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jaksol JAK darnson
Kameira Lodge Amarr Empire
20
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Posted - 2014.06.12 11:40:00 -
[1] - Quote
tanks and infantry have very different problems on the battlefield i shall list them (as i see them)
problems for vehicles. 1. constant need to search sky for drop-ships such as an ASD 2. constant need to look around to spot other tanks 3. constant need to look for jihad jeeps 4. constant need to watch kill-feed and see what kind of av and tanks are out there 5. constant need to keep eye pealed for cloaks with remotes 6. constant need to watch for players placing remotes 7. constant need to look at ground for proxes 8. constant need to avoid swarms 9. constant need to avoid forge guns 10. needs to take out turrents before they take us out 11. need to remember what landscape is behind us (so we don't get killed because we got stuck on a rock) 12. needs to protect the supply depots (they are our lifelines and our rally-points) 13. need to escape orbitals 14. need to keep an eye on blueberry cars (so we dont kill them) 15. see through all the blinding light that happens when ever we get hit. 16. COST 17. ammo
problems for infantry
1. scouts 2. heavys 3. tanks 4. dropships 5. snipers 6. campers 7. murder taxis 8. bad uplinks 9. dumb berrys 10. ammo 11. cover
also on the tank side of things ccp has striped us out about 33%-44% of our pg and cpu removed about 70% of our moduales 66% of our turrents allmost all of our bonuses from the skills tree (no way to increase anything) nurfed our acuracy so blaster cant hit a guy standing still 30 meters taken away our range of rail and reduced shield tank to a sad very unfunny joke
infantry have had new stuff added constantly and have free suits for all occasions including killing tanks
so infantry have has some nurfs here and there but nothing that you cant get around by switching weapons.most of there worry's are more of a passive kind have have less worry's cost they are generally cheaper then a serious tank (not milita)
tanks worrys are a content danger to them and involving large amount of info taken and constantly having to have our eye dart all over the screen just so we can see it all. we have received huge nurfs, rollbacks, large scale item removal, and tactic breaking so call "fixes" and half our skills are missing broken of very bugy. including that we sometime cant fire but the people killing us can
all in all im see most of the people demanding tank nerfs dont take into concederation how hard and exspencive it can be (sometimes if we lose ONE tank we make no profite) tanks are suppost to be powerful needing cordinated team work to take down they are not a I WIN BUTTON as i have seen and been told it is.
do you have any idea how long it takes get really good at using rail turrents as anti infantry? took me 2 months of constant practice!
how long did it take to get good at swarm luanchers? INSTANT
how long to get good with a rile rifle? ONE DAY
combat rifle? WEEK TOPS
all im saying is that we have a lot more problems then infantry, our mistakes cost more and we take a lot longer time mastering our weapons. You are not suppose to be the solo tank slayer god that you seem to want to be. the said even when cost a million isk a tank each you guys were still wanting to solo tank slayer gods.
this is from a tanker. i run tanks becouse thats what im good at, i cant even survive on the ground, Im a terrible shot with infantry weapons because im so use to tank weapons and how they operate.
I hope CCP stops caving to you guys and help us shadows of tanks out a bit
PS. CCP seems to be wanting to make free swarms more powerful. looks like the gods will be getting there wish.
feel free to try to persuade me. im open to all feedback after all its a discussion tread
"Sacrifice is a choice you make. Loss is a choice made for you."
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Lorhak Gannarsein
Legio DXIV
3475
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Posted - 2014.06.12 11:53:00 -
[2] - Quote
I've been tanking since Chromosome; that there's my qualifications.
Tanking right now is easy mode.
It won't change without AV buffs. FG is fine (Kaal could use some work, but IAFG and BFG are fine). AV nades are fine (Fit some Packed.)
SL is garbage. PLC is garbage.
V/AV needs work. We're not getting modules, so the only balance that can change is AV.
And it needs to.
CCP Rattati Best Dev
Sorry, Blowout...
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jaksol JAK darnson
Kameira Lodge Amarr Empire
20
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Posted - 2014.06.12 11:57:00 -
[3] - Quote
Lorhak Gannarsein wrote:I've been tanking since Chromosome; that there's my qualifications.
Tanking right now is easy mode.
It won't change without AV buffs. FG is fine (Kaal could use some work, but IAFG and BFG are fine). AV nades are fine (Fit some Packed.)
SL is garbage. PLC is garbage.
V/AV needs work. We're not getting modules, so the only balance that can change is AV.
And it needs to.
that just plain dumb (no offence CCP) but with out the modules and skills added back you only see like 6 tank builds because we dont have variety but infantry have more variety then you cud shake a stick at
"Sacrifice is a choice you make. Loss is a choice made for you."
