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Thread Statistics | Show CCP posts - 2 post(s) |
Adipem Nothi
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1593
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Posted - 2014.06.10 14:05:00 -
[1] - Quote
Strongly opposed to the proposed RE nerfs.
* When we said "delaying activation time" would prevent frisbees, we meant +~0.5 seconds (not 2x). * REs are infantry's best AV option; damage reduction will interfere greatly with this function. * REs are a Scout's best friend; the MinScout is already PG-starved and hurting; we're twisting the knife.
I suggest delaying the proposed RE changes until (1) AV is squared away (2) we've helped out the MinScout and (3) we've had a chance to form/debate a counter-proposal.
Tentative RE Counter Proposal Type, Blast_Radius, Damage, Activation STD, 5 meters, 1500, 3.0 seconds ADV, 5 meters, 1500, 2.5 seconds PRO, 2.5 meters, 2000, 2.0 seconds
The above proposal is tentative; my intent is as follows ... - STD REs hold constant except for a slightly longer activation time (+0.5 seconds). - ADV REs (in line with in-game description) feature a slightly faster arming sequence than STD. - PRO REs will be the go-to tank buster; 25% more damage exchanged for 50% less blast radius. - All other stats held constant.
Shoot scout with yes...
- Ripley Riley
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Nos Nothi
1652
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Posted - 2014.06.11 02:58:00 -
[2] - Quote
The New Numbers look good, sir. Thank you. o7
Shoot scout with yes...
- Ripley Riley
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Nos Nothi
1670
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Posted - 2014.06.11 08:44:00 -
[3] - Quote
Velociraptor antirrhopus wrote: Your goddamn Scout suits are cheaper than ours. They're better than ours. They're OP. And one of the reasons they're OP is basic remotes. CCP is doing us all a favor here. And putting you egotistical goddamn scouts in check.
Velociraptor antirrhopus wrote:FIRST TESTDUMMY wrote: With shoddy hit detection and the Caldari Light Frames' weird strafing speeds, I'll be a god in close quarters one versus one engagements. Until you meet my basic heavy. I laughed pretty hard when I killed Shotty GoBang twice in one match with it today. He was in full proto.
Shoot scout with yes...
- Ripley Riley
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1704
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Posted - 2014.06.12 02:23:00 -
[4] - Quote
XxGhazbaranxX wrote:How would people feel about changing the blast radius of the remotes per tier? The damage is now the same so they have the same effect on vehicles but I don't see why they should have the same splash radius per tier. I suggest going going 2/4/6 respectively so proto would be a lot more usefull to use tactically speaking while still keeping the ADV variant at current usefullness (slightly reduced).
Just an idea what do you guys think?? We use REs to rig Objectives, hallways and choke points. The larger the blast radius, the better the trap.
If we ever rollout a high-damage AV "charge", then yes. Otherwise, I see no reason to shrink blast radius.
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1704
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Posted - 2014.06.12 02:51:00 -
[5] - Quote
XxGhazbaranxX wrote:
effectiveness per tier is all. People using regular remotes to full effectiveness cause almost no incentive to use proto and adv. I know people and lots of them that only put 1 point into them and that's it because it's as effective. Having a large blast radius at proto means you can use less remotes while having more on reserve to use elsewhere.
Gotcha ... to incentive progression.
Since we've already nerfed REs in a couple areas, why not meet that need to incentive by buffing blast radius!?
5 / 7 / 9 would be lovely :-) You think Heavies would go for it?
Shoot scout with yes...
- Ripley Riley
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Nos Nothi
1710
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Posted - 2014.06.12 03:19:00 -
[6] - Quote
Cross Atu wrote:EDIT: A, possibly obvious, thought has just occurred to me. When we're talking about RE timers are we talking "time to trigger post deployment" or "time to detonate once triggered" . The former would be the better method IMO as it removes overly active uses while maintaining efficiency of tactical uses. The later (which I'm getting the sneaking suspicion is the actual method in question) is a much tighter prospect and cannot be extended as much without hampering the tactical uses of the RE. If it is indeed the latter method then I'll have to reconsider a few things because that is a much more substantial nerf than the former, for starters if the latter is actually the method I'd be in favor of seeing a splash radius buff up front as part of bravo.
Surely they wouldn't ...
Shoot scout with yes...
- Ripley Riley
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