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Thread Statistics | Show CCP posts - 9 post(s) |
The-DON of-DOT-MAFIA
The DOT MAFIA
17
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Posted - 2014.06.10 17:24:00 -
[1] - Quote
CCP Rattati wrote:Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fair and balanced. The current situation is that we have some underperforming weapons and a complex range progression. See here: DPS versus Range - CurrentI began looking at balancing that system, and that effort got me around here: DPS versus Range - TunedHere are, therefore, our proposals, while our method will be primarily buffing through tweaking fire delays, ROF and damage. We will not be touching the actual maximum effective range of the weapons, as they are heavily influenced by New Eden lore/rules. 1) Eliminate range progression of all rifles. It's unnecessarily complex and very hard to balance dps over range with overlapping bubbles. Therefore, all Standard and Advanced weapon will have the effective range of the matching Prototype weapon. This is how that scenario looks like, and we can all agree that it is easier on the eyes and brain: Range vs DPS - No Range Progression - Current2) Then we need to properlybuff some of the weaker variants in general, Breach AR, Burst AR and Tac AR 3) And finally make sure that there is a trade off of range versus dps, I am looking at you Rail Rifle. And this is a birds eye view of how that might look after this balancing pass: Range versus DPS - No Range Progression - TunedGo wild, keep it civil and constructive.
I know that you cannot make changes in regards to my following statement. CCP failed to tie players race, to their kit therefore "playstyles" where broken from the get go. RACE + Race's suit + race's weapons should= 100% effectiveness all other combos should be penalised.
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The-DON of-DOT-MAFIA
The DOT MAFIA
18
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Posted - 2014.06.10 18:25:00 -
[2] - Quote
Iron Wolf Saber wrote:The-DON of-DOT-MAFIA wrote:CCP Rattati wrote:Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fair and balanced. The current situation is that we have some underperforming weapons and a complex range progression. See here: DPS versus Range - CurrentI began looking at balancing that system, and that effort got me around here: DPS versus Range - TunedHere are, therefore, our proposals, while our method will be primarily buffing through tweaking fire delays, ROF and damage. We will not be touching the actual maximum effective range of the weapons, as they are heavily influenced by New Eden lore/rules. 1) Eliminate range progression of all rifles. It's unnecessarily complex and very hard to balance dps over range with overlapping bubbles. Therefore, all Standard and Advanced weapon will have the effective range of the matching Prototype weapon. This is how that scenario looks like, and we can all agree that it is easier on the eyes and brain: Range vs DPS - No Range Progression - Current2) Then we need to properlybuff some of the weaker variants in general, Breach AR, Burst AR and Tac AR 3) And finally make sure that there is a trade off of range versus dps, I am looking at you Rail Rifle. And this is a birds eye view of how that might look after this balancing pass: Range versus DPS - No Range Progression - TunedGo wild, keep it civil and constructive. I know that you cannot make changes in regards to my following statement. CCP failed to tie players race, to their kit therefore "playstyles" where broken from the get go. RACE + Race's suit + race's weapons should= 100% effectiveness all other combos should be penalised. Should not be penalized; Dust 514 and eve is about freedom of fitting instead of shoehorning; true suit bonuses causes a bit of shoehorning but that's the deal when you start to specialize.
Does the USA have export restrictions on gear and systems-YES. Do contractors and companies, such as XE receive waivers for the systems-YES I you show your MIL ID can you buy milspec items such as scopes-YES
Is it unreasonable for a game to follow RL logic-YES? GTFU!
As for lore a Caldari arms manufacturer would not sell Tier-1 kit to a Gallente. The operating sytems of race suits and weapons from foriegn sources would not work to spec.
Most importantly you negate play styles, and thus balance. Map design is important and an RP'ing MIN or CAL can only run around 50 meters from an objective-where the snipers shoot and the tanks roll, because shields SUCK- so wehave range.
If you give the metal monsters more rifle punch you best off get ready to buff Cal/Min assaults, shield, scan range and movement if you expect any of them to get near an objective.