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HOWDIDHEKILLME
Dying to Reload
226
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Posted - 2014.06.12 12:09:00 -
[4] - Quote
A couple counterpoints tanks/ads don't need to have backup to kill a single infantrymen ( unless they are horrible aims ), you don't need to run a separate weapon so you can damage infantry, I can't simply run over you to kill you ( a heavy falling from 100m onto your tanks does 0 damage). And re's work on infantry even better than tanks. And cost... One of my logi fits costs 247k can be ran over by a Bpo jeep.
Lonewolf till I die
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Lanius Pulvis
Bullet Cluster Lokun Listamenn
311
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Posted - 2014.06.12 12:13:00 -
[5] - Quote
jaksol JAK darnson wrote:Lorhak Gannarsein wrote:I've been tanking since Chromosome; that there's my qualifications.
Tanking right now is easy mode.
It won't change without AV buffs. FG is fine (Kaal could use some work, but IAFG and BFG are fine). AV nades are fine (Fit some Packed.)
SL is garbage. PLC is garbage.
V/AV needs work. We're not getting modules, so the only balance that can change is AV.
And it needs to. that just plain dumb (no offence CCP) but with out the modules and skills added back you only see like 6 tank builds because we dont have variety but infantry have more variety then you cud shake a stick at Well, since the only changes will be to the stats of existing items, you can keep bitching that they should add things back, or you can make suggestions to balance current numbers. And as an ADS pilot and part time tanker I can tell you, swarms are currently crap. I have no reason to fear them unless I'm next to a building. FG are pretty balanced, PLC are finally in a good place, AV Nades still work as a supplement to primary weapons and tank vs tank is pretty balanced. The biggest imbalance currently is the armor repper, which is what they want to fix. There's no way armor should rep faster than my shields regen, if this was on a drop suit the entire community would have burned CCP at the stake long ago for the imbalance.
If you can't see the imbalance, maybe you should get out of your tank and run AV occasionally. Try going 2 weeks without a tank, I dare you.
Not new, just new to you.
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Lorhak Gannarsein
Legio DXIV
3476
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Posted - 2014.06.12 12:32:00 -
[6] - Quote
jaksol JAK darnson wrote:Lorhak Gannarsein wrote:I've been tanking since Chromosome; that there's my qualifications.
Tanking right now is easy mode.
It won't change without AV buffs. FG is fine (Kaal could use some work, but IAFG and BFG are fine). AV nades are fine (Fit some Packed.)
SL is garbage. PLC is garbage.
V/AV needs work. We're not getting modules, so the only balance that can change is AV.
And it needs to. that just plain dumb (no offence CCP) but with out the modules and skills added back you only see like 6 tank builds because we dont have variety but infantry have more variety then you cud shake a stick at
I have like six different rail Gunnlogi fittings. (Well, right now I only have one, but that's cos I deleted them yesterday. In about a week I'll have six again).
Not including the variety of Sica, Soma and Madrugar fittings I put together depending on my mood.
I probably have more vehicle fittings (90% of which are HAV) than infantry ones.
And 3/4 of my SP is in infantry.
CCP Rattati Best Dev
Sorry, Blowout...
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Nothing Certain
Bioshock Rejects
831
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Posted - 2014.06.12 15:04:00 -
[7] - Quote
jaksol JAK darnson wrote:Lorhak Gannarsein wrote:I've been tanking since Chromosome; that there's my qualifications.
Tanking right now is easy mode.
It won't change without AV buffs. FG is fine (Kaal could use some work, but IAFG and BFG are fine). AV nades are fine (Fit some Packed.)
SL is garbage. PLC is garbage.
V/AV needs work. We're not getting modules, so the only balance that can change is AV.
And it needs to. that just plain dumb (no offence CCP) but with out the modules and skills added back you only see like 6 tank builds because we dont have variety but infantry have more variety then you cud shake a stick at
This is not true, I shook a stick at all of them.
Because, that's why.
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Jack Boost
Zarena Family
401
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Posted - 2014.06.12 16:53:00 -
[8] - Quote
So... tank must be more avare then infantry .. always?. Not true if you compare it to awarsnes for infantry. There isn't place for infantry that can take 2-3forge shots and just run away and back in 20sec. Almost 2-3 from blaster and you respawn. For infantry your tank is almmost invisible at minimap. So you stealth to some point. You have forgivible amount of HP and speed. As solo you can sucessfuly operate all match. At last If you as tanker are in deep trouble... jump out and take new fresh full of ammo BIG dropsuit.
You need skill a lot.. not true. Just as new player take tank and roam at battlefield. You will be more safe and have better stats.
