Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
491
|
Posted - 2014.06.09 09:18:00 -
[1] - Quote
I definitely love the change to normalized ranges. Hell, it might even help with proto stomping.
As for tweaks, keep in mind to keep each weapon's identity. You have already seen the effect of changing identities, when you gave the Scrambler Pistol different behavior and everyone started whining. Another thread had someone propose a higher rof for the Breach AR, for example, which would be the wrong way to go. The Breach is supposed to fire less bullets that hit harder, at slightly longer ranges, but have less of a chance of hitting targets with random spraying. I'm also in favor of giving the Burst AR the five bullet burst back, just for the sake of diversity and to fit in line with the Gallente close-combat affinity. (More bullets = Less chance of missing during the randomness that is close combat)
By the way, will this hotfix also change the name of the Assault Rifle? Or is this planned for later? |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
501
|
Posted - 2014.06.10 18:30:00 -
[2] - Quote
Y-BLOCK wrote:If we have to spend our hard earned SP & ISk to get access to a higher tier weapon variant, then the value of the increase of damage of that weapon should also correlate with an increased range. To not do so would very much seem unfair; otherwise lower the cost or Sp requirements for all rifles. Higher tier weapons are supposed to give you an edge. More range is not an edge. It flat-out changes the fight from "I have a slightly better gun" to "Hahaha he can't even hit back!". I do agree that the advantage should be meaningful, but not via range. It makes more sense to increase mag size or reduce the drawback or something.
The-DON of-DOT-MAFIA wrote: I know that you cannot make changes in regards to my following statement. CCP failed to tie players race, to their kit therefore "playstyles" where broken from the get go. RACE + Race's suit + race's weapons should= 100% effectiveness all other combos should be penalised.
No, a race's equipment should be fitting to that race's playstyle, not increasing the effectiveness artifically. A Gallente should want a Gallente weapon because his suit is best used in close combat. A Minmatar should prefer a Minmatar weapon because it fits his hit and run-oriented suit. And any player should be able to consciously use another faction's equipment for specific roles. That's why we even have a fitting system.
Bonuses should be in-character, not metagaming. An Assault shouldn't give a bonus to a faction's weapon, but rather give a bonus that makes all weapons a bit more like the faction's weapon - Meaning that the faction's weapon profits the most, because it's already the strongest in the areas that are getting even stronger. A close-combat bonus on a Rail Rifle is worth less than a close combat bonus on a Plasma Rifle, because the load-up of the Rail Rifle will always be detrimental in that situation.
Edit: And yes, this means that the Logi equipment is quite silly right now. According to this logic, the Amarr should have the repair tool, due to being brick tankers. Ideally, you would be capable of filling your ranks with a single faction, due to appropriate synergy. |