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Thread Statistics | Show CCP posts - 12 post(s) |
medomai grey
WarRavens Final Resolution.
802
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Posted - 2014.06.10 09:59:00 -
[1] - Quote
CCP Rattati wrote:Point: A common complaint is that Dropships boost out of trouble and are hard to kill. Counterpoint: Dropships have no other viable way of tanking damage, and are very easily killed if not incredibly careful.
We can change the assault swarm launcher to have fast, long range missiles so there is a way to chase dropships away, but pilots have also told us that sometimes infantry isn't rendered properly so they don't even appear to pilots before the missiles are hitting their dropship.
Please discuss, we want both sides to weigh in. (For the record, I only fly pythons. Don't know about incubus. As such, ADS opinion below only applies to pythons.)
You can't simply improve swarm launcher flight speed without reducing tracking ability. Swarm launchers are only deficient in their lower tier damage. They have a flight speed that can only be outrun by using after burners and a tracking ability that makes them virtually impossible to shake. Increasing swarm launcher flight speed to the point that It could outrun a dropship with afterburners active without drastically reducing tracking ability will result in a swarm launcher that is impossible to evade.
If your goal is to create a swarm launcher that can chase dropships away, you already have it. Higher tier swarm launchers deal sufficient damage to force me to run away. Lower tier swarm launchers do a negligible amount of damage were it is easy to track them down and kill them, and it shouldn't be that way. Lower tier swarm launchers need to be a threat to my ADS.
Killing an ADS can be tricky because most pilots will run away when things get to hot because pythons are squishy.
Judge Radamanthus made this video on this topic: http://www.youtube.com/watch?v=NxwLQAFLbJM&list=UUy11xToip47aIW0M9TSOKrQ
Medium frame EHP is not medium
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medomai grey
WarRavens Final Resolution.
802
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Posted - 2014.06.10 11:49:00 -
[2] - Quote
Baal Omniscient wrote:Either you have no idea how to hold down the L1 button and give your ship a 45 degree tilt to reach max speed, or you are lying through your teeth intentionally. I have a Python too, and with only basic modules. I can outrun swarms as long as I see them launched and there is a suitable distance between us for me to get a full tilt going for a second or two, no afterburner needed. Quit trying to exaggerate the situation. No point in even reading the rest of your post since your premise is a sham from the start. Either quit exaggerating or L2ADS, whichever suits your current situation.
Also, the whole idea of swarms is for them to be smart missiles. They would't make good smart missiles if they didn't track you at least moderately well. For a faster VARIANT of swarms with a longer range (50-75m ish), loosing a chunk off the tracking ability of the missiles would be fine. Allowing a good pilot to outmaneuver missiles would not only make the longer range more balanced, it would add flavor to AV v Vehicle play. But current swarms (with perhaps 50ish meters less range than current swarms but with more damage) need their tracking to remain in order to deal with LAV's and CQC dropships/tanks. There is a difference between lying and being factually wrong, the difference being belief. To go straight to accusations of lying and calling someone a noob is pretty damn offensive. You may be right in me over exaggerating the mechanics. I'm going to have to do some testing. In the mean time, put a muzzle on your anger, relax, have a nice cup of tea. There was nothing in my post that should have warranted that much hate.
I'm not demanding that swarms should have shoddy tracking ability. The current swarms have extremely good tracking ability; being able to do 180 degree turns, following you behind cover, etc. So when I said "drastically reduce their tracking ability", I meant reduce it so that it tracks ok. Although I do understand how that could be misinterpreted and that's my fault for not being clear enough.
I am not proposing that swarm tracking ability be reduced across the board; only those that have their flight speed increased.
I'm glad that you at least agree with the conclusion from my "sham" premise.
Medium frame EHP is not medium
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medomai grey
warravens Final Resolution.
807
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Posted - 2014.06.12 00:08:00 -
[3] - Quote
CCP Logibro wrote:Alright, small update. I had a number wrong somewhere that made it seem like less damage. Chew on this instead
Base 75% efficiency for swarms meaning:
60% against shields 90% against armour
75% against thruster shields 112.5% against thruster armour
Note that this only affects swarms when shooting all dropships.
This might not be a permanent move, as I might later decide to increase DS HP: if that happens, they'll move to standard 80/120 levels. Why does my dropship get special resistance values to swarms? That's just confusing and counter intuitive because it does not conform to the norm of how damage is applied. Please change the swarm damage efficiency back to the norm, 80/120.
It's true that pythons are squishy, but I'm not sure that a base EHP buff is warranted. ADS are pretty mobile, if someone shoots me down while I'm retreating, they deserve to kill me.
Edit: Also, can you check to see if its possible to make walls less sticky. Thanks.
Medium frame EHP is not medium
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