Rail gun as antyinfranty weapon.... this never should happen. I'm bored that any tank that show from nowhere one shot from full speed kill infantry. Shooting forge to tank I must hit every time (try it) but you as tanker just do it once... and you happy go for next target.
About K/D? ... nah Winning? You point ISK/profit? Or wp/sp?
You always go in +. (single matches dont count)
For every match as av I must go negatife for isk / k/d ... I can get a lot of wp for av... you can do same and get extra for killing infantry/instalations.
So you can easy run away from this topic as you do as tanker at battlefield.
Not much time left...
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jaksol JAK darnson
Kameira Lodge Amarr Empire
20
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Posted - 2014.06.12 19:15:00 -
[9] - Quote
HOWDIDHEKILLME wrote:A couple counterpoints tanks/ads don't need to have backup to kill a single infantrymen ( unless they are horrible aims ), you don't need to run a separate weapon so you can damage infantry, I can't simply run over you to kill you ( a heavy falling from 100m onto your tanks does 0 damage). And re's work on infantry even better than tanks. And cost... One of my logi fits costs 247k can be ran over by a Bpo jeep.
then you are runing a proto and thats your sacrifice
"Sacrifice is a choice you make. Loss is a choice made for you."
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jaksol JAK darnson
Kameira Lodge Amarr Empire
20
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Posted - 2014.06.12 19:18:00 -
[10] - Quote
Jack Boost wrote:So... tank must be more avare then infantry .. always?. Not true if you compare it to awarsnes for infantry. There isn't place for infantry that can take 2-3forge shots and just run away and back in 20sec. Almost 2-3 from blaster and you respawn. For infantry your tank is almmost invisible at minimap. So you stealth to some point. You have forgivible amount of HP and speed. As solo you can sucessfuly operate all match. At last If you as tanker are in deep trouble... jump out and take new fresh full of ammo BIG dropsuit.
You need skill a lot.. not true. Just as new player take tank and roam at battlefield. You will be more safe and have better stats.
Rail gun as antyinfranty weapon.... this never should happen. I'm bored that any tank that show from nowhere one shot from full speed kill infantry. Shooting forge to tank I must hit every time (try it) but you as tanker just do it once... and you happy go for next target.
About K/D? ... nah Winning? You point ISK/profit? Or wp/sp?
You always go in +. (single matches dont count)
For every match as av I must go negatife for isk / k/d ... I can get a lot of wp for av... you can do same and get extra for killing infantry/instalations.
So you can easy run away from this topic as you do as tanker at battlefield.
a forge gun or swarm luancher can just hang behind a flagpole or something like that and rotate around it as we try to move to were we get a shot iv have to abandon many a kill just becouse of this or even have to leavy the entire side of the map becouse he ran proto
"Sacrifice is a choice you make. Loss is a choice made for you."
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jaksol JAK darnson
Kameira Lodge Amarr Empire
20
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Posted - 2014.06.12 19:19:00 -
[11] - Quote
Jack Boost wrote:So... tank must be more avare then infantry .. always?. Not true if you compare it to awarsnes for infantry. There isn't place for infantry that can take 2-3forge shots and just run away and back in 20sec. Almost 2-3 from blaster and you respawn. For infantry your tank is almmost invisible at minimap. So you stealth to some point. You have forgivible amount of HP and speed. As solo you can sucessfuly operate all match. At last If you as tanker are in deep trouble... jump out and take new fresh full of ammo BIG dropsuit.
You need skill a lot.. not true. Just as new player take tank and roam at battlefield. You will be more safe and have better stats.
Rail gun as antyinfranty weapon.... this never should happen. I'm bored that any tank that show from nowhere one shot from full speed kill infantry. Shooting forge to tank I must hit every time (try it) but you as tanker just do it once... and you happy go for next target.
About K/D? ... nah Winning? You point ISK/profit? Or wp/sp?
You always go in +. (single matches dont count)
For every match as av I must go negatife for isk / k/d ... I can get a lot of wp for av... you can do same and get extra for killing infantry/instalations.
So you can easy run away from this topic as you do as tanker at battlefield.
CCP has removed a lot of instilations just go it will harder to get points
using a railgun as anti-infanti is a lot harder then it looks its not a shoot and kill you have to take a lot thigs into account 1. hit detcetion is bad we we have to shoot the gound and hope ar think about were your are going to be in a few secs and fire in front of you so you walk into the bullet 2 rails tanks dont always fire 3 railtank bullets drop and we have to take this into account when we fire from a long range
"Sacrifice is a choice you make. Loss is a choice made for you."
