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Thread Statistics | Show CCP posts - 9 post(s) |
The-Errorist
SVER True Blood
734
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Posted - 2014.06.09 13:35:00 -
[1] - Quote
Beren Hurin wrote:I'm a little confused. Isn't this showing the dps of your optimal range but the listed ranges are effective ranges? The listed DPS corresponds to the distance in CM on the bottom.
What I would like:
DPS ranking: SR > TAR > BAR > CR > AR > ACR > ASR> ARR > BRAR > RR
Sustained DPS (charge time, heat, & reload speed factored in): BRAR > RR > AR > ACR > ASR > ARR > BAR > CR > TAR > SR
CR Adding a firing delay between bursts, so there won't be a burst weapon that doesn't have a firing delay, and Increase reload speed, so it'll a lower sustained DPS as a trade-off for it's high DPS.
[Clear roles for infantry weapon types:] Tactical, Burst, Assault, Breach Breach weapons Has 2nd lowest magazine size, 2nd lowest recoil, lower RoF and lower DPS in return for 2nd highest damage per shot, higher accuracy & higher precision (lower dispersion), fastest reload speed, and higher sustained DPS.
Assault Has lowest recoil, 2nd highest sustained DPS & reload speed, highest RoF and magazine size, at the cost of lowest accuracy.
Burst Fires in a burst, 2nd highest DPS & accuracy, best precision, and 3rd highest damage per shot, at the cost of having the 2nd highest recoil, 3rd lowest magazine size, 2nd lowest reload speed and sustained DPS.
Tactical Highest DPS, accuracy, and damage per shot, at the cost of having the highest recoil, lowest magazine size, precision (higher dispersion), reload speed, and sustained DPS.
We also need the other racial variants of the main rifles.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
734
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Posted - 2014.06.09 13:46:00 -
[2] - Quote
Adipem Nothi wrote:Apart from the TAR buff and a range boost to low-end weapons, I see little difference between the Current and Proposed visualizations.
Not much is changing. Let's roll it out as-is then finetune as needed.
Current has far more circles of the same type across more horizontal space, which means that there is a range progression with the tiers, and the current also has a big imbalance: RR not sacrificing much DPS for it's range and plasma rifles not getting a lot of DPS for their short range. The proposed plan would alleviate a lot of those problems.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
739
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Posted - 2014.06.10 13:00:00 -
[3] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:The-Errorist wrote:Adipem Nothi wrote:Apart from the TAR buff and a range boost to low-end weapons, I see little difference between the Current and Proposed visualizations.
Not much is changing. Let's roll it out as-is then finetune as needed.
Current has far more circles of the same type across more horizontal space, which means that there is a range progression with the tiers, and the current also has a big imbalance: RR not sacrificing much DPS for it's range and plasma rifles not getting a lot of DPS for their short range. The proposed plan would alleviate a lot of those problems. Wait ... Doublechecking the math OK ... done now. See Response to DataYou were saying? I was saying that the proposed plan would alleviate a lot of those problems of rifle imbalance. The proposed plan would make it so that for each class of weapon (breach, assault, tactical, & burst) the range you have, the less dps you would have.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
739
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Posted - 2014.06.10 13:26:00 -
[4] - Quote
Argetlam Thorson wrote:KAGEHOSHI Horned Wolf wrote:Zaria Min Deir wrote:CCP Rattati wrote:Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fair and balanced. The current situation is that we have some underperforming weapons and a complex range progression. See here: DPS versus Range - CurrentI began looking at balancing that system, and that effort got me around here: DPS versus Range - TunedHere are, therefore, our proposals, while our method will be primarily buffing through tweaking fire delays, ROF and damage. We will not be touching the actual maximum effective range of the weapons, as they are heavily influenced by New Eden lore/rules. 1) Eliminate range progression of all rifles. It's unnecessarily complex and very hard to balance dps over range with overlapping bubbles. Therefore, all Standard and Advanced weapon will have the effective range of the matching Prototype weapon. This is how that scenario looks like, and we can all agree that it is easier on the eyes and brain: Range vs DPS - No Range Progression - Current2) Then we need to properlybuff some of the weaker variants in general, Breach AR, Burst AR and Tac AR 3) And finally make sure that there is a trade off of range versus dps, I am looking at you Rail Rifle. And this is a birds eye view of how that might look after this balancing pass: Range versus DPS - No Range Progression - TunedGo wild, keep it civil and constructive. 1) This all fine in theory, but you might want to look at some other factors as well. I think there should be a progression between the tiers, if we have them at all. The minor increase in damage alone does not justify the dramatic cost increase going from std to proto level. So, eliminating range progression to make balancing easier may be a great idea, but I ask you to also look into compensating somewhat for that lack of progression in the prices of the weapons then. 2) Yes, YES, yes? Just make sure you don't overdo the TAR buff, we don't want anoter Uprising 1.0 ;) 3) YES! Though, looking at your suggested numbers, I think you are being a little conservative with that .... Don't fear the TAR, still less range, and less DPS compared to SCR, and SCR is alright. Also SCR has a charge shot which the TAR does not. Just keep the overheat of the ScR in mind if you start looking at tweaking it vs TAR. It does damage to you and renders you uuseless and vulnerable for that period of time. I think its already being considered since the the scrambler rifle has more dps, can fire more shots than the mag size of the TAR without stopping, bigger magazine size, but it has to cool down, charge shots heat it up a lot, overheating damages you in addition to making you unable to do much, and it has to worry about mag size and heat.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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The-Errorist
SVER True Blood
747
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Posted - 2014.06.11 13:02:00 -
[5] - Quote
The-DON of-DOT-MAFIA wrote:... Cat Merc wrote: ... Uhhh.. Then don't get within 40 meters? Long range weapons exist for a reason.
Cut them down from there then come in to kill the left overs.
I know already about 75 meters..lol What objectives do we have today have a +40 meter kill zone? Most are CQB, the others are all "kill boxed" by snipers and prone to vehicular domination. The bridge maps, when your on top of buildings, when people are crossing from one relatively save zone/objective to another, when not in one of the main compounds, when fighting in long narrow areas, and the list goes on.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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