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1792
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Posted - 2014.06.14 00:50:00 -
[1] - Quote
You guys gonna step up and ask for a nerf or do we have to?
Suggestions * Nerf HP * Nerf HMG Range * Reduce Explosive Resistance * Reduce Movement Speed * Reduce Rotation Speed
^ Two of the these are probably needed, but if you guys can come to consensus on one I won't complain.
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- Ripley Riley
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1793
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Posted - 2014.06.14 01:12:00 -
[2] - Quote
THE-PIMP-NAMED-SLICKBACK wrote:Nerf the plasma cannon too, someone instakilled my galmando with it earlier. You know your sh*t is ridiculous. Why not man up and ask Rattati to fix it?
If you guys take the reigns, maybe you'll get to pick what he nerfs. The nerf hammer is coming, Bro. Grow a pair and take ownership of it.
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- Ripley Riley
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1793
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Posted - 2014.06.14 01:59:00 -
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Lorhak Gannarsein wrote:Actually, upon thinking a bit more about it I really don't like the way you're thinking about heavy nerfs.
I don't deny that they're necessary, but I don't think that the suit is the problem here.
Pvt. Numnutz suggested increasing the rate of overheat in another thread. I think, coupled with a range decrease we'd be pretty much sorted; after all, historically an out ranged heavy is a dead heavy. I freely admit that I'm PO'd moment, but I'm glad to hear you are behind the ball on this.
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1796
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Posted - 2014.06.14 03:13:00 -
[4] - Quote
Probably best to lock Heavies down to Heavy Weapons, then nerf the HMG.
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1796
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Posted - 2014.06.14 04:37:00 -
[5] - Quote
"Everything is fine. Get good." - Pilots (Uprising 1.7 - Hotfix Alpha)
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1810
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Posted - 2014.06.14 14:32:00 -
[6] - Quote
RogueTrooper 2000AD wrote:Adipem Nothi wrote:THE-PIMP-NAMED-SLICKBACK wrote:Nerf the plasma cannon too, someone instakilled my galmando with it earlier. You know your sh*t is ridiculous. Why not man up and ask Rattati to fix it? If you guys take the reigns, maybe you'll get to pick what he nerfs. The nerf hammer is coming, Bro. Grow a pair and take ownership of it. Telling someone to grow a pair yet saying the heavy is op?. Get real scrub. Its a fking heavy with a hmg................ I should be able to resist multiple AV sources while farming infantry. Because I'm in a Tank. In real life, tanks can do that.
^ Can you hear how dumb that sounds?
I am calling out every HMG Heavy who claims "everything is fine". Grow a pair. Own the problem. Help Rattati fix the problem. Or non-Heavies like me will help Rattati fix the problem.
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1810
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Posted - 2014.06.14 14:59:00 -
[7] - Quote
Vitharr Foebane wrote:Vitharr Foebane wrote:Adipem Nothi wrote:You guys gonna step up and ask for a nerf or do we have to?
Suggestions 1A) Nerf HP 1B) Why so medium suits can out tank us again?[/i] 2A) Nerf HMG Range 2B) Only the SG, NK, and ion pistol have less range then the HMG[/i] 3A) Reduce Explosive Resistance 3B) Guess you wanna go back to nading the slow *ss heavies again...[/i] 4A) Reduce Movement Speed 4B) Most suits walk faster then I sprint...[/i] 5A) Reduce Rotation Speed 5B) Plates reduce turn speed you know.[/i]
^ Two of the these are probably needed, but if you guys can come to consensus on one I won't complain. since you obviously dont get it lemme repeat myself Its not my job to fix your broken gear. Yet. But I'll play ball ...
1. Your source? Early Uprising Logi? Didn't they get nerfed? 2. Your point? I've never killed anyone at 30m with Nova Knives or a Shotgun. Much less 50m. 3. Correct. I take issue with your surviving both of my Prototype grenades. 4. You have 3x - 4x the HP of most suits. Do most suits sprint 3x - 4x faster than you? 5. Your point? In Chrome, a Scout behind you meant poor odds of survival. Now, you've got good odds.
Since you've asked for my help, here's how I'd fix HMG Heavies:
* Restore Chrome Rotation Speed. * Restrict primary weapon slot to Heavy Weaponry. * Reduce Absolute Range of HMG to 40m; reduce Optimal Range accordingly.
Now before you guys get all worked up, keep in mind that this is my solution. I never claimed it was optimal or fair or appropriate; I wouldn't know. I'm not a Heavy.
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1810
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Posted - 2014.06.14 15:40:00 -
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Himiko Kuronaga wrote: So if you don't know anything, how about not offering solutions?
That's not how the process works, good sir.