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duster 35000
Algintal Core Gallente Federation
39
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Posted - 2014.06.12 19:35:00 -
[12] - Quote
http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-UserFiles/00-00-55-19-52-Attached+Files/5282.131416733118.gif
Choo Choo
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Onesimus Tarsus
Holdfast Syndicate Amarr Empire
2091
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Posted - 2014.06.12 19:41:00 -
[13] - Quote
Nothing Certain wrote:jaksol JAK darnson wrote:Lorhak Gannarsein wrote:I've been tanking since Chromosome; that there's my qualifications.
Tanking right now is easy mode.
It won't change without AV buffs. FG is fine (Kaal could use some work, but IAFG and BFG are fine). AV nades are fine (Fit some Packed.)
SL is garbage. PLC is garbage.
V/AV needs work. We're not getting modules, so the only balance that can change is AV.
And it needs to. that just plain dumb (no offence CCP) but with out the modules and skills added back you only see like 6 tank builds because we dont have variety but infantry have more variety then you cud shake a stick at This is not true, I shook a stick at all of them. I wondered what you were doing over there.
I'm sorry if my signature no longer matches my earlier posts.
K/Dr WP/Dr matchmaking fixes the whole game. Period.
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Nothing Certain
Bioshock Rejects
832
|
Posted - 2014.06.12 20:08:00 -
[14] - Quote
This may explain my kdr.
Because, that's why.
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Nothing Certain
Bioshock Rejects
832
|
Posted - 2014.06.12 20:18:00 -
[15] - Quote
With the proposed Bravo changes I think I will be completely satisfied with AV/V balance. On a more philosophical level, or maybe just a factual one, tanks will continue to have significant advantages exceeding the ISK expenditure difference but I am fine with that.
I want tankers to tank and I want it ro be challenging to fight them. I think they have some legitimate gripes about their own options and gameplay, but I remain silent about them because I don't have real experience with those issues.
Because, that's why.
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Hecarim Van Hohen
1526
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Posted - 2014.06.12 20:22:00 -
[16] - Quote
jaksol JAK darnson wrote:do you have any idea how long it takes get really good at using rail turrents as anti infantry? took me 2 months of constant practice! That's... a long time to master something that's quite simple
"Let justice be done. Though the heavens fall."
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5236
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Posted - 2014.06.12 20:42:00 -
[17] - Quote
vehicles 1. Use your ears- dropships are super loud- louder than your HAV 2. They light up pretty easily 3. Again, pretty damn loud 4. Not necessary, and not difficult to just glance every once in a while 5. Not constant, actually- only when you're in tight spots you shouldn't be in. 6. Once again, not constant- just a quick sweep of chokepoints 7. You can't see proxies dumbass, but again be wary of chokepoints and nothing else. 8. Not constant, and not difficult 9. Not constant, and not difficult 10. That should be the job of the infantry- support them so they can get this done 11. lol 12. again, not as much your concern as the infantry's concern 13. everyone has this issue 14. Only if there's nothing better to do- usually their fault anyway 15. Not really 16. Don't buy what you can't afford to lose. Also don't drive something you don't need to use. Don't call in a 300k gunnlogi to do an 80k sica's job. 17. With the amount of ammo these things have, that's not important.
problems for infantry
1. Real specific 2. Real specific 3. Very loud, and easy to avoid 4. Very loud, easy to avoid, and not always threats 5. Easy to fight 6. You mean area-deniers? You a CoDumbass or something? 7. Very loud, require a slight sidestep 8. You chose to spawn there 9. You might just be one 10. Also a very small issue 11. If you're going to list cover for infantry, but not for HAVs, I can see what your problem is.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
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Dengar Skirata
The Third Day Galactic Skyfleet Empire
113
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Posted - 2014.06.12 20:53:00 -
[18] - Quote
Well, now I know my next Jihad Jeep target.
You were the chosen one, CCP!
It was said that you would create a great game, not destroy one!
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HOWDIDHEKILLME
Dying to Reload
230
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Posted - 2014.06.12 21:11:00 -
[19] - Quote
jaksol JAK darnson wrote:HOWDIDHEKILLME wrote:A couple counterpoints tanks/ads don't need to have backup to kill a single infantrymen ( unless they are horrible aims ), you don't need to run a separate weapon so you can damage infantry, I can't simply run over you to kill you ( a heavy falling from 100m onto your tanks does 0 damage). And re's work on infantry even better than tanks. And cost... One of my logi fits costs 247k can be ran over by a Bpo jeep. then you are runing a proto and thats your sacrifice
Face a milita tank with milita av and win.... By your logic jehad jeeps should be encouraged not frowned upon.
