|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Harpyja
Molon Labe. General Tso's Alliance
1863
|
Posted - 2014.06.14 22:58:00 -
[1] - Quote
Cody Sietz wrote:I-Shayz-I wrote:They mentioned that a complete rework of the slot layouts was planned for a future hotfix...
But the main reason they're adding the additional low slot for the Amarr assault was because every other assault had 7 slots, while the Amarr had only 6
The Amarr Logi has one less slot only because it has a sidearm, but I think they forgot about that when making the Assault version. I'm cool with that, but I'm hoping the Cal/Gal get a CPU/PG buff and I have no idea what to do with the Minny Assault. Not to mention I think all Assaults need a ehp buff. I think 30 more base armor to the Amarr assault (and Amarr basic mediums) would be a good start. That gives it 60 more base armor than Gallente (iirc) and with max armor skills is 75 armor on top of Gallente, almost a basic armor plate and thus makes it slowest speed more justifiable.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Harpyja
Molon Labe. General Tso's Alliance
1863
|
Posted - 2014.06.14 23:01:00 -
[2] - Quote
Cody Sietz wrote:KAGEHOSHI Horned Wolf wrote:Cody Sietz wrote:KAGEHOSHI Horned Wolf wrote:I-Shayz-I wrote:They mentioned that a complete rework of the slot layouts was planned for a future hotfix...
But the main reason they're adding the additional low slot for the Amarr assault was because every other assault had 7 slots, while the Amarr had only 6
The Amarr Logi has one less slot only because it has a sidearm, but I think they forgot about that when making the Assault version. It not only has less module slots, but also less equipment; the gains vs losses is not justified. It gains a sidearm...I think that is a pretty good bonus. A sidearm at the cost of both an equipment slot AND a module slot? one of those tradeoffs would have been fair, not both. Doesn't it also have the CPU/PG? But theoretically, that extra CPU/PG is for the capability of fitting the more resource-intensive laser weaponry.
I think that every suit should have a skill bonus to that race's weapon system, that way a suit meant to use more resource-intensive weaponry is encouraged to use those weapons instead of using something that costs less to fit and thus give it more leftover CPU/PG than other suits.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Harpyja
Molon Labe. General Tso's Alliance
1865
|
Posted - 2014.06.15 13:40:00 -
[3] - Quote
Lorhak Gannarsein wrote:True Adamance wrote:I-Shayz-I wrote:They mentioned that a complete rework of the slot layouts was planned for a future hotfix...
But the main reason they're adding the additional low slot for the Amarr assault was because every other assault had 7 slots, while the Amarr had only 6
The Amarr Logi has one less slot only because it has a sidearm, but I think they forgot about that when making the Assault version. Amarr Slot layout really should be 2/5 with slightly less PG to balance out in favour of the increased armour module slots Slightly... less PG. Yes, having more low slots to consume huge amounts of PG does logically extend to reducing total PG counts. So does having the most PG-draining weapon in the game. Now, a CPU nerf I could probably get behind. Dem armor reps doe. Cost almost as much as extenders.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
|
|
|