Scouts were over-performing; when it came time to fix them: * Scouts acknowledged that they were OP and many offered solutions. * Non-Scouts and Anti-Scouts offered their own solutions. * Rattati / Logibro weighed feedback and delivered an arguably even-handed fix. * Had Scouts been nerfed to uselessness, Scouts would not have been to blame.
Anti-Infantry Vehicles were over-performing; when it came time to fix them: * Most Pilots insisted that everything was fine and refused to participate. * Non-Pilots and Anti-Pilots offered solutions to the very real problem. * Rattati / Logibro now have to "guess" at a fix due to lack of consensus. * If Tanks and Birds are nerfed to useless, Pilots themselves are to blame.
So which path will Heavies choose?
I'm willing to bet you'll dig your heels and follow the Pilot's precedent. I'm very much looking forward to offering my very best input to Rattati when the time comes to address your overperformance. Should you turn a blind eye to the problem and your gear gets nerfed to useless, who will be to blame?
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- Ripley Riley
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1821
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Posted - 2014.06.14 19:02:00 -
[9] - Quote
Appia Vibbia wrote:1) Shotty, if you haven't played the suit remember how many people that never played as a Scout took the onus on themselves to 'fix' the problem with them. Run a Minmatar Scout lately? Probably not because of how terrible the Alpha nerfs made it... again.
2) Eruditus 920 and Vitharr Foebane need to learn how to forum. Seriously you can't figure out how to quote each other.
That out of the way. Sentinels with Light Weapons are seriously annoying and the only HMG that ever overheats is the Burst variant. But right now I don't think the focus should be on those issues.
Personally I'd like to see the EQ bonuses on Logistics normalized and a reason to run Assault over Slayer-Logi before I see any changes to the the Sentinel/HMG
I didn't claim that Hotfix Alpha was perfect; I said it was arguably even-handed.
Yes, Minmatar Scouts are in a bad a place. My point is we Scouts aren't to blame for it. We told Rattati upfront exactly what would happen to the Minmatar Scout; he weighed our input and opted to side with the non-Scouts. I'm not saying Rattati was wrong; he had to do something to address Scout problems. I'm saying our active acknowledgement of the problems and participation in the process (1) clears us of culpability in breaking the Minja and (2) dulled what could've been a devastating, class-wide blow.
That's the point I'm trying to drive home here. Heavies have problems. Fine Rifle Heavies are a problem. Pirouetting Heavies are a problem. The HMG has problems. Heavies themselves can either step up and own these problems or they can pretend that everything is fine.
Rattati's a problem solver, and he will eventually get to these problems. When that time comes, Heavies will have opportunity to either participate in the process or play the pilot card, dragging their heels crying foul. It looks to me like they'll be playing the pilot card; if the RE threads are any indication, it should be good fun to watch.
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- Ripley Riley
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1821
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Posted - 2014.06.14 19:11:00 -
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Rynoceros wrote:End Is Here wrote:STOP NERFING and start BUFFING!
I am SO SICK of all you cry babies. Keep getting the game fked up. No wonder nobody wants to play. Im an 1800 hp heavy and I die LOTS. I have been two shotted by snipers, 1 shotted by re's, run over, smooshed, stuck on a ledge untill stoned to death by angry mob. ENOUGH IS ENOUGH! The ONLY problem with the game is logis reaping heavies and head shots. A heavy without a logi is good as dead! If you want to kill the heavy, kill the medic FIRST! G.G.S!
Abso-*******-lutely. Did you even read what you've agreed with?
Patrick57 wrote:I play as a Heavy a lot, and I would be fine with both an HMG damage nerf (a small one, it should not be able to be out-DPS'ed by a light weapon in its optimal range) and decreased turn speed. As a Heavy, if I let a shotgun scout get behind me, they deserve to kill me. I should not be able to turn around and strafe backwards to avoid their shots. Here is a Heavy who knows his counter. Good for you, Patrick. And good luck with your peers. o7
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1823
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Posted - 2014.06.14 19:26:00 -
[11] - Quote
Vitharr Foebane wrote: Have you F*CKING EVER RUN A D*MN HEAVY??! It's like trying to explain colors to a blind person... do me a favor and get into a militia Amarr heavy put complex plates on it and give it two sets of nova knives that's what you want a heavy to be right? A big fat F*CKING JOKE AGAIN! Your right though, CCP Rattatai IS a problem solver too bad for you there is no problem to be solved.
I've told you guys numerous times now that I've never once worn a Heavy Suit. 46m SP and I've never touch it.
Even so, I'd very much like to participate in balance discussions on the topic of your gear.
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- Ripley Riley
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1827
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Posted - 2014.06.14 19:32:00 -
[12] - Quote
Vitharr Foebane wrote:Adipem Nothi wrote:Vitharr Foebane wrote: Have you F*CKING EVER RUN A D*MN HEAVY??! It's like trying to explain colors to a blind person... do me a favor and get into a militia Amarr heavy put complex plates on it and give it two sets of nova knives that's what you want a heavy to be right? A big fat F*CKING JOKE AGAIN! Your right though, CCP Rattatai IS a problem solver too bad for you there is no problem to be solved.