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The-DON of-DOT-MAFIA
The DOT MAFIA
18
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Posted - 2014.06.10 18:40:00 -
[3] - Quote
Sole Fenychs wrote:Y-BLOCK wrote:If we have to spend our hard earned SP & ISk to get access to a higher tier weapon variant, then the value of the increase of damage of that weapon should also correlate with an increased range. To not do so would very much seem unfair; otherwise lower the cost or Sp requirements for all rifles. Higher tier weapons are supposed to give you an edge. More range is not an edge. It flat-out changes the fight from "I have a slightly better gun" to "Hahaha he can't even hit back!". I do agree that the advantage should be meaningful, but not via range. It makes more sense to increase mag size or reduce the drawback or something. The-DON of-DOT-MAFIA wrote: I know that you cannot make changes in regards to my following statement. CCP failed to tie players race, to their kit therefore "playstyles" where broken from the get go. RACE + Race's suit + race's weapons should= 100% effectiveness all other combos should be penalised.
No, a race's equipment should be fitting to that race's playstyle, not increasing the effectiveness artifically. A Gallente should want a Gallente weapon because his suit is best used in close combat. A Minmatar should prefer a Minmatar weapon because it fits his hit and run-oriented suit. And any player should be able to consciously use another faction's equipment for specific roles. That's why we even have a fitting system. Bonuses should be in-character, not metagaming. An Assault shouldn't give a bonus to a faction's weapon, but rather give a bonus that makes all weapons a bit more like the faction's weapon - Meaning that the faction's weapon profits the most, because it's already the strongest in the areas that are getting even stronger. A close-combat bonus on a Rail Rifle is worth less than a close combat bonus on a Plasma Rifle, because the load-up of the Rail Rifle will always be detrimental in that situation. Edit: And yes, this means that the Logi equipment is quite silly right now. According to this logic, the Amarr should have the repair tool, due to being brick tankers. Ideally, you would be capable of filling your ranks with a single faction, due to appropriate synergy.
Thank you for the secret FOTM formula.
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The-DON of-DOT-MAFIA
The DOT MAFIA
18
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Posted - 2014.06.10 19:53:00 -
[4] - Quote
Cat Merc wrote:Might I suggest increasing the AR's clip size to 64 bullets? The increased fire rate means it will eat bullets faster, resulting in more frequent reloads on the rifle with the 2nd slowest reload time. And considering it's a CQC rifle, that's not something that you want.
Gallente the metal monster with high cyclical rate of fire, a hip fire bonus and 64
Are you pushing for a bath and a flea dip? |
The-DON of-DOT-MAFIA
The DOT MAFIA
18
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Posted - 2014.06.10 19:54:00 -
[5] - Quote
Cat Merc wrote:Might I suggest increasing the AR's clip size to 64 bullets? The increased fire rate means it will eat bullets faster, resulting in more frequent reloads on the rifle with the 2nd slowest reload time. And considering it's a CQC rifle, that's not something that you want.
Gallente the metal monster with high cyclical rate of fire, a hip fire bonus and 64
Are you pushing for a bath and a flea dip? |
The-DON of-DOT-MAFIA
The DOT MAFIA
19
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Posted - 2014.06.10 20:07:00 -
[6] - Quote
Iron Wolf Saber wrote:The-DON of-DOT-MAFIA wrote:
Does the USA have export restrictions on gear and systems-YES. Do contractors and companies, such as XE receive waivers for the systems-YES If you show your MIL ID can you buy milspec items such as scopes-YES
Is it unreasonable for a game to follow RL logic-YES? GTFO!
As for lore a Caldari arms manufacturer would not sell Tier-1 kit to a Gallente. The operating sytems of race suits and weapons from foriegn sources would not work to spec.
Most importantly you negate play styles, and thus balance. Map design is important and an RP'ing MIN or CAL can only run around 50 meters from an objective-where the snipers shoot and the tanks roll, because shields SUCK- so we have range.
If you give the metal monsters more rifle punch you best get ready to buff Cal/Min assaults, shield, scan range and movement if you expect any of them to get near an objective.