Lonewolf till I die
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Pvt Numnutz
Watchdoge Explosives
1462
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Posted - 2014.06.12 21:20:00 -
[20] - Quote
Tank operator in chrom, currently using cal missile tank with small rails. Tanks are easy mode right now, that's just a fact. A milita tank is far too effective and has an insanely low price tag. If you don't understand why the rail range was reduced I have no simpathy for you. |
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taxi bastard
Holdfast Syndicate Amarr Empire
120
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Posted - 2014.06.12 21:41:00 -
[21] - Quote
the discusion should be
a) why do tanks get WP's for killing neutral turrets, 100 WP's for what? unfair
b) why do tankers hear laying of RE ? its bull
c) why are tanks so cheap ? the moduals are fine but the hull should be 150k for a militia and 250k+ for a basic
d) tanks repair too fast, and repair through damage allowing them to be engaged in combat for far too long as a result. how long should the repair timer wait before it starts repairing to balance things out? 10 seconds or longer?
e) as we know we loose a suit to change it. why are vehicles allowed to be recalled without any cost? this is unfair. a vehicle recall should cost 100K or not be allowed. the current system of it taking a few seconds without cost is stupid and unbalanced.
f) proximity mines come as a pack of 3 and do 750 damage each so will not kill a LAV - how much damage should they do 1000 seems more fair no? kill a lav and pester a tank?
g) remote explosives mostly bounce off with the smallest movement on the vehicles side when is this going to get fixed?
h) tank speed compared to map size allows them to relocate too quickly should their speed be nerfed? but not the acceleration
i) swarms need to fly faster to counter all vehicle speeds - would twice the speed make them more balanced? or is more damage needed ontop aswell?
j) should drop ships and LAV's take alot more damage from light weapons? IMO yes they should be troubled or killed by several people shooting at them for a reasonable amount of time.
could go on but can't be arsed
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Mejt0
Made in Poland... E-R-A
174
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Posted - 2014.06.12 22:02:00 -
[22] - Quote
They are just making **** from tanks again.
Maybe swarms have too low dmg but : 1. Armor reps should be some lowerd, SL dmg should be as it is 2. 1/2 time im get hitted by invisible swarms/ or ones coming tbrought rocks 3. Swarms laggs me after hit and makes me blind for 2secs
Tanking too easy? Just mlt are cheap and should be removed... No tanking is not as easy as you talk. When im getting hitted by AFG i have to run or im dead.
Btw. AV players still have sidearms (only range is difference form light rifles). |
Pvt Numnutz
Watchdoge Explosives
1462
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Posted - 2014.06.12 22:19:00 -
[23] - Quote
taxi bastard wrote: a) why do tanks get WP's for killing neutral turrets, 100 WP's for what? unfair
why does anyone then? Forge gunners or dropships or infantry on other turrets. Or labs or people with remotes or plasma cannons etc etc. Why is it only a problem with tanks? Personally I love getting points for taking out installations in my dropship, cause I would take them out regardless of points and I don't get paid much as a pilot so those extra wp really helps. |
jaksol JAK darnson
Kameira Lodge Amarr Empire
21
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Posted - 2014.06.13 05:23:00 -
[24] - Quote
Pvt Numnutz wrote:Tank operator in chrom, currently using cal missile tank with small rails. Tanks are easy mode right now, that's just a fact. A milita tank is far too effective and has an insanely low price tag. If you don't understand why the rail range was reduced I have no simpathy for you.
i understand the range decrease but then so should the forge gun get a decrease they shud receive nerfs and buffs side by side
"Sacrifice is a choice you make. Loss is a choice made for you."
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jaksol JAK darnson
Kameira Lodge Amarr Empire
21
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Posted - 2014.06.13 05:38:00 -
[25] - Quote
taxi bastard wrote:the discusion should be a) why do tanks get WP's for killing neutral turrets, 100 WP's for what? unfair b) why do tankers hear laying of RE ? its bull c) why are tanks so cheap ? the moduals are fine but the hull should be 150k for a militia and 250k+ for a basic d) tanks repair too fast, and repair through damage allowing them to be engaged in combat for far too long as a result. how long should the repair timer wait before it starts repairing to balance things out? 10 seconds or longer? e) as we know we loose a suit to change it. why are vehicles allowed to be recalled without any cost? this is unfair. a vehicle recall should cost 100K or not be allowed. the current system of it taking a few seconds without cost is stupid and unbalanced. f) proximity mines come as a pack of 3 and do 750 damage each so will not kill a LAV - how much damage should they do 1000 seems more fair no? kill a lav and pester a tank? g) remote explosives mostly bounce off with the smallest movement on the vehicles side when is this going to get fixed? h) tank speed compared to map size allows them to relocate too quickly should their speed be nerfed? but not the acceleration i) swarms need to fly faster to counter all vehicle speeds - would twice the speed make them more balanced? or is more damage needed ontop aswell? j) should drop ships and LAV's take alot more damage from light weapons? IMO yes they should be troubled or killed by several people shooting at them for a reasonable amount of time. could go on but can't be arsed
A i belive thats fair
B I agree with you a hundred percent being in a tank should make it harder to hear things outside the tank
C once again i agree
D CCP is taking a lot at armor tanks repair rate. but that's what shield are good at so they should be left alone
E wrong if you change a suit at a supply depot you dont lose it only if you want to commit suicide, also we can be killed when we are recalling
F I am allways very wary of remotes period just by putting them down i wont drive over them
G you cant attach a remote to someting that is moving and that make since try puting remotes behind them the detonating them when the tank is over them very effective as we cant see more then 1 meter behind witchever way our turrent is facing
H tanks arnt as fast as cars but it still is a vehicle and as shud be faster then infantry no mater how many kenkat you use
I no because you can get swarms for free and while you cant lock on long range once fire missle will go a long distance and auto track movement you allready chase target for a longer range then you did before
J yes dropships and lav have a light armor plating/coating while tanks have a much thinker one needing more penetration power to get throu
"Sacrifice is a choice you make. Loss is a choice made for you."
