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The-Errorist
SVER True Blood
764
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Posted - 2014.06.12 17:07:00 -
[1] - Quote
Here's what I personally want roles and racial suit traits to be like.
[Amarr] Tank and slot types Brick tanking with most number low slots. Highest base HP and most of which is armor. Lowest movement speed, 2nd highest stamina regeneration, and highest max stamina.
EWAR related suit stats Highest base scan radius.
Scout bonus Bonus scan radius and stamina. Logistic bonus Bonus to uplink's max number of spawns and spawn time reduction. Sentinel bonus Bonus to armor plate efficacy.
[Minmatar] Tank and slot types Leaning towards shield tanking with even to having 1 more high slot than low. Low shield regeneration delays. High movement speed stamina regeneration and 2nd highest max stamina.
EWAR related suit stats Lowest base scan profile Lowest base scan radius Highest base hacking speed
Scout bonus Bonus hacking speed and profile dampening. Logistic bonus Bonus to repair tool strength and range. Sentinel bonus Bonus to shield regulator efficacy.
[Caldari] Tank and slot types High HP shield tanking with the most number high slots. High shield recharge rates.
EWAR related suit stats 2nd highest scan radius Highest scan precision
Scout bonus Bonus scan precision and a small bonus to scan radius. Logistic bonus Bonus to nanohive max nanites, supply rate, and repair amount. Bonus to shield extender efficacy. Sentinel bonus Bonus to shield regulator efficacy.
[Gallente] Tank and slot types High buffer rep tanking with more low slots than highs. Has base armor repair.
EWAR related suit stats Nothing.
Scout bonus Bonus lowering scan precisions precision of enemies in your scan radius. Logistic bonus Bonus to active scanner or precision inhibitor strength and cooldown. Sentinel bonus Bonus to armor repairer efficacy.
[General role bonuses] Sentinel Explosive damage reduction.
Assault Light & sidearm weapon damage.
Logistic Equipment fitting cost reduction.
Scout Cloak field fitting cost reduction.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
764
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Posted - 2014.06.12 20:29:00 -
[2] - Quote
Godin Thekiller wrote:1: scanning isn't EWAR
2: Winmatar are not ghosts, that's Gallente's job.
3: you gave no EWAR bonus to Gallente
4: You misased pilot suits, and you missed assault suits
denied 1. Whatever, I'll maybe change the name to something else.
2. That's only in Dust, in EVE its Minmatar's job. Since the Minmatar aren't great tankers, they focus on speed and dampening.
3. So what? They have medium stats with no downsides unlike the Minmatar.
4. I don't have assaults mostly because how different assaults are in Legion and I'll add racial specific and general roles when I think of bonuses I think are appropriate for them.
I'll adjust this to be more fair some other time. Your feedback was appreciated though.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
764
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Posted - 2014.06.12 21:04:00 -
[3] - Quote
Godin Thekiller wrote:The-Errorist wrote:Godin Thekiller wrote:1: scanning isn't EWAR
2: Winmatar are not ghosts, that's Gallente's job.
3: you gave no EWAR bonus to Gallente
4: You misased pilot suits, and you missed assault suits
denied 1. Whatever, I'll maybe change the name to something else. 2. That's only in Dust, in EVE its Minmatar's job. Since the Minmatar aren't great tankers, they focus on speed and dampening. 3. So what? They have medium stats with no downsides unlike the Minmatar. 4. I don't have assaults mostly because how different assaults are in Legion and I'll add racial specific and general roles when I think of bonuses I think are appropriate for them. I'll adjust this to be more fair some other time. Your feedback was appreciated though. 2: No, they don't. They don't have a SINGLE Ship that has bonuses to damps in EVE. Gallente has all EWAR ships bonused towards them. Winmatar is good at tackling and target painting. Wtf are you talking about? 3: .................. I'm not going to answer this one, but I will say this: You are a idiot. 4: You still didn't do pilot suits I have made some edits to the OP, go look at them.
2. Minmatar in EVE have the lowest scan radius which makes the the hardest to lock on to and hit which is essentially dampening in Dust language.