I've told you guys numerous times now that I've never once worn a Heavy Suit. 46m SP and I've never touch it. Even so, I'd very much like to participate in balance discussions on the topic of your gear. Dont need skills to get into a militia suit. Don't judge a man till you've walked a mile in his shoes. Get into an Amarr heavy and use NK and MILITIA SMG and complex plates and see what you are asking for... Are you seriously asking me to run Nova Knifes on a Heavy Frame!? If I'm going to run a Militia Heavy, why not run a Combat or Rail Rifle?
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1828
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Posted - 2014.06.14 19:38:00 -
[13] - Quote
Vitharr Foebane wrote: those are too powerful from 1.0 to 1.7 the f*cking BOUNDLESS HMG was out dpsed by the militia smg i'm doing you a favor
Nova Knives too powerful? Militia SMG > Proto HMG?
I do you hope you'll be participating in the balance discussions with Rattati. Do you have many Heavy friends who share your opinions?
You and I and all your friends are going to get along quite well, Indeed XD.
Pray tell, what are your thoughts on Remote Explosives? For you, my new friend, a gift from an old friend. XD
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1830
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Posted - 2014.06.14 20:28:00 -
[14] - Quote
Rynoceros wrote:Adipem Nothi wrote:I wouldn't know. I'm not a Heavy. [/thread] That is precisely the point, good sir.
I am not a Heavy, and I'm in no position to advise Rattati on "the best way" to fix your broken gear. Then again, I'm more than willing to pitch in and help if you guys are unwilling or unable. In fact, I'm eager to help. Again, here are the problems as I see them:
* Fine Rifle Heavies * Pirouetting Heavies * The HMG
Also, your suggestion to "fix **** mechanics" is off the table. Aside from values in a database, nothing is going to change. Mechanics are what they are.
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1836
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Posted - 2014.06.14 21:24:00 -
[15] - Quote
@ Rynoceros A fair point; two sides to every equation.
Equity * HMG Heavy spots Scout (or Scouts) in range. Wins. * SG / NK Scout sneaks up behind Heavy. Wins.
Inequity * HMG Heavy spots Scout (or Scouts) in range. Wins. * SG / NK Scout sneaks up behind Heavy. Wins, maybe.
Can you help me solve this equation?
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1846
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Posted - 2014.06.15 04:22:00 -
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Llast 326 wrote:I remember when we were both UP I'd stick up for my Fatbros they'd stick up for usGǪ Now that you mention it, it is rather odd that not a single, eloquent Heavy interrupted the RE discussions to say ...
"Hold that thought, Rattati! Short of using REs, a newbro Scout who's flanked my high-end Heavy quite literally has zero odds of killing me. You see, his standard knives or shotgun can't kill me faster than I can pirouette and kill him. But if he has REs, he has a chance; REs narrow the gap between the low-end Scout and high-end Heavy much like the monstrously powerful HMG narrows the gap between low-end Heavy and high-end Scout."
In fact, all I read from Heavies amounted to nerf REs harder, add blinking lights and beeping sounds, etc. etc. etc.
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1846
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Posted - 2014.06.15 04:45:00 -
[17] - Quote
Vitharr Foebane wrote:Vitharr Foebane wrote:Remotes are balanced if i let a scout get that close im usually dead anyway Just thought I'd drop by and remind ya how delusional and biased you are xD Is that what you told Rattati or is it something you said to us, here, earlier today? Perhaps you are not aware, but Remote Explosives are being nerfed by no small degree in Bravo. What would you say if I told you that your lumbering colleagues would have had REs nerfed even harder?
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1849
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Posted - 2014.06.15 05:12:00 -
[18] - Quote
Vitharr Foebane wrote: Incorrect they are getting BUFFED 1750 will kill almost any suit in the game. Are you upset that REs cant be frisbee nades anymore? Take that up with ALL suits not just heavies the med suits complained more then any heavy I know. But again you are biased and REFUSE to acknowledge your errors but I'm ok with that because the will always such folk in any game.
Here are the actual numbers; note the original proposal. Here is the reason why the original proposal was changed. Here is the reason why the RE nerf came up in the first place.
No, I'm not concerned about frisbees or lack of frisbees. I am concerned about the newbro Scout with newbro gear, who's flanked the Proto Heavy.
Should he attack using his Standard Nova Knives or Shotgun? Should he open up with a Locus Grenade or Flux? Should he quietly deposit an RE at the Heavy's heels, cross his fingers and wait?
4 seconds. How many times can a Heavy pirouette in 4 seconds? In 4 seconds, how many times can an HMG kill and rekill a 300HP newbro Scout?
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- Ripley Riley
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