From a lore point Concord has final authority to immortal controlled armaments which basically states that there shall not be a exclusivity monopoly of tech made available to capsuleers. Period. Caldari in all of their bureaucracy and money lost massively on the last time they challenged this law trying to pass off the electronic attack frigate being dissimilar from other frigates in a case to match to how the scorpion is dissimilar as a battleship. Concord investigated and ruled the notion out declaring the EAS as a new class of ship and forced La Dai to share the tech with designated corporations in other empires. Also no race is above using other races weapons' RP or not. Minmatar weapons are highly favored due to their low powered shipboard applications and emp proofing usually. Its quite common to find a weapons locker of such weapons in every special forces group in the galaxy.
Stop with the EVE BS-If wanted to play squid in a can, I would have became a "bubblehead", but I wanted DUST on my boots.
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The-DON of-DOT-MAFIA
The DOT MAFIA
21
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Posted - 2014.06.10 20:23:00 -
[7] - Quote
Cat Merc wrote:The-DON of-DOT-MAFIA wrote:Cat Merc wrote:Might I suggest increasing the AR's clip size to 64 bullets? The increased fire rate means it will eat bullets faster, resulting in more frequent reloads on the rifle with the 2nd slowest reload time. And considering it's a CQC rifle, that's not something that you want. Gallente the metal monster with high cyclical rate of fire, a hip fire bonus and 64 Are you pushing for a bath and a flea dip? It did lose 8 meters of range for that 50RPM ROF boost. Also, all the rifles have a better hip fire. CR, SCR and RR all have a more accurate hip fire.
A mixed 6 man Gallente squad will be unbeatable 40 meter from an objective, a gallogi scanning and repping is potent.
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The-DON of-DOT-MAFIA
The DOT MAFIA
21
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Posted - 2014.06.10 20:39:00 -
[8] - Quote
Cat Merc wrote:The-DON of-DOT-MAFIA wrote:Cat Merc wrote:The-DON of-DOT-MAFIA wrote:Cat Merc wrote:Might I suggest increasing the AR's clip size to 64 bullets? The increased fire rate means it will eat bullets faster, resulting in more frequent reloads on the rifle with the 2nd slowest reload time. And considering it's a CQC rifle, that's not something that you want. Gallente the metal monster with high cyclical rate of fire, a hip fire bonus and 64 Are you pushing for a bath and a flea dip? It did lose 8 meters of range for that 50RPM ROF boost. Also, all the rifles have a better hip fire. CR, SCR and RR all have a more accurate hip fire. A mixed 6 man Gallente squad will be unbeatable 40 meter from an objective, a gallogi scanning and repping is potent. Uhhh.. Then don't get within 40 meters? Long range weapons exist for a reason. Cut them down from there then come in to kill the left overs.
I know already about 75 meters..lol
What objectives do we have today have a +40 meter kill zone?
Most are CQB, the others are all "kill boxed" by snipers and prone to vehicular domination.
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The-DON of-DOT-MAFIA
The DOT MAFIA
21
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Posted - 2014.06.10 20:57:00 -
[9] - Quote
Gelan Corbaine wrote:bogeyman m wrote:The-DON of-DOT-MAFIA wrote:
I know that you cannot make changes in regards to my following statement. CCP failed to tie players race, to their kit therefore "playstyles" where broken from the get go. RACE + Race's suit + race's weapons should= 100% effectiveness all other combos should be penalised.
This. Is wrong ...
Evetard?
"Squid in a can" tactics, strategy, weapon utilization are all irrelevant in Dust. Example: Caldari EVE doctorine would work in DUST if the fight was on a salt flat, 360-¦ unobstructed fov.
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The-DON of-DOT-MAFIA
The DOT MAFIA
21
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Posted - 2014.06.10 21:35:00 -
[10] - Quote
Gelan Corbaine wrote:The-DON of-DOT-MAFIA wrote:Gelan Corbaine wrote:bogeyman m wrote:The-DON of-DOT-MAFIA wrote:
I know that you cannot make changes in regards to my following statement. CCP failed to tie players race, to their kit therefore "playstyles" where broken from the get go. RACE + Race's suit + race's weapons should= 100% effectiveness all other combos should be penalised.