3. In my plan, the Amarr, Minmatar, and Caldari have bonuses relating to scanning and downsides, but Gallente has no bonuses to scanning and has no downsides. I could instead change that to Amarr.
4. I have zero obligation to do anything, period.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
764
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Posted - 2014.06.12 21:58:00 -
[4] - Quote
Godin Thekiller wrote:The-Errorist wrote:Godin Thekiller wrote:The-Errorist wrote:Godin Thekiller wrote:1: scanning isn't EWAR
2: Winmatar are not ghosts, that's Gallente's job.
3: you gave no EWAR bonus to Gallente
4: You misased pilot suits, and you missed assault suits
denied 1. Whatever, I'll maybe change the name to something else. 2. That's only in Dust, in EVE its Minmatar's job. Since the Minmatar aren't great tankers, they focus on speed and dampening. 3. So what? They have medium stats with no downsides unlike the Minmatar. 4. I don't have assaults mostly because how different assaults are in Legion and I'll add racial specific and general roles when I think of bonuses I think are appropriate for them. I'll adjust this to be more fair some other time. Your feedback was appreciated though. 2: No, they don't. They don't have a SINGLE Ship that has bonuses to damps in EVE. Gallente has all EWAR ships bonused towards them. Winmatar is good at tackling and target painting. Wtf are you talking about? 3: .................. I'm not going to answer this one, but I will say this: You are a idiot. 4: You still didn't do pilot suits I have made some edits to the OP, go look at them. 2. Minmatar in EVE have the lowest scan radius which makes the the hardest to lock on to and hit which is essentially dampening in Dust language. 3. In my plan, the Amarr, Minmatar, and Caldari have bonuses relating to scanning and downsides, but Gallente has no bonuses to scanning and has no downsides. I could instead change that to Amarr. 4. I have zero obligation to do anything, period. 2: Yet they don't get bonuses to dampeners, and therefore doesn't translate at all. Oh, and Gallente can still get lower. And nobody, not even CCP agrees with you. 3: Well, you plan is garbage, and has it based around scanning thinking that it is EWAR. 4: It is then an incomplete plan, and therefore invalid. 2. Just because they don't get a bonus doesn't doesn't necessarily mean it doesn't translate. The fact that they do have base stats that make them harder to lock on to, is what translates into dampening.
2. Just because I named scanning related stuff EWAR at first doesn't mean my entire plan revolved around EWAR or scanning; my plan has lots more to it than scanning.
3. Why are you so butthurt that I don't have something for the nonexistent pilot suits or a specific racial bonus for assaults in Legion?
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
764
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Posted - 2014.06.13 10:20:00 -
[5] - Quote
Godin Thekiller wrote:Midas Fool wrote:-1 to both of you for arguing like 5 year olds. So I'm supposed to yes man this idiot? Ha. Also, this is a forum. About video game discussions and ideas. What do you expect. -1 to you for expecting that there would be brown nosing here. You don't have to agree with my ideas, but you don't have to be such a prick about everything, you don't need to belittled those against your point of view, demand things to be your way, saying whatever I write is gargebage and that no one in the entire world/EVE thinks any of it is a good idea (you don't represent everyone). Also your criticism had very little about it that was constructive. (I know I'm at fault for some things too)
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
765
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Posted - 2014.06.13 11:02:00 -
[6] - Quote
I've updated the OP.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
765
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Posted - 2014.06.13 11:27:00 -
[7] - Quote
I've added pilot suit role.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
765
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Posted - 2014.06.13 13:45:00 -
[8] - Quote
Added the command role, did some changes to EWAR lights, and added a firewall equipment.
