|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Beren Hurin
Onslaught Inc RISE of LEGION
2415
|
Posted - 2014.06.12 12:31:00 -
[1] - Quote
Split Infantry power mods into 2 types.
Reactor control units (high direct % increase of PG [10 to 15%]) Power diagnostic systems. (small direct % PG increase [3 to 5%], small % shield HP buff [3 to 5%], small % shield recharge rate [5 to 8%] )
I'm not going to get into any numbers about balance, but making a lowslot shield module would make shield. |
Beren Hurin
Onslaught Inc RISE of LEGION
2416
|
Posted - 2014.06.12 14:06:00 -
[2] - Quote
Lorhak Gannarsein wrote:Regulators are the low slot shield item.
I don't really see how adding another module would add much more than SP sink
A complex PG mod adds 11% PG at the very minimum to any suit as it it (flat increase of 11 on max skilled Logistics w/ 102 total). As for the rest, well, the regulators are presumably intended to add a useful amount of EHP over time to a shield tank; balancing those better would go miles, I think.
You have defended the status quo with a tautology. "Regulators are the lowslot shield item, therefore don't change lowslot shields"
My argument is that since PG has been a limiting factor in shield effectiveness and increasing PG efficiency for shields would only increase the likelihood that players hybrid tank, then making some kind of small shield buff that neutralizes this would probably be effective.
...currently working out some reasonable ways to represent the trade off here, but, there should be a threshold where lowslot investments in this kind of shield upgrade on a shield suit, would provide a better eHP buffer and/or eHP over time than just a switch to armor for hybrid tanking. |
Beren Hurin
Onslaught Inc RISE of LEGION
2418
|
Posted - 2014.06.12 15:12:00 -
[3] - Quote
The-Errorist wrote:Beren Hurin wrote:Split Infantry power mods into 2 types.
Reactor control units (high direct % increase of PG [10 to 15%]) Power diagnostic systems. (small direct % PG increase [3 to 5%], small % shield HP buff [3 to 5%], small % shield recharge rate [5 to 8%] )
I'm not going to get into any numbers about balance, but making a lowslot shield module would make shield. Power diagnostic system modules for vehicles were awesome, they helped out shield tanks by letting the fit their shields and gave a little boost to shield HP. To those saying this conflicts with regulators, they don't since regulators only make shield recharge delays and not shield HP or recharge rates better. We really need low slot modules that are useful for shield tankers that don't necessarily encourage hybrid tanking.
I'm building some tables as we speak and one thing is pretty obvious as I look at it that a huge benefit of shield tanking is the efficiency of repairs. However, if you factor logi reps into the equation, repair tools are 3 to 5 times as CPU efficient per HP repaired compaired with PRO rechargers and energizers. I think this is what makes the logi/heavy combo pretty effective. It maximizes the low CPU cost of armor with the low CPU cost of repair tools vs. armor reps/ second. |
Beren Hurin
Onslaught Inc RISE of LEGION
2420
|
Posted - 2014.06.12 16:33:00 -
[4] - Quote
Yeah check out the new notes. PRO regs at the moment look like they are going from 25% to 35%. |
|
|
|