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Ydubbs81 RND
Ahrendee Mercenaries
3127
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Posted - 2014.06.15 22:45:00 -
[1] - Quote
Reviving in this game is pointless.
Death still counts and there is a 95% probability that you will be shot down again because you are not revived at full health and there is the revive animation that will get you smoked.
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3129
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Posted - 2014.06.16 04:35:00 -
[2] - Quote
taxi bastard wrote:tbh i play solo and mostly die alone away from blueberries which is lucky.
i am not a K/D ***** as some but realistically 80% of the time i get revived its unwanted.
to break it down
50% of the time i am revived by dem rusty needles to be slaghtered again before i can do anything. great your so shite at the game its your only way of getting WP's.
20% of the time i am looking to relocate or change suit after my death either because i am far away from where i would like to be or i am in the wrong suit - no i do not want to run around all battle with 213EHP a CR with no uplinks or be so far away from the action its going to take me a while to get there.
10% of the time i am trying to die because i have no ammo ....then some **** brings me back. hello i was trying to mellee the heavy to get myself killed.
20% of the time - its seems i am not being picked up by a scrub who wants to get his +60 WP's in his free medic suit and is perfectly happy for both of us to die in order for him to get it. but by someone who actually has an idea of when to pick you up and actually makes sure you have life when they do it and if they are really loving they will even give you a nano hive to get more ammo with - bliss
imo only if you ask for help should you be able to be revieved. there is a time and lace for everything.
This is precisely what I see most of the time happening.
It's amazing how many people enjoy dying in this game. So many times have I killed a guy around a spawn area only to have another red dot spawn in a "hot area" and run straight to pick the wounded up. Only for the wounded to get shot again and for the medic to lose his life as well.
No sense in comparing the revive mechanic in other games because fools with just say, "go and play those games then". But reviving people in Dust is just worthless
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3135
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Posted - 2014.06.18 13:35:00 -
[3] - Quote
P14GU3 wrote:Ydubbs81 RND wrote:Reviving in this game is pointless.
Death still counts and there is a 95% probability that you will be shot down again because you are not revived at full health and there is the revive animation that will get you smoked. I played for the second time in about a month last night. Spent the whole night saying "Don't respawn, I got you." Not a single person complained and we won almost every game by clones. Sounds like you need a better logi.
Sounds like you've been playing against guys that can't shoot.
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3135
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Posted - 2014.06.18 13:39:00 -
[4] - Quote
Shadow of War88 wrote:Ydubbs81 RND wrote:Reviving in this game is pointless.
Death still counts and there is a 95% probability that you will be shot down again because you are not revived at full health and there is the revive animation that will get you smoked. how bout u get good and dont die in the first place? problem solved. peasant qq on forums. what a joke
Aren't you a tanker?
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3136
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Posted - 2014.06.18 13:57:00 -
[5] - Quote
ANON Cerberus wrote:I wouldn't ever deliberately revive anyone in the line of enemy fire without first killing the red dot (as if I dont then you dont get a revive do you :P) however sometimes there is no way to know a Sniper / RR / Forge / Tank has us locked in its sights and is waiting to open up.
That being said, this is a game, I will try to pick up any fallen brethren that I see. + its good war points.
By the way I think it is clear that the mechanics of how reviving works is more the pain in the arse here, at least more so than a medic trying to do his duty.
I hate to say it, but BF4 got it somewhat sorted with their system.
And see that's the thing.....if you spawn or run into an area and see a downed teammate, what do you do? He could be a blue and not have comms and thus, not able to tell you if its safe. Sometimes, you are killing people in an area and the red logi doesn't notice you. You end up killing the guy all over and the logi.
Sometimes, you are looking for a safe place to respawn or change suits and then you get rezzed and instakilled again. In BF4, the medic risks his life because he has to be right on you (just like in dust). But you are given the option to decline the rez. There is no penalty for being rezzed in BF, so it doesn't matter. In MAG, you were rezzed with full health and no animation...plus the medic can rez you at a safe distance so it was cool. Plus, in MAG, it made sense to want to get rezzed since there was no objective spawn, or beacon or teammate spawning like in dust or bf
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3136
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Posted - 2014.06.18 14:01:00 -
[6] - Quote
ResistanceGTA wrote:Depends how clean the needle is.
In all seriousness, I don't like to get revived because that's usually all someone will do. If I revive a person you will immediately have reps on you, I don't just walk away and leave you with 50% of your armor (I sacrifice on the needle for better equipment elsewhere). I will, however, revive you in the line of fire if I believe I can get you out of there alive. I take the risk that you will go down again (that's why I usually only revive Green Dots, because they know that they need to shoot), but that you can take them down with you. Usually, they get up and stay up, on occasion they go down again.
You can always tell who is about to get rezzed....so if there is a firefight, I always concentrate on the guy getting rezzed. And it is rare that he stays up. A Gallente Heavy that's being repped may be the ideal for being able to stay alive. But if there are others around me, chances are that I'm not the only one concentrating on a rezzed red dot.
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3137
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Posted - 2014.06.18 18:49:00 -
[7] - Quote
Yeah, my eduating them will consist of me telling them not to use it. If you want to be useful and can't kill worth ****, place uplinks and nanohives down. Or, run behind the crowd and rep people.