Basically I have it set up like this:
[Amarr] ___Degrade: ___________speed ___________Weapon ___Improve: ___________radius ___________Weapon
[Minmatar] ___Degrade: ___________hack ___________Profile ___Improve: ___________Hack ___________Speed
[Caldari] ___Degrade: ___________Radius ___Improve: ___________Precision
[Gallente] ___Degrade: ___________Precision ___Improve: ___________profile
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
765
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Posted - 2014.06.13 14:12:00 -
[9] - Quote
Changed command role to get a bonus to remote team boosting active modules instead of a passive bonus, made a section for those new modules, and did some other small changes.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
766
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Posted - 2014.06.13 16:49:00 -
[10] - Quote
Fox Gaden wrote:You have some interesting ideas. Thanks
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
769
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Posted - 2014.06.17 07:20:00 -
[11] - Quote
Godin Thekiller wrote:Command suit is called crusader suit, and is a heavy suit
Also, Scout is still called Scout.
EDIT: read it wrong, but it's still pretty similar (and yes, still think that EWAR suit will be a second scout)
EDIT 2: You still haven't fixed the Gal scan stat profiles
EDIT 3: How long do you wish for the remote damps to last? It would need to be a long lasting thing, seeing as Scouting takes awhile to completely pull off.
EDIT 4: Your weapon disruptors are very OP. ROF and recoil needs to be taken away, and it needs to affect people equally.
EDIT 5: Remote kin cats don't make sense, as kin cats are drugs plugged into your suit.
EDIT 6: change the scan stats to be worded as base stats.
EDIT 7: You gave Caldari pilot suit 2 bonuses, while only giving the other 3 1 bonus.
EDIT 8: Assault is going to have 2 light weapon slots in Legion, so why would you give it a sidearm bonus?
EDIT 9: Your "Team boosting" modules Are basically doing the same thing the EWAR counterparts are doing, but in a different way. If you're going to try and bring over warfare links, at least do it right.
EDIT 10: Your pilot suits only promotes ganking. While that's fine, there should beeeee a way to have a defensive playstyle as well, so I'd say add another suit with defensive playstyle in mind. CCP referred to the role that boosts allies as both command and crusader. I didn't refer to it as crusader because it sounds too Amarr to be the general name for the role. If the specific racial suits of a role had a name, crusader, in my opinion, would fit better as the name for the Amarr command suit. Also I want it to be a medium frame for it to have the mobility to move with a group and I don't want it to as much base HP as a heavy, though it should have more base HP than a light frame.
First lines and E1) The scout name doesn't clearly represent the role cloaking role I'm proposing for my plan, so I changed it to infiltrator. You think the EWAR specialization should be a specialization under the infiltrator?
E3) Don't want to make the plan too specific, I only want it to be a general plan and for people to argue about that instead of specifics.
E4) Yeah, it needs to be changed to be less OP.
E5 & 9) In my plan, I basically want the command role and the EWAR lights to be a counter each other and yeah I know that remote kincats does sound a little silly since they are drugs, I could just rename it to something else or change some bonuses around.
E6) Already done.
E7) Accuracy alone isn't much a benefit compared to things like turret rotation and heat buildup reduction, so I gave the Caldari two bonuses: Accuracy and reload speed. Those two small bonuses IMO equate to the potential effectiveness of the other bonuses I gave.
E8) At the time of first thinking about the plan, I wanted the assaults bonus to not only affect light weapons, but to affect sidearms too; after thinking that over, it goes against what a specialization should do and I'll change it so assaults would only have bonuses to light weapons.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
769
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Posted - 2014.06.17 09:00:00 -
[12] - Quote
Godin Thekiller wrote:The-Errorist wrote:Godin Thekiller wrote:Command suit is called crusader suit, and is a heavy suit
Also, Scout is still called Scout.
EDIT: read it wrong, but it's still pretty similar (and yes, still think that EWAR suit will be a second scout)
EDIT 2: You still haven't fixed the Gal scan stat profiles
EDIT 3: How long do you wish for the remote damps to last? It would need to be a long lasting thing, seeing as Scouting takes awhile to completely pull off.
EDIT 4: Your weapon disruptors are very OP. ROF and recoil needs to be taken away, and it needs to affect people equally.
EDIT 5: Remote kin cats don't make sense, as kin cats are drugs plugged into your suit.
EDIT 6: change the scan stats to be worded as base stats.
EDIT 7: You gave Caldari pilot suit 2 bonuses, while only giving the other 3 1 bonus.