This. Is wrong ... Evetard? "Squid in a can" tactics, strategy, weapon utilization are all irrelevant in Dust. Example: Caldari EVE doctorine would work in DUST if the fight was on a salt flat, 360-¦ unobstructed fov. Yet you are the one who wishes to enforce that scenario . Where a Caldari is stuck with his rail rifle ......rather than picking up an MD to deal with that armor camp down the hall. You wan't him to waste a ton of SP skilling into another race suit just to use a weapon suited to the task of the problem he faces.
That scenario would allow the DEV to balance the game. Instead we get tank plus most dps at 50m-FOTM.
Investment? I am Caldari, I OMNI in Caldari, I use Caldari weapons, because in RL I am a Xenophobic Caldari.
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The-DON of-DOT-MAFIA
The DOT MAFIA
21
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Posted - 2014.06.10 22:21:00 -
[11] - Quote
Malkai Inos wrote:The-DON of-DOT-MAFIA wrote:Race Locking stuff. Off Kittening Topic!
Racial Hardlocks aren't going to happen in a hotfix - or at all - with any kind of likelyhood so this discussion here is completely unconstructive.
You can call people "evetards" all you want in your own thread.
Wow! you're a true genius. Go back to my original post. |
The-DON of-DOT-MAFIA
The DOT MAFIA
21
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Posted - 2014.06.10 22:36:00 -
[12] - Quote
Malkai Inos wrote:The-DON of-DOT-MAFIA wrote:Malkai Inos wrote:The-DON of-DOT-MAFIA wrote:Race Locking stuff. Off Kittening Topic!
Racial Hardlocks aren't going to happen in a hotfix - or at all - with any kind of likelyhood so this discussion here is completely unconstructive.
You can call people "evetards" all you want in your own thread. Wow! your a true genius. Go back to my original post. You'd have a point here, had you not gone ahead to discuss it over one and a half pages anyway...
Again your genius is on display, go back and read it all again..
this is my second post back at you number 3 will win you a box of loot.
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The-DON of-DOT-MAFIA
The DOT MAFIA
21
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Posted - 2014.06.11 00:05:00 -
[13] - Quote
OK First off PS2 suits of the same class over the three races are equal in attributes.
In Dust if things are equal the race with the highest DPS suit wins.
So to mitigate this imbalane we get racial weapons with differing attributes to equalize the first imbalance.
Then you match the best suit with best DPS weapon and get FOTM
take that and then throw in map design imbalance and you get a mess.
all of these mistakes are the result of using EVE lore
The SEALS and Marines are both moved around by the NAVY, but that is the only thing in common with the NAVY.
thus my salt flats example.
Play style is parimount, because this should impact your choice of kit, but DPS wins out.
I never said "racial lock" I said efficiency, as a Caldari I have range to balance my suits weakness, but am at a complete disadvantage if a Gallente has my rifle.
I also have zero incentive to push objectives, so nerfing range is only treating a symptom.
If you want to standardise damge lvl per class over all the races like PS2, or keep messing with rifle attributes?
or you could balance playstyles, with maps fixes an impossiblity until legion, but at least we'd be fixing the problem not the symptom. |
The-DON of-DOT-MAFIA
The DOT MAFIA
21
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Posted - 2014.06.11 00:41:00 -
[14] - Quote
True Adamance wrote:The-DON of-DOT-MAFIA wrote:Gelan Corbaine wrote:bogeyman m wrote:The-DON of-DOT-MAFIA wrote:
I know that you cannot make changes in regards to my following statement. CCP failed to tie players race, to their kit therefore "playstyles" where broken from the get go. RACE + Race's suit + race's weapons should= 100% effectiveness all other combos should be penalised.
