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Thread Statistics | Show CCP posts - 12 post(s) |
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Nothing Certain
Bioshock Rejects
805
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Posted - 2014.06.09 17:42:00 -
[1] - Quote
Judge Rhadamanthus wrote:For those talking about lock on range increases. What is your opinion on this segment of the video - Watch from this point until 2:40. Just a 2 minute segment.
I think it demonstrates the problem pretty well. You can't see the swarm user until after he fires but once he does he is lit up like a christmas tree. One volley does not do enough damage to seriously threaten you and you are easily able to fly a hundred meters to get out of lock on range if you simply don't want to engage. That choice is entirely in your hands, not the swarmers.
What I see in that video is a swarmer that will get killed by a DS and if not, by any infantry within 100 meters.
Because, that's why.
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![Nothing Certain Nothing Certain](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nothing Certain
Bioshock Rejects
805
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Posted - 2014.06.09 17:52:00 -
[2] - Quote
Judge Rhadamanthus wrote:There is something being overlooked here. The ability to kill a dropship and how that can be done, and how long it takes is one side of the discussion. The other side we must consider is threat level.
How much threat is a dropship. Forget Ambush, it's broken. In Skirmish and Domination does an ADS, which is a full on proto asset pose as much threat as a full on proto infantry player? I have been tracking kills. I posted this data before but I'll mention it here again.
In 36 matches where I did not fly but another pilot on our team did, the other ADS never went higher that 6th on the kill chart, getting at best around 15 kills, averaging 7 kills. In all cases Infantry of similar proto level easily out killed the dropship. Please avoid posting examples from each end of the bell curve, they are not representative.
My point here is to remember to factor in the threat level when deciding on the measure of the response.
CCP perhaps you might take a look at what are considered top pilots. Do a database query of the top 10. Pull all dom and skrimish matches for these players and count the ADS weapon kills per match. Exactly how dangerous are we?
I agree with this. DS is not like tanks. Skilled pilots give you hell as they should and unskilled ones crash. Forges and dropships are pretty well balanced. What I'd like to see is much cheaper dropships, lower tiers of swarms to get a buff and the 55% changed to 80%, and maybe some change to armor reppers. The problem for IAV and dropships remains tanks and their clearly OP abilities.
Because, that's why.
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![Nothing Certain Nothing Certain](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nothing Certain
Bioshock Rejects
807
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Posted - 2014.06.09 19:30:00 -
[3] - Quote
My experience causes me to agree with you regarding forges and two AV players, but while I only have prof.2 swarms, they are proto swarms and they can't kill or drive off an ADS alone. They may cause a pilot to leave because they fear a second AVer joining me but I can't recall ever soloing a DS with swarms.
Because, that's why.
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![Nothing Certain Nothing Certain](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nothing Certain
Bioshock Rejects
810
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.10 16:24:00 -
[4] - Quote
CCP Logibro wrote:As it turns out, I found a bug that means the Forge Gun and Swarm weren't getting their proficiency skill bonuses against vehicle armour on HAVs and Dropships. I think I'll look at fixing that.
Yeah, that might be a good idea.
I can't figure out if I am happy you found it or pissed that it was there in the first place. This type of thing is what gives parents gray hair when their kids do it.
I liked your proposals regarding swarms. I think collision damage on some of the dropships is excessive as well. Smaller canges are better than big ones, the AR buff/CR nerf is evidence of that. It looked insignificant but turned out to be a good call.
Love the idea of a slowdown effect weapon. We have been asking for that for a long time. As you are proposing it, it would be a team based weapon and it would make dual swarm Commandos a thing.
Because, that's why.
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