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Posted - 2014.06.11 16:35:00 -
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DeathwindRising wrote:Baal Omniscient wrote:DeathwindRising wrote:Baal Omniscient wrote:DeathwindRising wrote:you just explained why minmatar are guerrilla warfare specialists. this is why the combat rifle does so much damage. combined with minmatar speed you get in fast, blast your target and leave before anyone can do anything about it. then you do it again to someone else. minmatar dont do slug matches. they are hit and run. more so than caldari. their stats are designed purposely so they cant stand toe to toe with anyone. theyre designed to force you into the hit and run play style
No, I just described why Minmatar SHOULD be hit-and-run specialists. The Minmatar scout is a great hit-and-run suit because of it's native scans and damps combined with it's spectacular speed and balanced slot loadout. The Minmatar assault is not fast enough to be able to get the run part of "hit-and-run" down since every scout that's not completely loaded down with plates and any assault with a single basic kincat can keep up with. There is not enough good cover in this game to bounce from cover to cover avoiding gunfire. It has no bonus to scans or damps so even if you do run you are 75% of the time just picked off by a scout who saw what you were doing and got ahead of you. With 3 complex precision enhancers this suit cannot scan a scout with a single damp on (3 complex puts my scan at 26.35db, scout with 1 proto damp = 23.63), so that increases the % of people I can scan over no precision enhancers by about 3% since my maxed passives already pick up anyone not a scout or damped, so that's useless. I can't Damp tank to avoid scanners or scout passives since I only have 2 lows, one always held by a regulator. And since my ability to recover from damage is worse than anyone's, my suit fails at recovering in a pinch. So, basically all the things that could be used to put together a great hit-and-run class the Minmatar either fails at miserably or attempts but falls short of. No, sir, YOU are the one who has no clue what he is speaking of. so youre not using complex kincats? i dont need cover just kill, run and flank the next target. you dont need scanners and you dont need defense really. just focus on speed and firepower. thats it and use damage mods. i just did a match (lost it) but i went 17/6 in milita medium frame lol. dont tell me idk how to hit and run. i just did without any problems and died 3 times in it. i hack a point, left, came back and killed three guys counter hacking ran away, and came back killed a dude as he was being revived, then killed the guy who revived him, then a heavy caldari after that. i dont even run minmatar and know how they work lol 1 complex extender 1 enhanced recharger 1 enhanced damage mod std combat rifle std smg compact nanohive I can (and do) do the exact same thing in a Caldari assault and have more health, more recharge rate, less recharge delay and only suffer a tiny speed and stamina drop in return. In fact, I can do the same thing sans the shield extender in a skinweave assault and STILL have more HP. Care to try again? the difference for me come from the increased stamina recharge which let me run or jump pretty much whenever i need to. its also not a little boost eith but almost double the stamina regen with chunk more stamina total. combined with the higher speed i can cover more ground faster than a caldari assault can. i just dont let myself get shot. i shoot someone til theyre either dead, or they turn to aim at me. im gone before they can hit me. kincats are high burst damage are my tank. its about having more hp or recharging faster, its about completely taking advantage of enemy flanks and doing as much damage as possible and then leaving before they can get you. thats why all minmatar weapons deal lots of damage in short amounts of time. you cant even camp with them, you have to always keep moving. if you try that with caldari youll run out of stamina, and you take too long to regen your stamina, which makes it not viable. i just finished a match where the enemy was on one end of a bridge. it was a dom match. they saw shooting at them, so i stopped attacking and around behind them. it only took me maybe 20 seconds to do this. i then sat there for 2 mins shooting and killing everyone from behind as they spawned onto the bridge. i died because someone spawned on a cru that was behind me. after using the suit though, i feel that a 1 hp/s armor regen would be useful if only it was given to the assault suit.
the fastest thing in this game are bullets... so speed is important but not so important it justifies no recovery or ehp
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