| Pages: [1] 2  :: one page | 
      
      
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        |  Cody Sietz
 Bullet Cluster
 Lokun Listamenn
 
 3327
 
 
      | Posted - 2014.06.10 17:30:00 -
          [1] - Quote 
 Right now REs are one of the few ways we can still counter vehicles, lowering base damage on the STD and ADV tier will only hurt the RE for its best use.
 
 It will still be useful for killing the toughest medium and would only fail to kill a fully tanked heavy. Nerfing them in this way serves no purpose.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Cody Sietz
 Bullet Cluster
 Lokun Listamenn
 
 3327
 
 
      | Posted - 2014.06.10 17:34:00 -
          [2] - Quote 
 Damn it, I posted this in the wrong section.
 
 How do I move this?
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 15421
 
 
      | Posted - 2014.06.10 17:34:00 -
          [3] - Quote 
 I reasoned that this had to be addressed with a segregation between vehicle and infantry damage.
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Gallente Logistics =// Unlocked | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 
 14367
 
 
      | Posted - 2014.06.10 17:50:00 -
          [4] - Quote 
 It baffles me why the damage was lowered and the PG was increased.
 
 I'm in full support of the duration increase though.
 
 You have long since made your choice. What you make now is a mistake. | 
      
      
        |  headbust
 Bullet Cluster
 Lokun Listamenn
 
 37
 
 
      | Posted - 2014.06.10 17:50:00 -
          [5] - Quote 
 
 Cody Sietz wrote:Damn it, I posted this in the wrong section.
 How do I move this?
 lol dont think u can
 
 a scout = once you turn your back on me you'll never be able to look back | 
      
      
        |  headbust
 Bullet Cluster
 Lokun Listamenn
 
 37
 
 
      | Posted - 2014.06.10 17:51:00 -
          [6] - Quote 
 i agree with this its hard enough to take out armor tanked heavy as it is
 
 a scout = once you turn your back on me you'll never be able to look back | 
      
      
        |  Gavr1Io Pr1nc1p
 
 384
 
 
      | Posted - 2014.06.10 19:24:00 -
          [7] - Quote 
 if there is a heavy camping indoors in a corner, the only thing that is possible to clear him out with is a remote explosive. People whining over its power seriously need to get used to the fact that using a heavy suit should not = automatic invincibility
 
 Thats what tanks are for
  
 26-2 ambush with militia minmitar heavy, no relevant skills 9-3 proto minmitar scout Scount OP nurf it to grownd | 
      
      
        |  sabre prime
 Crux Special Tasks Group
 Gallente Federation
 
 277
 
 
      | Posted - 2014.06.10 20:23:00 -
          [8] - Quote 
 It's not too bad of a change. The damage was lowered from 1500 to 1000 (std) and 1250 (adv) right? Proto still gets 1500. Just use 2 packs to take out mega tanked heavies instead of one pack. For vehicles, REs should be used in combo with other AV as a finisher.
 
 Can't comment on the PG or duration changes though. Not sure how that will play out.
 
 Desperate attempt to get BPOs | 
      
      
        |  Echo 1991
 WarRavens
 Final Resolution.
 
 304
 
 
      | Posted - 2014.06.10 20:43:00 -
          [9] - Quote 
 
 Gavr1Io Pr1nc1p wrote:if there is a heavy camping indoors in a corner, the only thing that is possible to clear him out with is a remote explosive. People whining over its power seriously need to get used to the fact that using a heavy suit should not = automatic invincibility Thats what tanks are for   Or another heavy, or a cloaky shotty scout, a plasma cannon can also work if you get a hit. Dont act like remotes are the only thing that can kill heavies.
 | 
      
      
        |  Xocoyol Zaraoul
 Superior Genetics
 
 1943
 
 
      | Posted - 2014.06.10 20:55:00 -
          [10] - Quote 
 Amusingly my current bricked Gal heavy for squads can already take an RE and live...
 
 Anywho, there are far better ways to clear me out then an RE, those scouts are not as sneaky or as fast as they'd like to think, nor are those REs that invisible.
 
 My concern is not the RE damage against infantry, but rather against vehicles, it would be a shame if this did make vehicles harder to kill.
 
 "You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire | 
      
      
        |  One Eyed King
 Land of the BIind
 
 1901
 
 
      | Posted - 2014.06.10 21:20:00 -
          [11] - Quote 
 
 Xocoyol Zaraoul wrote:Amusingly my current bricked Gal heavy for squads can already take an RE and live...
 Anywho, there are far better ways to clear me out then an RE, those scouts are not as sneaky or as fast as they'd like to think, nor are those REs that invisible.
 