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jaksol JAK darnson
Kameira Lodge Amarr Empire
21
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Posted - 2014.06.13 05:42:00 -
[26] - Quote
HOWDIDHEKILLME wrote:jaksol JAK darnson wrote:HOWDIDHEKILLME wrote:A couple counterpoints tanks/ads don't need to have backup to kill a single infantrymen ( unless they are horrible aims ), you don't need to run a separate weapon so you can damage infantry, I can't simply run over you to kill you ( a heavy falling from 100m onto your tanks does 0 damage). And re's work on infantry even better than tanks. And cost... One of my logi fits costs 247k can be ran over by a Bpo jeep. then you are runing a proto and thats your sacrifice Face a milita tank with milita av and win.... By your logic jehad jeeps should be encouraged not frowned upon.
oh no i dont frown on them i just said that there a threat i relly dont mind them being in the game
"Sacrifice is a choice you make. Loss is a choice made for you."
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jaksol JAK darnson
Kameira Lodge Amarr Empire
21
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Posted - 2014.06.13 05:45:00 -
[27] - Quote
Scheneighnay McBob wrote:vehicles 1. Use your ears- dropships are super loud- louder than your HAV 2. They light up pretty easily 3. Again, pretty damn loud 4. Not necessary, and not difficult to just glance every once in a while 5. Not constant, actually- only when you're in tight spots you shouldn't be in. 6. Once again, not constant- just a quick sweep of chokepoints 7. You can't see proxies dumbass, but again be wary of chokepoints and nothing else. 8. Not constant, and not difficult 9. Not constant, and not difficult 10. That should be the job of the infantry- support them so they can get this done 11. lol 12. again, not as much your concern as the infantry's concern 13. everyone has this issue 14. Only if there's nothing better to do- usually their fault anyway 15. Not really 16. Don't buy what you can't afford to lose. Also don't drive something you don't need to use. Don't call in a 300k gunnlogi to do an 80k sica's job. 17. With the amount of ammo these things have, that's not important.
problems for infantry
1. Real specific 2. Real specific 3. Very loud, and easy to avoid 4. Very loud, easy to avoid, and not always threats 5. Easy to fight 6. You mean area-deniers? You a CoDumbass or something? 7. Very loud, require a slight sidestep 8. You chose to spawn there 9. You might just be one 10. Also a very small issue 11. If you're going to list cover for infantry, but not for HAVs, I can see what your problem is.
i respected this untill you turned it into insults and it was just becouse i wasnt skilled
"Sacrifice is a choice you make. Loss is a choice made for you."
