Arcturis Vanguard
Red Star. EoN.
128
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Posted - 2014.06.14 16:41:00 -
[1] - Quote
Bormir1r wrote:J4yne C0bb wrote:Bormir1r wrote:1. The HMG output is incredible, however I will concede that this is the role of the heavy. As Lynn Beck said, heavies should be feared, however they shouldn't be able to do 360s and whiplashing scouts without even noticing. (You can even imagine this. A heavy feels a little tickle from a bad shotgun blast, then whips around while blasting his HMG with no aim, and suddenly sees a scout drop down to the ground, no longer moving. The player all of a sudden seems stunned, surprised with the amazing power the HMG holds.) It also makes sense that because heavies are "heavier," they should turn slower do to their weight/ weight of the weapon. I'm sorry my man, but this simply is not an fair characterization of heavy vs. scout play, at least from the heavy perspective. It's true that you can turn much quicker than before, but it's still pretty easy to get pwned by a good shotgun scout or REs. And it's not simply a matter of whipping around then spray and pray -- even if I whip around quick enough, I still have to get a bead on the quick bastard and keep up with his quicker strafing ability to put him down. It takes maybe 2-3 good shots to end a heavy, and it's pretty easy to lose to a scout even if you do have time to whip around and fire, because by the time you do, he only needs one more killing shot. There's a lot more skill involved in evading a shotgun to the back of the head that you are giving heavies credit for. Not trying to be argumentative with you, just saying. Ok, I can sympathize with the heavies, but you have to at least grant the fact that an immobile scout is a dead scout, and this comes from the sprinting glitch, and also the slug bullets which we're still experiencing now. Also it takes an average of 4 SG shots to kill a heavy, and up to 5 or 6 shots for a Gall Heavy, which to me makes it a little too hard to kill a heavy, and not taking into account the really bad hit detection from the shotgun.
So because of ccps bad coding we need to nerf a weapon to compensate. OR how about Ccp just fixes their coding.
Seriously legion will be no different from dust today. They are using the same engine, just a new platform. If they can't fix their problems now how is moving to a new platform going to instafix the issues?
Amarr Heavy_
Amarr Assault_
Caldari Scout
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