 My concern is not the RE damage against infantry, but rather against vehicles, it would be a shame if this did make vehicles harder to kill.
 This guy gets it. My RE kills aren't from grenade lobbing them at heavies and insta detonating them, they are from setting them up at objectives where reds are apparently too apathetic to take a look around or toss a flux grenade.
 
 Most of the time I try to take on a heavy who knows what he is doing with an RE, I end up dead, and watch my RE get shot.
 
 There is no reason to nerf REs save to humor Tank QQ and further stroke the egos of those who could care less about battlefield presence and tactics.
 
 The REAL Internet King | 
      
      
        |  Hakyou Brutor
 G0DS AM0NG MEN
 
 746
 
 
      | Posted - 2014.06.10 21:24:00 -
          [12] - Quote 
 
 Cody Sietz wrote:REs are one of the few ways we can still counter vehicles ....really?
 
 My Ishukone Assault Forge 4 hits any tanks. Combo'd with the Packed Lai Dai AV nades it's devastating.
 
 "I never pull out" ~Ace Boone, 2014. | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 10555
 
 
      | Posted - 2014.06.10 21:28:00 -
          [13] - Quote 
 As long as RE are not able to be thrown like grenades they can retain their damage and to be fair I think the Nanite increase for resupply is long in coming.
 
 "You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon | 
      
      
        |  boba's fetta
 Dead Man's Game
 
 674
 
 
      | Posted - 2014.06.10 21:47:00 -
          [14] - Quote 
 
 Gavr1Io Pr1nc1p wrote:if there is a heavy camping indoors in a corner, the only thing that is possible to clear him out with is a remote explosive. People whining over its power seriously need to get used to the fact that using a heavy suit should not = automatic invincibility Thats what tanks are for   
 yes and everyone eles should relise R.E's shouldnt be i win buttons. i have zero chance of running away from a re dropped on me.
 
 in fact i wonder what people are spamming in pc thesse days... oh yeah that would be R.E's
 
 | 
      
      
        |  Scheneighnay McBob
 The Last of DusT.
 General Tso's Alliance
 
 5213
 
 
      | Posted - 2014.06.11 00:08:00 -
          [15] - Quote 
 
 Iron Wolf Saber wrote:I reasoned that this had to be addressed with a segregation between vehicle and infantry damage.  I think the higher priority should be making any explosives (remote or proxies) worth getting above standard.
 
 péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè | 
      
      
        |  danie braz
 Krusual Covert Operators
 Minmatar Republic
 
 50
 
 
      | Posted - 2014.06.11 01:10:00 -
          [16] - Quote 
 
 Cody Sietz wrote:Right now REs are one of the few ways we can still counter vehicles, lowering base damage on the STD and ADV tier will only hurt the RE for its best use.
 It will still be useful for killing the toughest medium and would only fail to kill a fully tanked heavy. Nerfing them in this way serves no purpose.
 
 i said the same thing earlier. Since they are bent on having variant weapons I say we name the current RE as a breach and nerf the blast radius only. A tactical or assualt would be the opposite with a high radious at a lower alpha. Having tiered attributes or would be cool with that.
 
 .02 isk
 
 Fluoride uranium carbon potassium bismuth technetium helium sulfur germanium thulium Molybdenum neon yttrium | 
      
      
        |  danie braz
 Krusual Covert Operators
 Minmatar Republic
 
 50
 
 
      | Posted - 2014.06.11 01:13:00 -
          [17] - Quote 
 
 Hakyou Brutor wrote:Cody Sietz wrote:REs are one of the few ways we can still counter vehicles ....really? My Ishukone Assault Forge 4 hits any tanks. Combo'd with the Packed Lai Dai AV nades it's devastating. 
 proto weapons are expensive, head to head with tanks is tricky in any scenario outside of tank vs tank. You shoot the tanks or the infantry, both are shooting at you.
 