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TIGER SHARK1501
The Phoenix Federation Dark Taboo
19
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Posted - 2014.06.13 20:36:00 -
[28] - Quote
jaksol JAK darnson wrote:tanks and infantry have very different problems on the battlefield i shall list them (as i see them)
problems for vehicles. 1. constant need to search sky for drop-ships such as an ASD 2. constant need to look around to spot other tanks 3. constant need to look for jihad jeeps 4. constant need to watch kill-feed and see what kind of av and tanks are out there 5. constant need to keep eye pealed for cloaks with remotes 6. constant need to watch for players placing remotes 7. constant need to look at ground for proxes 8. constant need to avoid swarms 9. constant need to avoid forge guns 10. needs to take out turrents before they take us out 11. need to remember what landscape is behind us (so we don't get killed because we got stuck on a rock) 12. needs to protect the supply depots (they are our lifelines and our rally-points) 13. need to escape orbitals 14. need to keep an eye on blueberry cars (so we dont kill them) 15. see through all the blinding light that happens when ever we get hit. 16. COST 17. ammo
problems for infantry
1. scouts 2. heavys 3. tanks 4. dropships 5. snipers 6. campers 7. murder taxis 8. bad uplinks 9. dumb berrys 10. ammo 11. cover
also on the tank side of things ccp has striped us out about 33%-44% of our pg and cpu removed about 70% of our moduales 66% of our turrents allmost all of our bonuses from the skills tree (no way to increase anything) nurfed our acuracy so blaster cant hit a guy standing still 30 meters taken away our range of rail and reduced shield tank to a sad very unfunny joke
infantry have had new stuff added constantly and have free suits for all occasions including killing tanks
so infantry have has some nurfs here and there but nothing that you cant get around by switching weapons.most of there worry's are more of a passive kind have have less worry's cost they are generally cheaper then a serious tank (not milita)
tanks worrys are a content danger to them and involving large amount of info taken and constantly having to have our eye dart all over the screen just so we can see it all. we have received huge nurfs, rollbacks, large scale item removal, and tactic breaking so call "fixes" and half our skills are missing broken of very bugy. including that we sometime cant fire but the people killing us can
all in all im see most of the people demanding tank nerfs dont take into concederation how hard and exspencive it can be (sometimes if we lose ONE tank we make no profite) tanks are suppost to be powerful needing cordinated team work to take down they are not a I WIN BUTTON as i have seen and been told it is.
do you have any idea how long it takes get really good at using rail turrents as anti infantry? took me 2 months of constant practice!
how long did it take to get good at swarm luanchers? INSTANT
how long to get good with a rile rifle? ONE DAY
combat rifle? WEEK TOPS
all im saying is that we have a lot more problems then infantry, our mistakes cost more and we take a lot longer time mastering our weapons. You are not suppose to be the solo tank slayer god that you seem to want to be. the said even when cost a million isk a tank each you guys were still wanting to solo tank slayer gods.
this is from a tanker. i run tanks becouse thats what im good at, i cant even survive on the ground, Im a terrible shot with infantry weapons because im so use to tank weapons and how they operate.
I hope CCP stops caving to you guys and help us shadows of tanks out a bit
PS. CCP seems to be wanting to make free swarms more powerful. looks like the gods will be getting there wish.
feel free to try to persuade me. im open to all feedback after all its a discussion tread I totally agree with you. If I lose a tank that costs half a million 3 times it is a game that I absolutely not recoup. I've been watching the forums and people got blasters nerfed and now they want repair modules nerfed too. This game is about balance and no fitting for both suit or vehicles are perfect. I could make a tank with a blaster (nerfed) and multiple repair modules but there are ways to combat even a fitting such as that such as a tank with a railgun or middle launcher, proximity or remote explosives, suicide Lavs, teamwork from the opposing team. My point is people keep screaming OP and Nerf but they never think how do I combat this? I went into forge guns and explosives as well as suicide jeeps to combat vehicle spam and I'm a tanker with over 15 million in turrets alone. People need to calm down and think tactically rather than cry to CCP about ruining something that works rather than pick up skills and tactics that assist their play styles. I hear about people complain about tankers as much as scouts! Learn how to combat a play style.
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jaksol JAK darnson
Kameira Lodge Amarr Empire
24
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Posted - 2014.06.13 20:39:00 -
[29] - Quote
TIGER SHARK1501 wrote:jaksol JAK darnson wrote:tanks and infantry have very different problems on the battlefield i shall list them (as i see them)
problems for vehicles. 1. constant need to search sky for drop-ships such as an ASD 2. constant need to look around to spot other tanks 3. constant need to look for jihad jeeps 4. constant need to watch kill-feed and see what kind of av and tanks are out there 5. constant need to keep eye pealed for cloaks with remotes 6. constant need to watch for players placing remotes 7. constant need to look at ground for proxes 8. constant need to avoid swarms 9. constant need to avoid forge guns 10. needs to take out turrents before they take us out 11. need to remember what landscape is behind us (so we don't get killed because we got stuck on a rock) 12. needs to protect the supply depots (they are our lifelines and our rally-points) 13. need to escape orbitals 14. need to keep an eye on blueberry cars (so we dont kill them) 15. see through all the blinding light that happens when ever we get hit. 16. COST 17. ammo
problems for infantry
1. scouts 2. heavys 3. tanks 4. dropships 5. snipers 6. campers 7. murder taxis 8. bad uplinks 9. dumb berrys 10. ammo 11. cover
also on the tank side of things ccp has striped us out about 33%-44% of our pg and cpu removed about 70% of our moduales 66% of our turrents allmost all of our bonuses from the skills tree (no way to increase anything) nurfed our acuracy so blaster cant hit a guy standing still 30 meters taken away our range of rail and reduced shield tank to a sad very unfunny joke
infantry have had new stuff added constantly and have free suits for all occasions including killing tanks
so infantry have has some nurfs here and there but nothing that you cant get around by switching weapons.most of there worry's are more of a passive kind have have less worry's cost they are generally cheaper then a serious tank (not milita)
tanks worrys are a content danger to them and involving large amount of info taken and constantly having to have our eye dart all over the screen just so we can see it all. we have received huge nurfs, rollbacks, large scale item removal, and tactic breaking so call "fixes" and half our skills are missing broken of very bugy. including that we sometime cant fire but the people killing us can
all in all im see most of the people demanding tank nerfs dont take into concederation how hard and exspencive it can be (sometimes if we lose ONE tank we make no profite) tanks are suppost to be powerful needing cordinated team work to take down they are not a I WIN BUTTON as i have seen and been told it is.
