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Thread Statistics | Show CCP posts - 12 post(s) |
![DUST Fiend DUST Fiend](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DUST Fiend
Onslaught Inc RISE of LEGION
14415
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Posted - 2014.06.09 17:35:00 -
[1] - Quote
Dauth Jenkins wrote:Thaddeus Reynolds wrote:A problem I have is that I can outrun swarms in a python with no AB. If I had an AB sure, I would be fine with it, but as is, when I see tiny specs of light wink out of existence behind me, I feel like I just cheated someone out of their rightfully deserved kill...I usually try to make it up to them by giving them some more missiles (although I probably shouldn't have armed them first).
Standard dropships need an EHP buff though...they can't survive much punishment, and lack the mobility of ADSs to avoid fire, making them a rare sight indeed. (ADSs could use more HP as well, since FG and 80GJ railguns are the big killers...most of which can 1HKO you with a well placed shot) Yessss standard dropships need more health. Vipers, and even Myrons are sub par at the moment, easily taken out. It's a high risk low reward play style. Since you are almost guaranteed to get very few points, and get killed at least once. The big problem here is that any buff to standard / mlt ship health just makes them that much more lethal as practically free suicide ships.
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![DUST Fiend DUST Fiend](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DUST Fiend
Onslaught Inc RISE of LEGION
14415
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Posted - 2014.06.09 17:43:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote: Id rather raise the price of mlt vehicles and tanks, personally.
Forge guns vs ads are really balanced right now, its a very skill vs skill situation and feels really good where its at. Im perfectly fine with swarms moving faster so they can more reliably apply damage, but an afterburner needs to be able to outrun them or else we suddenly have no defense against a lock on weapon other than hugging the flight ceiling.
Also, fixing the bug that makes swarm missiles spin around your ship before impacting would be nice
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![DUST Fiend DUST Fiend](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DUST Fiend
Onslaught Inc RISE of LEGION
14436
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Posted - 2014.06.12 02:55:00 -
[3] - Quote
CCP Logibro wrote:Lynn Beck wrote:Anyways, back to OP, dropships having innate resists means: instead of requiring 80 dmg, even a 25% resist to swarms means the ADS now requires 100 damage to drop(which is a considerable increase to Blaster falloff) shield regen, along with automatic 25% automatic faster armor repairs(imagine the 519 Reps Madrugar having AN ADDITIONAL 25% to top it) meaning Incubuses now rep at close to 200/230(compared to typical 145 or 160) and also take 25% reduced damage, so it's still unfair to any infantry AVer. Only applies to damage from swarms. All other damage sources apply damage at normal efficiency. Forge Guns (and swarms) will actually do more armour damage after the patch when we fix their prof skill bug. I'll be watching it closely, and if does seem too low, then I'll increase the effectiveness. A 65% increase in damage is a lot for one patch. Yay, because Forge Guns don't already make **** soup of Incubus @_@
WTB armor hardeners that aren't 100% worthless
![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
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![DUST Fiend DUST Fiend](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DUST Fiend
Onslaught Inc RISE of LEGION
14438
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.06.12 03:06:00 -
[4] - Quote
duster 35000 wrote:DUST Fiend wrote:CCP Logibro wrote:Lynn Beck wrote:Anyways, back to OP, dropships having innate resists means: instead of requiring 80 dmg, even a 25% resist to swarms means the ADS now requires 100 damage to drop(which is a considerable increase to Blaster falloff) shield regen, along with automatic 25% automatic faster armor repairs(imagine the 519 Reps Madrugar having AN ADDITIONAL 25% to top it) meaning Incubuses now rep at close to 200/230(compared to typical 145 or 160) and also take 25% reduced damage, so it's still unfair to any infantry AVer. Only applies to damage from swarms. All other damage sources apply damage at normal efficiency. Forge Guns (and swarms) will actually do more armour damage after the patch when we fix their prof skill bug. I'll be watching it closely, and if does seem too low, then I'll increase the effectiveness. A 65% increase in damage is a lot for one patch. Yay, because Forge Guns don't already make **** soup of Incubus @_@ WTB armor hardeners that aren't 100% worthless ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Yea they went too far on the hardeners because of reps, now they nerfed heavy reps with a giant nerfbat. I expect a skill increase for 5% to 7% per level for armor rep skill. Wait, what happened to heavy rep?
Right now the only really viable Incubus build is heavy plate heavy rep, if they nerfed it...I'm not even going to bother to fly anymore.
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