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3137
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Posted - 2014.06.18 20:34:00 -
[8] - Quote
lee corwood wrote:Ydubbs81 RND wrote:Yeah, my eduating them will consist of me telling them not to use it. If you want to be useful and can't kill worth ****, place uplinks and nanohives down. Or, run behind the crowd and rep people. Now I know who to stab repeatedly
Good luck with that
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3138
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Posted - 2014.06.20 00:22:00 -
[9] - Quote
P14GU3 wrote:Ydubbs81 RND wrote:P14GU3 wrote:Ydubbs81 RND wrote:Reviving in this game is pointless.
Death still counts and there is a 95% probability that you will be shot down again because you are not revived at full health and there is the revive animation that will get you smoked. I played for the second time in about a month last night. Spent the whole night saying "Don't respawn, I got you." Not a single person complained and we won almost every game by clones. Sounds like you need a better logi. Sounds like you've been playing against guys that can't shoot. Maybe you should spend some time training your corp mates, cus a couple of those matches were against RND
Lulz...what are you saying? Are you trying to compare corps?
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3139
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Posted - 2014.06.20 00:58:00 -
[10] - Quote
castba wrote:Hmm, I wonder what dust would be like without a kdr stat. Can you imagine players yelling at the screen to actually get revived so they can rejoin the fight?
MAG had KDR stats and leaderboards...and I always wanted to get rezzed. Rezzing in dust is pointless. Most of the time, you will be instakilled.
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3139
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Posted - 2014.06.20 01:00:00 -
[11] - Quote
calvin b wrote:when I logi I carry only the best 80% revive and then I rep you to full health with my lvl 4 rep tool then I lay a hive down so you can refill your ammo. If I die pick me up only if there is no reds in the area. Nothing is worse than being revived only to be killed before you can do anything
What about if we only have about 150hp and less armor though? If it isn't full health with no revive animation, it's worthless.
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3139
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Posted - 2014.06.20 01:25:00 -
[12] - Quote
True Adamance wrote:Michael Arck wrote:No its not. To be revived in the middle of gunfire is worth it as long as the team wins? So you have the medic, instead of shooting at the enemy that just killed you, race over, dodge bullets, dance over your body and sticks a needle in you only to do the same thing over again, is worth it?
Nope. That isn't worth it. LOL @ medic dancing through gunfire...I mean...he's dancing! Dancing and determined to stick you with a needle only so you can die within a nanosecond. I hate that crap. It's so stupid and that has nothing to do with my KDR. Stupid is stupid. It is worth it. If our win lets a capsuleer Plexing fleet make the Ihub in Arzad vulnerable, or deplexes another system that what do 5 or even 10 of my deaths matter. We are infantry and cloned soldiers. Our job is to die for our employers. If someone can not only ensure we lose less clones for the win, save me ISK, and rez me to help with the fighting then its a job well done. My KDR matters not before the calling of the Faith.
I have yet to receive a check from our eve "employers".
Even still, it isn't worth it, if a medic wastes time to prorez you and get himself killed in the process. That is time wasted, cause you could have respawned somewhere else or the logi could have been repping other people and keeping them alive.
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3162
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Posted - 2014.06.25 00:15:00 -
[13] - Quote
I have seen links, rep tools make a difference in a game..never needles except for a adding to wps. If i was a kdr *****, my playstyle would be different. I'm extremely aggressive and objective minded. How many times out of 10 is it safe to rez someone...the revive mechanic in dust makes it not worth it
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3162
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Posted - 2014.06.25 00:24:00 -
[14] - Quote
Other day i killed a guy 4x cause his blue kept rezzing him.
Removed all hope with this post
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Ydubbs81 RND
Ahrendee Mercenaries
3164
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Posted - 2014.06.28 14:33:00 -
[15] - Quote
P14GU3 wrote:Ydubbs81 RND wrote:I have seen links, rep tools make a difference in a game..never needles except for a adding to wps. If i was a kdr *****, my playstyle would be different. I'm extremely aggressive and objective minded. How many times out of 10 is it safe to rez someone...the revive mechanic in dust makes it not worth it See this makes no sense to me. I am also extremely aggressive and objective-minded. And to me a revive can make way more difference than a link. The only advantage to a link is spawning out of danger, away from the objective. If you spawn in close to the objective, you still have to catch your bearings of where you are. When revived, you already know exactly where you are, and which direction the enemies are/were. There are uses for each if you know how to use them properly. Btw I get way more points from links than revives, but I also dont farm people with a needle..
What you just said, actually doesn't make much sense. I'll give you a homework assigment....ask any successful pc corp vet, if they had to choose for their logi to carry a nanite injector or an uplink...which would they mandate?
I believe they would probably require them to have nanohives over injectors. Remember they must be a leader of a successful pc corp, past or present. Because I'im sure there are clueless leaders who would instruct their logis to use a nanite injector if it came down to a decision of the two.
And don't say that you acknowledge that uplinks are important because I'm not doubting that you feel they are important. But you said that you feel that "a revive can make way more difference than a link". That implies that you feel that nanite injectors are more important and for me, they are the least useful piece of equipment in this game (that I can think of)
Removed all hope with this post
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