do you have any idea how long it takes get really good at using rail turrents as anti infantry? took me 2 months of constant practice!
how long did it take to get good at swarm luanchers? INSTANT
how long to get good with a rile rifle? ONE DAY
combat rifle? WEEK TOPS
all im saying is that we have a lot more problems then infantry, our mistakes cost more and we take a lot longer time mastering our weapons. You are not suppose to be the solo tank slayer god that you seem to want to be. the said even when cost a million isk a tank each you guys were still wanting to solo tank slayer gods.
this is from a tanker. i run tanks becouse thats what im good at, i cant even survive on the ground, Im a terrible shot with infantry weapons because im so use to tank weapons and how they operate.
I hope CCP stops caving to you guys and help us shadows of tanks out a bit
PS. CCP seems to be wanting to make free swarms more powerful. looks like the gods will be getting there wish.
feel free to try to persuade me. im open to all feedback after all its a discussion tread I totally agree with you. If I lose a tank that costs half a million 3 times it is a game that I absolutely not recoup. I've been watching the forums and people got blasters nerfed and now they want repair modules nerfed too. This game is about balance and no fitting for both suit or vehicles are perfect. I could make a tank with a blaster (nerfed) and multiple repair modules but there are ways to combat even a fitting such as that such as a tank with a railgun or middle launcher, proximity or remote explosives, suicide Lavs, teamwork from the opposing team. My point is people keep screaming OP and Nerf but they never think how do I combat this? I went into forge guns and explosives as well as suicide jeeps to combat vehicle spam and I'm a tanker with over 15 million in turrets alone. People need to calm down and think tactically rather than cry to CCP about ruining something that works rather than pick up skills and tactics that assist their play styles. I hear about people complain about tankers as much as scouts! Learn how to combat a play style.
true i whould support a massive AV buff if i got my tank a equal buff
"Sacrifice is a choice you make. Loss is a choice made for you."
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TIGER SHARK1501
The Phoenix Federation Dark Taboo
19
|
Posted - 2014.06.13 21:23:00 -
[30] - Quote
Lanius Pulvis wrote:jaksol JAK darnson wrote:Lorhak Gannarsein wrote:I've been tanking since Chromosome; that there's my qualifications.
Tanking right now is easy mode.
It won't change without AV buffs. FG is fine (Kaal could use some work, but IAFG and BFG are fine). AV nades are fine (Fit some Packed.)
SL is garbage. PLC is garbage.
V/AV needs work. We're not getting modules, so the only balance that can change is AV.
And it needs to. that just plain dumb (no offence CCP) but with out the modules and skills added back you only see like 6 tank builds because we dont have variety but infantry have more variety then you cud shake a stick at Well, since the only changes will be to the stats of existing items, you can keep bitching that they should add things back, or you can make suggestions to balance current numbers. And as an ADS pilot and part time tanker I can tell you, swarms are currently crap. I have no reason to fear them unless I'm next to a building. FG are pretty balanced, PLC are finally in a good place, AV Nades still work as a supplement to primary weapons and tank vs tank is pretty balanced. The biggest imbalance currently is the armor repper, which is what they want to fix. There's no way armor should rep faster than my shields regen, if this was on a drop suit the entire community would have burned CCP at the stake long ago for the imbalance. If you can't see the imbalance, maybe you should get out of your tank and run AV occasionally. Try going 2 weeks without a tank, I dare you. Your kidding right? Read my post from earlier. Learn an AV tactic and go with it. I have barely any HP added skills into my suit. Outside of my tank I'm literally a paper warrior. An all repair tank is suseptable to a number of tactics. Suicide Lavs take those fittings out easily and railguns kill them just as easily too. Two forge guns with a maxed out charge rate would cause that tanker to think about their battle engagements. |
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