ANON Cerberus wrote:Arkena Wyrnspire wrote:A question to those heavy defenders.
How do you counter heavy spam on an objective map? Not just a couple of heavies, but when the enemy team is spamming them.
Shotgun scouts don't work because you get gibbed by a HMG even if its not your target's one (and also if it's a high level sentinel it can take 4 shots to kill them, at which point they have most certainly turned around and killed you).
REs will get spotted if you start using them frequently against them.
No other class has a prayer of taking them on. You generally can't take them at range because in an objective there's cover and a lot of them will force you to within 20m of the heavy.
The only TRUE counter is more heavys. I personally find the forge gun can be a deadly counter but its totally dependant on skill shots. None of this HMG spray and prey.
There are a lot of ways to break that scenario, but basically what is happening is the heavy is very good at entrenching into an area and holding lesser frames off when he has radar and nanohive support. But this is EXACTLY how it should be. The heavy frame absorbs all of the benefits his team gives to him and becomes an avatar of destruction. Without those benefits he's just a big, dumb, blind giant. First of all, if you let them entrench in the first place and you need to pay the price for that. I'm tired of hearing my own guys complain about this, it's scrubby as hell. If you're attempting to win then it is not acceptable to let such a thing happen like it's a small deal and expect to get it back easily because your theoretical gun game is superior. That's some 13 year old "im good at video games why aren't i winning?" logic, and I saw it every day when I was playing.
When someone clamps down on a point with large frames, you siege them. It's as simple as that. Back when I was playing PC every day even in FA we had people running into an objective over and over and over trying to take it and be the hero, or the more consolidated approach was to wait for 2 or 3 people and then push like it would make any real difference. That's just rolling the dice on hoping somebody on the enemy side wandered off and weakened their position. It's stupid. Was anybody going to high ground and shelling them with mass drivers? No. Rarely if ever. And that's a failure derived from ego.
A siege has to be done in a methodical fashion. You surround an area, specifically from high ground, you shell the hell out of it and destroy all enemy equipment and cut off uplink and nanohive support. Then, when the enemy is widdled down, you move in as a team.
Racro 01 Arifistan wrote:[
unforutntley the hmg's optimal reaches out to 40 with effective of 60.
ironically this is where the assault rifles ranges are.
Bullshit. There is a thing called spread. You are losing 90% of your DPS from that range with the HMG. The rifles are not.
I swear to god, talking to people who play this game is like having a back-and-fourth with a 12 year old who thinks they know something because they overheard one of their friends talking about it.