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Thread Statistics | Show CCP posts - 2 post(s) |
Cross Atu
OSG Planetary Operations Covert Intervention
2312
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Posted - 2014.06.11 01:21:00 -
[1] - Quote
Adipem Nothi wrote: I suggest delaying the proposed RE changes until (1) AV is squared away (2) we've helped out the MinScout and (3) we've had a chance to form/debate a counter-proposal.
I may not agree 100% with every single point but the above quoted sections seem particularly vital and I'll elaborate on why.
- AV is in a particularly weak spot in general. Speaking as someone with Proto Swarms, Forge, AV nades, REs and HAVs I firmly feel that AV isn't performing at proper levels currently. Back scaling the REs weakens that further, so while it may need to happen for other reasons it certainly needs to happen within the context of a wider AV buff to even maintain current levels of AV functionality. My standard guideline applies When X is the only, or best counter to X then there's a balance problem.
Vehicles should not be the only tactically viable counter to vehicles and we're drifting closer to that.
- The MinScout badly needs fittings resources which allow it to play to it's strengths and racial style. At present I am unaware of any fits which allow that. A touch up to REs is one thing, but this suit is already deeply constrained and removing another tool from it's bag of tricks with hobble it still further. My present understanding leads me to believe this rework deserves a high priority.
- I am 100% in support of community feedback. While some of the current anti-infantry uses of REs do seem excessive (to wit; their ability to be used as anti-personal grenades frequently with greater efficacy than grenades) crowdsourcing proposals to address these concerns while still providing recourse for their other uses seems valid. I'd even take it a step further and say that in current game state a renewed focus on such interactions is particularly vital. I commend CCP Rattati on such efforts to date, and point at this as an area of particular merit for continued communication.
TL;DR - Current game meta seems to indicate REs need a touch up, but that will effect many things so lets keep those things in mind and make sure to include the communities voice in whichever proposal is adopted.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2318
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Posted - 2014.06.11 14:37:00 -
[2] - Quote
CCP Rattati wrote:Modified Proposal
Changing the damage profile, Increasing proto damage, pulling PG changes, reducing activation length a little less.
These should encourage high end AV tankhunters to keep using RE's and reduce the frisbees a little. Looking forward to seeing these changes go live and testing them out under battlefield conditions. Thank you for your continued engagement with the community and our feedback o7 This seems like a solid starting point from where, if needed after a few weeks of data collection, minor adjustments could be made to further tune the RE. (which is not to say that will be required, simply that this is a good place to work from going forward ).
I have some other, related, feedback but it is honestly outside the scope of this thread so I'll post it else where.
Again, thanks for the continued communication.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2325
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Posted - 2014.06.12 03:15:00 -
[3] - Quote
Adipem Nothi wrote:XxGhazbaranxX wrote:
effectiveness per tier is all. People using regular remotes to full effectiveness cause almost no incentive to use proto and adv. I know people and lots of them that only put 1 point into them and that's it because it's as effective. Having a large blast radius at proto means you can use less remotes while having more on reserve to use elsewhere.
Gotcha ... to incentive progression. Since we've already nerfed REs in a couple areas, why not meet that need to incentive by buffing blast radius!? 5 / 7 / 9 would be lovely :-) You think Heavies would go for it? I don't main heavy, but I do have proto HMG and Forge on top of which as a dedicated support Logi I run with heavies consistently so I'll take a crack at this.
Aside from this I believe seeing how the timers work before making too many alterations would be good for data gathering and iterative purposes.
I'm in general support of an increased splash radius. Provided the timer change is functioning correctly (i.e. making anti-personnel RE use primarily tactical rather than heavily active/on the fly) keeping their utility high seems good for the game. While I'm not a fan of the current "run in, toss RE, "insta" trigger to clear out half a squad or more" use as it violates the role of locus nades (for starters) I firmly believe that a scout who's flanked or fortified a position and/or choke point should absolutely be able to take out the unwary who bull-rush that position (be it control panel, hallway, or other).
And remember this is coming from the squishy guy carrying all the gear so this splash buff is undoubtedly going to cost me fits
Cheers, Cross
EDIT: A, possibly obvious, thought has just occurred to me. When we're talking about RE timers are we talking "time to trigger post deployment" or "time to detonate once triggered" . The former would be the better method IMO as it removes overly active uses while maintaining efficiency of tactical uses. The later (which I'm getting the sneaking suspicion is the actual method in question) is a much tighter prospect and cannot be extended as much without hampering the tactical uses of the RE.
If it is indeed the latter method then I'll have to reconsider a few things because that is a much more substantial nerf than the former, for starters if the latter is actually the method I'd be in favor of seeing a splash radius buff up front as part of bravo.
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2326
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Posted - 2014.06.12 03:36:00 -
[4] - Quote
Adipem Nothi wrote:Cross Atu wrote:EDIT: A, possibly obvious, thought has just occurred to me. When we're talking about RE timers are we talking "time to trigger post deployment" or "time to detonate once triggered" . The former would be the better method IMO as it removes overly active uses while maintaining efficiency of tactical uses. The later (which I'm getting the sneaking suspicion is the actual method in question) is a much tighter prospect and cannot be extended as much without hampering the tactical uses of the RE. If it is indeed the latter method then I'll have to reconsider a few things because that is a much more substantial nerf than the former, for starters if the latter is actually the method I'd be in favor of seeing a splash radius buff up front as part of bravo. Surely they wouldn't ... I hope not, the 'delay from trigger' method makes me cringe.
Adipem Nothi wrote: That'd be worse than the "add flashing lights and beeping sounds" suggestion.
^This happened? ...I have no words
Cross Atu for CPM1- An emergent candidate
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