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Thang Bausch
Pierrot Le Fou Industries
168
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Posted - 2014.06.13 20:31:00 -
[1] - Quote
It's already been said, but it's important enough to be said again: it's a tactical team game; the object is for your team to win, not for you to get a good KD/R. On a more general level, there are much more important things to get angry about in life than someone allegedly stealing your virtual kill in a computer game. |

Thang Bausch
Pierrot Le Fou Industries
168
 |
Posted - 2014.06.13 20:32:00 -
[2] - Quote
Sinboto Simmons wrote:I always said it should be the guy who does the most damage that gets the kill.
I totally agree with this.
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Thang Bausch
Pierrot Le Fou Industries
168
 |
Posted - 2014.06.13 20:34:00 -
[3] - Quote
Thang Bausch wrote:It's already been said, but it's important enough to be said again: it's a tactical team game; the object is for your team to win, not for you to get a good KD/R. On a more general level, there are much more important things to get angry about in life than someone allegedly stealing your virtual kill in a computer game.
With that said, using metrics to give yourself goals so you have a drive and indicator to improve your game is a good idea. Just don't lose sight of the purpose of the game.
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Thang Bausch
Pierrot Le Fou Industries
169
 |
Posted - 2014.06.14 19:22:00 -
[4] - Quote
Meisterjager Jagermeister wrote:Thang Bausch wrote: using metrics to give yourself goals so you have a drive and indicator to improve your game is a good idea. This.
But its still a team game, so no one on your team can steal a kill. There are also other useful metrics (such as total team wins) that are meaningful. KDR by itself is not a good indication of success, particular since it is very oddly calculated by the last HP lost.
It's also a tactical strategy game, so there are other ways of determining success that don't involved metrics because they can't be measured. Did you take out the two tanks that were slaughtering your team in ambush, or did you get behind enemy lines and put drop links in strategic locations that allowed your team to flank the enemy, but in either case you still had negative KDR and your team lost, don't worry, you still did good.
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