 Fluoride uranium carbon potassium bismuth technetium helium sulfur germanium thulium Molybdenum neon yttrium | 
      
      
        |  IVIaster LUKE
 Shadow Company HQ
 Lokun Listamenn
 
 529
 
 
      | Posted - 2014.06.11 01:21:00 -
          [18] - Quote 
 
  
 "If you can dodge a Wrench, you can dodge a Duvolle"  Mountain Troll/100%Rabies Free. | 
      
      
        |  Gavr1Io Pr1nc1p
 
 394
 
 
      | Posted - 2014.06.11 01:31:00 -
          [19] - Quote 
 
 Echo 1991 wrote:Gavr1Io Pr1nc1p wrote:if there is a heavy camping indoors in a corner, the only thing that is possible to clear him out with is a remote explosive. People whining over its power seriously need to get used to the fact that using a heavy suit should not = automatic invincibility Thats what tanks are for   Or another heavy, or a cloaky shotty scout, a plasma cannon can also work if you get a hit. Dont act like remotes are the only thing that can kill heavies. Fine: allow me to specify.
 Remotes are the only things that can kill a GOOD heavy (or any heavy who uses any form of tactics or skill) in an objective camp. PLC simply cannot one shot heavies and then there's reload
 The best counter for something should never be itself (see tanks for more information)
 Shotgun scouts only work out in the open and from behind, if there is no one else around. Any heavy worth mentioning will kill any SG scout they see in under half a second, so a rear attack is necessary, especially as it takes 5 shells to down some PRO heavies
 
 If there was a legitimate method to removing heavy spam from an objective other than remotes, I would be entirely in favor of a nerf, as they would be too easy to use. However, there exists no reliable, viable, or possible counter to removing a large number of heavies from objectives other than suicide RE runs
 
 26-2 ambush with militia minmitar heavy, no relevant skills 9-3 proto minmitar scout Scount OP nurf it to grownd | 
      
      
        |  Atiim
 Heaven's Lost Property
 
 9315
 
 
      | Posted - 2014.06.11 02:02:00 -
          [20] - Quote 
 
 Cody Sietz wrote:Damn it, I posted this in the wrong section.
 How do I move this?
 Usually reporting the thread and asking it to be moved does the trick.
 
 Amarrians would prefer you be faithful... I'd rather you be logical. -HAND | 
      
      
        |  Echo 1991
 warravens
 Final Resolution.
 
 310
 
 
      | Posted - 2014.06.11 08:29:00 -
          [21] - Quote 
 
 Gavr1Io Pr1nc1p wrote:Echo 1991 wrote:Gavr1Io Pr1nc1p wrote:if there is a heavy camping indoors in a corner, the only thing that is possible to clear him out with is a remote explosive. People whining over its power seriously need to get used to the fact that using a heavy suit should not = automatic invincibility Thats what tanks are for   Or another heavy, or a cloaky shotty scout, a plasma cannon can also work if you get a hit. Dont act like remotes are the only thing that can kill heavies. Fine: allow me to specify. Remotes are the only things that can kill a GOOD heavy (or any heavy who uses any form of tactics or skill) in an objective camp. PLC simply cannot one shot heavies and then there's reload The best counter for something should never be itself (see tanks for more information) Shotgun scouts only work out in the open and from behind, if there is no one else around. Any heavy worth mentioning will kill any SG scout they see in under half a second, so a rear attack is necessary, especially as it takes 5 shells to down some PRO heavies If there was a legitimate method to removing heavy spam from an objective other than remotes, I would be entirely in favor of a nerf, as they would be too easy to use. However, there exists no reliable, viable, or possible counter to removing a large number of heavies from objectives other than suicide RE runs If there is a group of people at an objective, should it not take a group of people to remove them? Not just 1 guy with remotes. Also there is always more than one entrance into an objective, so if you cant sneak around behind them when their attention shifts you are a bad scout. 1 shot from a shotgun clears the shields on a heavy in most cases so i dont understand how it takes another 4 shots when it does around 500 damage per shot.
 | 
      
      
        |  Lorhak Gannarsein
 Legio DXIV
 
 3452
 
 
      | Posted - 2014.06.11 10:31:00 -
          [22] - Quote 
 I usually use my rifle to kill heavies. I find that they can't really out-DPS me at 50m.
 
 And in CQC I just bring a friend; two guys with flux, locus and a couple rifles can deal with a pair of heavies.
 
 Just takes more planning.
 