EDIT 8: Assault is going to have 2 light weapon slots in Legion, so why would you give it a sidearm bonus?
EDIT 9: Your "Team boosting" modules Are basically doing the same thing the EWAR counterparts are doing, but in a different way. If you're going to try and bring over warfare links, at least do it right.
EDIT 10: Your pilot suits only promotes ganking. While that's fine, there should beeeee a way to have a defensive playstyle as well, so I'd say add another suit with defensive playstyle in mind. CCP referred to the role that boosts allies as both command and crusader. I didn't refer to it as crusader because it sounds too Amarr to be the general name for the role. If the specific racial suits of a role had a name, crusader, in my opinion, would fit better as the name for the Amarr command suit. First lines and E1) The scout name doesn't clearly represent the role cloaking role I'm proposing for my plan, so I changed it to infiltrator. You think the EWAR specialization should be a specialization under the infiltrator? E3) Don't want to make the plan too specific, I only want it to be a general plan and for people to argue about that instead of specifics. E4) Yeah, it needs to be changed to be less OP. E5 & 9) In my plan, I basically want the command role and the EWAR lights to be a counter each other and yeah I know that remote kincats does sound a little silly since they are drugs, I could just rename it to something else or change some bonuses around. E6) Already done. E7) Accuracy alone isn't much a benefit compared to things like turret rotation and heat buildup reduction, so I gave the Caldari two bonuses: Accuracy and reload speed. Those two small bonuses IMO equate to the potential effectiveness of the other bonuses I gave. E8) At the time of first thinking about the plan, I wanted the assaults bonus to not only affect light weapons, but to affect sidearms too; after thinking that over, it goes against what a specialization should do and I'll change it so assaults would only have bonuses to light weapons. 1: How doesn't it? What, you mean how scouts are not being used as scouts, but as light assaults? That's due to how they are not being used. And no, I'm saying that there should be two Scouts, one for EWAR bonuses, and one for Cloak bonuses. Basically bring back T II variants instead of having several suit roles, especially when they are so similar in nature. 3: Well, looking at it again, I see two problems with it: a- it's active, so it would have a limited time frame of scouting, which probably would be really bad, seeing as thoughthe maps aren't going to be tiny anymore b- Why does it boost scan radius? Honestly I think damps should just stay passive tbh. 4: I'll be waiting for those changes 5: Crusader/command suit shouldn't simply give a direct buff to something imo, as that just removes the purpose of the scout in itself (you basically having them do the same thing in different ways). It should instead indirectly buff the use of X thing in Y way. Simply put crusaders are ports of the command ships, and that's how links work, which works quite well from what I've used of them. 6: Good. 7: So you're saying having a better optimal range, as well as having a better reload than everybody is fair, compared to having a better overheat, a better tracking, or a slightly faster vehicle? lolno. 8: That's better. You didn't cover 9 and 10, and I've also found some other things: First off, the scout in which gets the bonuses either needs to get cov ops cloaks if you want to have this new cloak with those penalties, or gets a role bonus that takes away those penalties. Secondly, the ECM actually helps out the enemy instead of nerfing them. 1: I didn't mean that. What I meant was that based on the definition of the word "scout", it doesn't imply that it's the role which uses cloaks as well as the word "infiltrator". Also don't think they are similar enough to be a type 2 variant of the scout since one has a role bonuses revolving around using cloak fields and the other has bonuses for using modules that weakens the enemy.
3: They're all active and I want the effect to cover an area larger than the scan radius, but I didn't want it to increase the scan radius of the suits, so I wrote "in your scan radius times x".
4: Those changes are done.
7: Increased accuracy doesn't increase optimal range. The optimal, effective, and absolute range values only affect how much damage you can do at a certain range. Accuracy is the degree of closeness to where you're aiming and precision is, under repeated trials, the degree of which you get the same results.
Other things: 1st) I already have the racial scouts remove the penalties of the cloak. 2nd) So you're saying, making the enemy unable to target anything in EVE is a good thing that helps them? Also if you don't like the name, suggest an alternative.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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