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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4420
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Posted - 2014.06.14 09:36:00 -
[1] - Quote
Bormir1r wrote:This weapon is utterly OP. In one second you can just mow down scouts, and in two you mow down assaults. Granted the role of the heavy is to do a lot more damage but sacrifice speed, however there is too much damage. This is certainly evident from just the fact of when many of the weapons were nerfed in 1.8. However, the HMG was left untouched and furthermore had it's range buffed. Even though it didn't receive any future buffs, it did however gain an indirect buff due to the nerfs of all the other weapons. A single bullet does almost as much as a Six Kin Combat Rifle's, currently, yet it has twice the rate of fire. That means the HMG is doing almost twice the damage of a Six Kin, and the Six Kin is still an extremely deadly weapon.
In this respect I suggest the HMG receive a slight nerf, to balance it's power/role compared to the other weapons. When many weapons were nerfed in 1.8, they were generally nerfed by about 10%, and in the same manner, the HMG's firepower should be reduced from 18.00 to 16.00, (1.8 rounded to 2). This should and would balance out the HMG making balanced in comparison to other weapons.
No. It's not supposed to be balanced. It's supposed to be superior. If it wasn't superior the heavy would have no purpose on the battlefield. His only role is combat and he needs to be better at it.
The counter to a heavy is another heavy, or multiple other frames, or attacking from range/geographical superiority.
If heavies outnumber you then that means the other team is lacking in logistics and radar supplementation. They should be easily cut off once they are killed, and they should be easily flanked. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4420
|
Posted - 2014.06.14 10:48:00 -
[2] - Quote
ANON Cerberus wrote:Arkena Wyrnspire wrote:A question to those heavy defenders.
How do you counter heavy spam on an objective map? Not just a couple of heavies, but when the enemy team is spamming them.
Shotgun scouts don't work because you get gibbed by a HMG even if its not your target's one (and also if it's a high level sentinel it can take 4 shots to kill them, at which point they have most certainly turned around and killed you). REs will get spotted if you start using them frequently against them.
No other class has a prayer of taking them on. You generally can't take them at range because in an objective there's cover and a lot of them will force you to within 20m of the heavy. The only TRUE counter is more heavys. I personally find the forge gun can be a deadly counter but its totally dependant on skill shots. None of this HMG spray and prey.
There are a lot of ways to break that scenario, but basically what is happening is the heavy is very good at entrenching into an area and holding lesser frames off when he has radar and nanohive support. But this is EXACTLY how it should be. The heavy frame absorbs all of the benefits his team gives to him and becomes an avatar of destruction. Without those benefits he's just a big, dumb, blind giant. First of all, if you let them entrench in the first place and you need to pay the price for that. I'm tired of hearing my own guys complain about this, it's scrubby as hell. If you're attempting to win then it is not acceptable to let such a thing happen like it's a small deal and expect to get it back easily because your theoretical gun game is superior. That's some 13 year old "im good at video games why aren't i winning?" logic, and I saw it every day when I was playing.
When someone clamps down on a point with large frames, you siege them. It's as simple as that. Back when I was playing PC every day even in FA we had people running into an objective over and over and over trying to take it and be the hero, or the more consolidated approach was to wait for 2 or 3 people and then push like it would make any real difference. That's just rolling the dice on hoping somebody on the enemy side wandered off and weakened their position. It's stupid. Was anybody going to high ground and shelling them with mass drivers? No. Rarely if ever. And that's a failure derived from ego.
A siege has to be done in a methodical fashion. You surround an area, specifically from high ground, you shell the hell out of it and destroy all enemy equipment and cut off uplink and nanohive support. Then, when the enemy is widdled down, you move in as a team. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4420
|
Posted - 2014.06.14 11:09:00 -
[3] - Quote
Reducing turn speed is a stupid move. We all had it before during chromosome and beta, and we all hated it. People didn't learn their lesson apparently. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4422
|
Posted - 2014.06.14 11:30:00 -
[4] - Quote
ugg reset wrote:I just gana drop this here
People don't want to think for themselves. Like I said, it's 13 year old "why aren't I winning?" logic. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4431
|
Posted - 2014.06.14 17:10:00 -
[5] - Quote
Mobius Wyvern wrote:Scheneighnay McBob wrote:Feldt-Grace wrote:The HMG is not OP, but the reload time could be longer~ A clip size nerf might just do it, actually. Think about it: the HMG would become a breaching weapon- you want the first guy through the door to have one, but after that you'll need assault rifles and the like to back it up. While a group of HMG heavies would initially be devastating, they would all be reloading by the time a shotgun scout runs into the room as backup. I like the way you think.
Or you could leave the goddamn weapon alone. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4431
|
Posted - 2014.06.14 18:58:00 -
[6] - Quote
They removed the slow-down from bullets in the recent hotfix. Anything you are experiencing is purely your imagination, and your imagination is no cause to ask for nerfs on an unrelated suit. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4434
|
Posted - 2014.06.15 00:51:00 -
[7] - Quote
sabre prime wrote:I'm adding my 0.02 ISK pretty late to this discussion, but I'm surprised this is an issue. I'm a scout and I don't think the HMG is OP. I accept that that's what a HMG does, rip everything to pieces.
Just stay away from tight corridors with a heavy standing at the other end with his HMG. Your not going to win.
That's just it though. It isn't an issue.
It's just stream of conscious in this forum goes full circle, until every single feature of the game has been thoroughly bitched about. |
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