 CCP Rattati Best Dev Sorry, Blowout... | 
      
      
        |  headbust
 Bullet Cluster
 Lokun Listamenn
 
 38
 
 
      | Posted - 2014.06.11 13:20:00 -
          [23] - Quote 
 
 Hakyou Brutor wrote:Cody Sietz wrote:REs are one of the few ways we can still counter vehicles ....really? My Ishukone Assault Forge 4 hits any tanks. Combo'd with the Packed Lai Dai AV nades it's devastating. he said one of the FEW ways and how often do u get 4 shots off on a tank when there as fast as a lav and after you hit him once a smart tank runs
 
 a scout = once you turn your back on me you'll never be able to look back | 
      
      
        |  headbust
 Bullet Cluster
 Lokun Listamenn
 
 38
 
 
      | Posted - 2014.06.11 13:27:00 -
          [24] - Quote 
 
 Echo 1991 wrote:Gavr1Io Pr1nc1p wrote:Echo 1991 wrote:Gavr1Io Pr1nc1p wrote:if there is a heavy camping indoors in a corner, the only thing that is possible to clear him out with is a remote explosive. People whining over its power seriously need to get used to the fact that using a heavy suit should not = automatic invincibility Thats what tanks are for   Or another heavy, or a cloaky shotty scout, a plasma cannon can also work if you get a hit. Dont act like remotes are the only thing that can kill heavies. Fine: allow me to specify. Remotes are the only things that can kill a GOOD heavy (or any heavy who uses any form of tactics or skill) in an objective camp. PLC simply cannot one shot heavies and then there's reload The best counter for something should never be itself (see tanks for more information) Shotgun scouts only work out in the open and from behind, if there is no one else around. Any heavy worth mentioning will kill any SG scout they see in under half a second, so a rear attack is necessary, especially as it takes 5 shells to down some PRO heavies If there was a legitimate method to removing heavy spam from an objective other than remotes, I would be entirely in favor of a nerf, as they would be too easy to use. However, there exists no reliable, viable, or possible counter to removing a large number of heavies from objectives other than suicide RE runs If there is a group of people at an objective, should it not take a group of people to remove them? Not just 1 guy with remotes. Also there is always more than one entrance into an objective, so if you cant sneak around behind them when their attention shifts you are a bad scout. 1 shot from a shotgun clears the shields on a heavy in most cases so i dont understand how it takes another 4 shots when it does around 500 damage per shot. maybe try using the shotgun and find out i use it all the time a proto gal heavy with stacked armor takes 4-5 shots from my creodron. now with that said that is on shot for shields 3 shots normal for armor you cannot get 4 shots out before a heavy turns around so say some pellets miss this means an instant 5th shot will be needed which means a non armored out scout is dead
 
 a scout = once you turn your back on me you'll never be able to look back | 
      
      
        |  headbust
 Bullet Cluster
 Lokun Listamenn
 
 38
 
 
      | Posted - 2014.06.11 13:31:00 -
          [25] - Quote 
 hit detection still sucks on shotty to
 
 a scout = once you turn your back on me you'll never be able to look back | 
      
      
        |  Echo 1991
 warravens
 Final Resolution.
 
 312
 
 
      | Posted - 2014.06.11 13:37:00 -
          [26] - Quote 
 I do use the shotgun. I have killed heavies in 3 shots. Hit detection sucks but when it works it kills anyone.
 | 
      
      
        |  headbust
 Bullet Cluster
 Lokun Listamenn
 
 38
 
 
      | Posted - 2014.06.11 13:48:00 -
          [27] - Quote 
 
 Echo 1991 wrote:I do use the shotgun. I have killed heavies in 3 shots. Hit detection sucks but when it works it kills anyone. yea when working its great but a proto gal heavy with 4 complex plates seems to always take 4 since they have about 1300 armor alone
 
 a scout = once you turn your back on me you'll never be able to look back | 
      
      
        |  IVIaster LUKE
 Shadow Company HQ
 Lokun Listamenn
 
 531
 
 
      | Posted - 2014.06.11 14:02:00 -
          [28] - Quote 
 TBH, I wish they would fix proximity mines first.
 
 No need to nerf RE's just because I detonated your Heavy Sentinel's @ss CCP Rattati. HTFU | 
      
      
        |  Echo 1991
 warravens
 Final Resolution.
 
 314
 
 
      | Posted - 2014.06.11 14:12:00 -
          [29] - Quote 
 
 IVIaster LUKE wrote:TBH, I wish they would fix proximity mines first. Whats wrong with them?
 | 
      
      
        |  IVIaster LUKE
 Shadow Company HQ
 Lokun Listamenn
 
 531
 
 
      | Posted - 2014.06.11 14:14:00 -
          [30] - Quote 
 Nothing proxy about'em.
  
 No need to nerf RE's just because I detonated your Heavy Sentinel's @ss CCP Rattati. HTFU | 
      
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