This. Is wrong ... "Squid in a can" tactics, strategy, weapon utilization are all irrelevant in Dust. Example: Caldari EVE doctorine would work in DUST if the fight was on a salt flat, 360-¦ fov. You are fundamentally lacking in certain considerations here. RaiL Technology is not a Caldari invention. It's actually something that was developed by the Gallente and then adopted by the Caldari to suit their purposes, both militaries utilise and modify their vessels for use of these turrets. Missiles are not unique to any one race, and ballistic weapons like auto cannons and by extension Combat Rifles are used by every standard military, and more often than not pirate factions the universe over. In EVE vessels work more, depending on how you consider it, like this. What I do understand is each suit has it's own strengths and weaknesses and our rifles where designed to balance them, I never said "racial lock" I said efficiency. Caldari need the range buffer to survive, but if a Gallente has my rifle? So my pointing to play style, as the cause of imbalance not a symptom, is justified. Any fit = 100% Efficiency with required skills Fits making use of Ship bonuses = 110% I can put Autocannons on a Tormentor, the ship still works to 100% of it capacity. But when I stack Pulse Lasers on it it gets bonuses and works to 100+X % of its normal capacity. Penalising a player for not using a racial style is not the best method here, instead giving logically sound technological bonuses for using complimentary technology would benefit the development of specific playstyles.
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The-DON of-DOT-MAFIA
The DOT MAFIA
21
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Posted - 2014.06.11 17:46:00 -
[15] - Quote
The-Errorist wrote:The-DON of-DOT-MAFIA wrote:... Cat Merc wrote: ... Uhhh.. Then don't get within 40 meters? Long range weapons exist for a reason.
Cut them down from there then come in to kill the left overs.
I know already about 75 meters..lol What objectives do we have today have a +40 meter kill zone? Most are CQB, the others are all "kill boxed" by snipers and prone to vehicular domination. The bridge maps, when your on top of buildings, when people are crossing from one relatively save zone/objective to another, when not in one of the main compounds, when fighting in long narrow areas, and the list goes on.
Are any of the objectives located in these exposed areas? NO, all of them can be covered by CQB. Armor + high rof +scanning make them inaccessible to min/cal kits.
increasing shields in the way the other post describe will not fix this.
nevermind, if the weapon designed to cover my suits weakness is being deployed by my racial adversary.
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The-DON of-DOT-MAFIA
The DOT MAFIA
22
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Posted - 2014.06.11 18:10:00 -
[16] - Quote
True Adamance wrote:The-DON of-DOT-MAFIA wrote:Gelan Corbaine wrote:bogeyman m wrote:The-DON of-DOT-MAFIA wrote:
I know that you cannot make changes in regards to my following statement. CCP failed to tie players race, to their kit therefore "playstyles" where broken from the get go. RACE + Race's suit + race's weapons should= 100% effectiveness all other combos should be penalised.
This. Is wrong ... "Squid in a can" tactics, strategy, weapon utilization are all irrelevant in Dust. Example: Caldari EVE doctorine would work in DUST if the fight was on a salt flat, 360-¦ fov. You are fundamentally lacking in certain considerations here. RaiL Technology is not a Caldari invention. It's actually something that was developed by the Gallente and then adopted by the Caldari to suit their purposes, both militaries utilise and modify their vessels for use of these turrets. Missiles are not unique to any one race, and ballistic weapons like auto cannons and by extension Combat Rifles are used by every standard military, and more often than not pirate factions the universe over. In EVE vessels work more, depending on how you consider it, like this. Any fit = 100% Efficiency with required skills Fits making use of Ship bonuses = 110% I can put Autocannons on a Tormentor, the ship still works to 100% of it capacity. But when I stack Pulse Lasers on it it gets bonuses and works to 100+X % of its normal capacity. Penalising a player for not using a racial style is not the best method here, instead giving logically sound technological bonuses for using complimentary technology would benefit the development of specific playstyles.
I do know that there is no cover or concealment in space, unlike EVE closing with and engaging using cover is fundamental in dust in order to win...the very best part of dust is CQB. MIN/CAL should have the same opportunity, but do not because racial playstyles where to closely mirrored to EVE, and then left quasi modo.
If you want to promote scalping for KDR, then relegate Caldari to a perimeter game play style.
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