they get 1/4 less HP per shield module than a gallente suit would and are expected to survive using less of their total health pool than a gallente MLT frame would.
In regards to wonky stats, MLT caldari medium frames only recharge shields at 15hp / second the lowest of the MLT frames, period.
Medium frames in general only have 33% to 50% more hp than their light frame variants *before modules* but only around 33% of the HP of a heavy:
Amarr light : 100 shield 130 armor, 1 high, 3 lows 30 shield / sec, 4s/6s delay
Amarr medium : 120 shield, 240 armor, 2 highs, 0 lows 20 shield / sec, 7s/10s delay
Amarr heavy : 360 shield, 408 armor, 1 high, 1 low 12.75 shield / sec, 5s/5s delay
Caldari light : 130 shield, 70 armor, 3 highs 1 low 50 shield / sec, 3s/4s delay
Caldari Medium : 210 shield, 120 armor, 2 highs, 1 low, 15 shield / sec, 5s/6s delay
Caldari heavy : 446 shield, 390 armor, 1 high, 1 low, 30 shield / sec, 4s/1s delay <-arguably the best mlt frame for hp
Gallente Light : 70 shield, 130 armor, 1 high, 3 lows, 34 shield / sec, 3 armor / sec, 4s/6s delay
Gallente medium : 120 shield, 210 armor, 0 highs, 3 lows, 20 shield / sec, 2 armor / sec, 7s/10s delay <- best of the mediums by far
Gallente Heavy : 390 shield, 446 armor, 1 high, 1 low, 15 shield / sec, 4s/6s delay
Minmatar light : 100 shield, 70 armor, 2 highs, 2 lows, 40 shield / sec, 4s/5s delay
Minmatar medium : 150 shield, 135 armor, 3 highs, 0 lows, 25 shield/sec, 6s/8s delay
Minmatar Heavy : 390shield, 370 armor, 1 high, 1 low, 20 shield / sec, 4s/6s delay
Aside from the gallente, there are zero reasons to use a MLT medium frame, they have less speed, less ewar, less slots and don't gain anything significant in terms of HP.
Medium frames are not 'versatile', lights / scouts are, They do not do anything 'well' when they should be the jack of all trades, performing 'well' / above average in all areas except for hp (where they should be about *half* the hp values of a heavy).
I apologize for not spreadsheeting this, but I am hilariously inept with such things, and I wish I could spreadsheet out the problems with mediums vs lights/heavies overall.
edit: To explain 'non-choices', a great deal of the modules that one might use on a medium don't actually do enough to be meaningful. There's no reason to ever fit things like precision / range / damp modules as they will never *ever* do enough to let you see a scout suit without sacrificing your entire build. Heavies have some of the same problems but they get a *lot* more HP in exchange for it.