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Lorhak Gannarsein
Legio DXIV
3525
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Posted - 2014.06.14 17:36:00 -
[1] - Quote
Mortedeamor wrote:Rynoceros wrote:In no other situation would it require 2 Proto Dropsuits + 2 Proto Weapons to edge out a victory against 1 player.
The situation isn't far from balanced, but it's definitely not there at the moment. yeah your right in most cases is just takes me.. but adding another is just cake
This.
The only tanks it's hard to solo right now are Madrugars with a lot of rep, and that's more because the consistent DPS is difficult to land while they track their blaster turrets through their goddamn hulls.
What with the current state of blasters, it'd sort out quite a few problems were that fixed.
Otherwise, it's time to wait a little to see what happens with reppers.
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Lorhak Gannarsein
Legio DXIV
3534
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Posted - 2014.06.15 02:09:00 -
[2] - Quote
Nothing Certain wrote:Pvt Numnutz wrote:Atiim wrote:
-snip- long quote
It took 2 players to destroy you, and you weren't even using hardeners.
You state yourself that the outcome would not have been the same had your HAV been fit defensively
You allowed yourself to get trapped by AV; which is an issue of -gross incompetence-[/list] Mind you that the first two points already state an imbalance, and the 3rd point isn't even a credible basis for determining balance.
On a slightly inflammatory note, perhaps you should pilot your HAV better? You know I want to ask you a question atiim. Should it take 2 players to destroy a well fit tank or just one? If one swarm launcher player is able to kill a tank or dropship then what happens when there is two? Or a swarm and a forge? If av was powerful enough to solo vehicles again vehicles would be pretty useless, especially dropships. I think I see what you are getting at but I don't follow the logic. You are arguing that it should take 2 AV players to kill 1 vehicle player because otherwise 2 AV'ers will dominate vehicles, but you have that exact situation only reversed and think it is fine. Are you fine with the idea that it should take two tanks or a tank and a dropship to kill one well fitted forge gunner? If not, why not? It is the exact same argument.
Because it only takes two competent AVers to kill any number of tanks. If I can organise another forge-gunner (or a swarmer willing to get in close for 'nades) if we can get organised (so probably not in ambush) we can kill all the tanks all the time.
A BFG coupled with an AFG works exceedingly well, btw.
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Lorhak Gannarsein
Legio DXIV
3550
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Posted - 2014.06.15 11:26:00 -
[3] - Quote
Nothing Certain wrote:Lorhak Gannarsein wrote:Nothing Certain wrote:Pvt Numnutz wrote:Atiim wrote:
-snip- long quote
It took 2 players to destroy you, and you weren't even using hardeners.
You state yourself that the outcome would not have been the same had your HAV been fit defensively
You allowed yourself to get trapped by AV; which is an issue of -gross incompetence-[/list] Mind you that the first two points already state an imbalance, and the 3rd point isn't even a credible basis for determining balance.
On a slightly inflammatory note, perhaps you should pilot your HAV better? You know I want to ask you a question atiim. Should it take 2 players to destroy a well fit tank or just one? If one swarm launcher player is able to kill a tank or dropship then what happens when there is two? Or a swarm and a forge? If av was powerful enough to solo vehicles again vehicles would be pretty useless, especially dropships. I think I see what you are getting at but I don't follow the logic. You are arguing that it should take 2 AV players to kill 1 vehicle player because otherwise 2 AV'ers will dominate vehicles, but you have that exact situation only reversed and think it is fine. Are you fine with the idea that it should take two tanks or a tank and a dropship to kill one well fitted forge gunner? If not, why not? It is the exact same argument. Because it only takes two competent AVers to kill any number of tanks. If I can organise another forge-gunner (or a swarmer willing to get in close for 'nades) if we can get organised (so probably not in ambush) we can kill all the tanks all the time. A BFG coupled with an AFG works exceedingly well, btw. You didn't address my question. Two tankers can kill any number of AV'ers, so how does this further the logic of your argument?
Two AFGers can kill any number of tanks. I don't see the issue here insofar as FGs are concerned.
The issue is making it so that pushing back a tank is a: useful and b: profitable.
I think for starters the WP for vehicle damage should start their scaling at a lower threshold (with a smaller reward) and that pilots should be unable to gain said warpoints.
Aside from that it's mostly tweaking based on vehicle defensive attributes (a single PRO SL forces my PRO Rail to leave the area, for example, where a second might kill me. It needs to be balanced in such a way that if I mess up the first SL will kill me and both together will always kill me) and some offensive attributes. Which is happening at the moment.
FGs are pretty much fine (or will be, once the reppers are nerfed).
I'm of the opinion, also, that AV grenades should qualify as an extra AVer in the sense that competently place supplementary damage should guarantee the kill.
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Lorhak Gannarsein
Legio DXIV
3557
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Posted - 2014.06.15 15:02:00 -
[4] - Quote
Tebu Gan wrote:Alpha 443-6732 wrote:
Again, with this being said, I do believe that AV needs a slight tweak, but its getting to the right spot. AV should never compete with tanks for raw stats, because the nature of being an infantryman is that you have such a potential to be evasive and elusive, where vehicles struggle much of the time.
You make some very good points. Infantry can use terrain to their advantage in area a tank just can't. Cities, high elevations, obstructions, ect.
It is an incomplete point, though; don't forget ye olde Manus Peak Mountain.
(Speaking of which, where did Bad Furry go again?)
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