J4yne C0bb
Molon Labe. General Tso's Alliance
398
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Posted - 2014.06.25 01:10:00 -
[1] - Quote
LT SHANKS wrote:I only like being revived if the reviver has Wiyrkomi needles. Yeah. This, or if you are revived by a mil needle, that logi better have a decent rep tool to get me back to full strength quickly, otherwise it's pointless. Might as well left me for dead.
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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J4yne C0bb
Molon Labe. General Tso's Alliance
398
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Posted - 2014.06.25 03:02:00 -
[2] - Quote
P14GU3 wrote:Ydubbs81 RND wrote:I have seen links, rep tools make a difference in a game..never needles except for a adding to wps. If i was a kdr *****, my playstyle would be different. I'm extremely aggressive and objective minded. How many times out of 10 is it safe to rez someone...the revive mechanic in dust makes it not worth it See this makes no sense to me. I am also extremely aggressive and objective-minded. And to me a revive can make way more difference than a link. The only advantage to a link is spawning out of danger, away from the objective. If you spawn in close to the objective, you still have to catch your bearings of where you are. When revived, you already know exactly where you are, and which direction the enemies are/were. There are uses for each if you know how to use them properly. Btw I get way more points from links than revives, but I also dont farm people with a needle.. Yes to all of this. I run Min logi, with a KIN-012 and a Core Rep tool. After the engagement is over, you pick people up, and rep them as quick as you can. They already have their bearings, which is more advantageous than an uplink, which is likely hidden or out of the way somewhere, and might be camped. Throw down a hive, and everybody is back on their feet and good to go.
I try to never revive if the engagement is still going on, that's always a mistake, and I see it happening constantly -- some scout running out in the middle of bullets flying to rez somebody, which is just plain wrong. It gets you killed, cause you are immobile when rezzing, and your squadmate killed again, cause he's got no health to survive. I constantly put down enemy logis this way, in fact I look for it -- 2 easy kills.
The biggest part of being a good logi is knowing when to rep, and when you should be firing. My general rule is, rep until your guys are about 1/4 health, then start shooting. More often than not, you can finish what your squadmates started -- then you go back to doing your three R's.
90% of my logi injector fits have a rep tool also, which is the only way to play it if you want to actually help your squad, in my book.
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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