Michael Arck wrote:The truth is, even if they removed squad play from Ambush, it would do nothing to change the alleged, "protostomping" that happens. People would still get stomped.
It boggles me that with any other FPS games, teamwork and working with others can be accepted, but in Dust the pub playing community somehow thinks its OP.
You are suggesting that pub match shouldn't be competitive or at least, a place for a competitive atmosphere. Which is funny in itself because pubs aren't competitive anyway.
I disagree with taking away squad play. Let's just be real here, the pub matches are filled with poor players.
This is no different than the Salem witch trials. If they removed squad play and you still get stomped, what would be your next suggestion? Taking away proto suits? And if they did, and you still get stomped...what will be your next suggestion? Because skill is at work here. Teamwork is at play as well. If you don't commit yourself to bettering those two, you will forever get stomped.
You see, people are not adapting or at least taking the effort to adapt. They constantly seek to change the game because they don't know how to take a defeat and learn from it.
I think you actually don't know why it's different in Dust versus all other FPS titles: accumulation of skill points in contrast to a lack of a level limit. If you play any other FPS title you eventually reach a "capped" state which, at that point, you can legitimately toss the "it's your skills" insult because if all players have equal access to weapons, fittings, equipment, etc while subject to the same levels, then it really tends to be an issue with skills and overall experience in the game (like where to hide, ambush, snipe from, etc).
With Dust there isn't a cap, someone whose played over a year can have a significant advantage in all areas versus someone who's played in just 4 months. Without this cap it also means that players who've played the longest can maintain this advantage in all situations; even if you swap everyone to use just militia gear they still get boosts from the native armor, shields buffs along with increases in shooting range, ammo capacity and the like.
That's why said "protostomping" is a more prevalent issue because as an attempt at a FPS~MMO, the lack of an upper wall limits the ability of new players to really actually get a hold of the game without dying 20 times. And I can even say when they ambush me in a 3-1 it's not even a guarantee that they can still kill me. While a cap is the easiest way to prevent this stuff, it's not feasible in a game like Dust anymore and we'd need to either do match tiering where there would be or "veteran modes" where skill points are pretty much unchanged but offer significantly higher payouts on the ISK. LIkewise anything CCP does isn't guaranteed to work; players can also enjoy being plain a@@holes and would love easier pub matches just to inflate their bloated egos.