|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
10236
|
Posted - 2014.06.09 12:49:00 -
[1] - Quote
*Hugs Rattati* MY PLASMA RIFLE MY GLORIOUS PLASMA RIFLE IT SHALL RISE FROM THE ASHES ONCE MORE
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
10236
|
Posted - 2014.06.09 12:51:00 -
[2] - Quote
CCP Rattati wrote:Sole Fenychs wrote:I definitely love the change to normalized ranges. Hell, it might even help with proto stomping.
As for tweaks, keep in mind to keep each weapon's identity. You have already seen the effect of changing identities, when you gave the Scrambler Pistol different behavior and everyone started whining. Another thread had someone propose a higher rof for the Breach AR, for example, which would be the wrong way to go. The Breach is supposed to fire less bullets that hit harder, at slightly longer ranges, but have less of a chance of hitting targets with random spraying. I'm also in favor of giving the Burst AR the five bullet burst back, just for the sake of diversity and to fit in line with the Gallente close-combat affinity. (More bullets = Less chance of missing during the randomness that is close combat)
By the way, will this hotfix also change the name of the Assault Rifle? Or is this planned for later? I am quite fond myself of adding bullets to the burst, and certainly not increasing ROF for the Breach, instead of dmg. Every bullet from that should hurt. Changing that name might mess up so many things, all references in all material and descriptions for instance. I worry about that and feel our resources are better used in fixing "real" issues. Please do not add bullets to the burst. Just reduce the burst delay to something that isn't god awful, normalize ROF between tiers and then tweak from there.
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
10238
|
Posted - 2014.06.09 13:34:00 -
[3] - Quote
Hey Rattati, can you give us the stats used in the graph? For example the TAR, I can see the DPS increased, but is it from ROF or Damage or both? If both than what combination?
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
10243
|
Posted - 2014.06.09 15:21:00 -
[4] - Quote
Baal Omniscient wrote:Velociraptor antirrhopus wrote:Upon further inspection of the graphs,
I like the trend that I am seeing, especially with the TAR and BAR.
However I fear this still may not be enough for the AR to compete against the CR. Think about it.
Although their DPS will be higher, the likelihood of landing every bullet is much higher with a CR, as it is fully automatic fire.
These changes may convince me to spend another point in AR Sharpshooter, but it simply will continue to be outperformed by the other Light weapons.
As I said in my last post, I always thought that AR should be better at medium range than the CR, because the CR is supposed to be a short range weapon that is still somewhat effective at medium range, but shouldn't outperform the AR at that range. That's in reverse. The AR is supposed to be the CQC beast, not the CR.
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
10262
|
Posted - 2014.06.10 13:51:00 -
[5] - Quote
When you put it like that... The AR did get the lowest buff but the highest nerf at the same time.
:<
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
10269
|
Posted - 2014.06.10 19:32:00 -
[6] - Quote
Might I suggest increasing the AR's clip size to 64 bullets? The increased fire rate means it will eat bullets faster, resulting in more frequent reloads on the rifle with the 2nd slowest reload time. And considering it's a CQC rifle, that's not something that you want.
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
10270
|
Posted - 2014.06.10 20:10:00 -
[7] - Quote
The-DON of-DOT-MAFIA wrote:Cat Merc wrote:Might I suggest increasing the AR's clip size to 64 bullets? The increased fire rate means it will eat bullets faster, resulting in more frequent reloads on the rifle with the 2nd slowest reload time. And considering it's a CQC rifle, that's not something that you want. Gallente the metal monster with high cyclical rate of fire, a hip fire bonus and 64 Are you pushing for a bath and a flea dip? It did lose 8 meters of range for that 50RPM ROF boost.
Also, all the rifles have a better hip fire. CR, SCR and RR all have a more accurate hip fire.
Feline overlord of all humans - CAT MERC
|
Cat Merc
Onslaught Inc RISE of LEGION
10270
|
Posted - 2014.06.10 20:28:00 -
[8] - Quote
The-DON of-DOT-MAFIA wrote:Cat Merc wrote:The-DON of-DOT-MAFIA wrote:Cat Merc wrote:Might I suggest increasing the AR's clip size to 64 bullets? The increased fire rate means it will eat bullets faster, resulting in more frequent reloads on the rifle with the 2nd slowest reload time. And considering it's a CQC rifle, that's not something that you want. Gallente the metal monster with high cyclical rate of fire, a hip fire bonus and 64 Are you pushing for a bath and a flea dip? It did lose 8 meters of range for that 50RPM ROF boost. Also, all the rifles have a better hip fire. CR, SCR and RR all have a more accurate hip fire. A mixed 6 man Gallente squad will be unbeatable 40 meter from an objective, a gallogi scanning and repping is potent. Uhhh.. Then don't get within 40 meters? Long range weapons exist for a reason.
Cut them down from there then come in to kill the left overs.
Feline overlord of all humans - CAT MERC
|
|
|
|